Codea 4+

Creative coding

Two Lives Left

Designed for iPad

    • 4.1 • 15 Ratings
    • $19.99

Screenshots

Description

"It’s kind of like the Garage Band of coding." – Wired

"Codea for iPad is a super slick way to write and run programs on your iPad." – Gizmodo

Codea lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer.

We think Codea is the most beautiful code editor you'll use, and it's easy. Codea is designed to let you touch your code. Want to change a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.

Codea is built on the Lua programming language. A simple, elegant language that doesn't rely too much on symbols — a perfect match for iPad.

Here's how you use it: type your code. Press play to watch it run. Interact with it. Get creative.

FEATURES

• A fully featured 2D and 3D renderer
• Lots of great example projects to learn from, including games
• Touch your code: tap colors, images and sounds to adjust them
• Export your finished projects to Xcode to produce real apps
• Complete in-line reference documentation accessible from keyboard
• Intelligent syntax highlighting and auto-completing code editor
• Import your own assets from Dropbox
• Full 2D and 3D physics engines for complex motion
• Add parameters so you can tweak variables at runtime
• Interact with accelerometer and multi-touch on your device
• Generate retro-game sound effects
• GLSL Shader Language support with live shader editor
• Bluetooth keyboard support and keyboard shortcuts
• Air Code: code live from your PC using WiFi
• Much, much more

IMPORTANT INFORMATION

• Join the forums at https://talk.codea.io to ask questions, share ideas and get help when you need it

• If you need help or wish to get in contact with us, please use the support link on this page

What’s New

Version 3.11.2

IMPROVEMENTS

- Added a "Play" option for projects on the project grid when you long-press them
- Removed 2048x2048 image size restriction for imported assets
- Import plain text files via the document picker in the assets pane
- Modern renderer now has UIImage image bridging in objc - JF
- Errors occurring during `willClose` (legacy) or `shutdown` (modern) get reported back to you - JF
- Discrete slider behaviour is now used for Modern renderer parameter.integer - JF
- Autocompletion for objc enums when their type is specified - JF

FIXES

- Renderer was able to deadlock under certain circumstances (particularly objc callbacks) - JF
- Modern renderer asset caching no longer caches between runs
- entity.worldPosition fixed for canvas entities (UI)
- Modern renderer physics update now occurs before scene transform update
- color:mix arguments inverted to match documentation - JF
- Fixes a crash in the plain text editor
- Fixes errors when renaming files in Air Code - JF
- iOS 15: Shader Lab could crash on load
- iOS 15: Asset picker could crash on load

ACCESSIBILITY

- Asset picker cells are much more accessible - Ari

NOTE

- This will be the last iOS 15-compatible update for Codea

Ratings and Reviews

4.1 out of 5
15 Ratings

15 Ratings

Orton Redux ,

What programming language is Codea

What programming language is codea using

Developer Response ,

Codea uses the Lua programming language. You can find out more at www.lua.org

Tony_TKO ,

Makes programming on iPad fun!

This is probably the most enjoyable programming experience I’ve ever had, best part is the OpenGL shader playground. Only thing missing is Bluetooth LE support. Worth the money!

Developer Response ,

Thank you! We're seriously expanding the shader playground aspect in our new app, while we continue to build Codea and make it the best it can be.

kurall_creator ,

Teaching coding and game development

I must say, I do like your app. It’s good, a definite 7/10 if this was out of 10. There are huge limitations that I see for it that need to be addressed before I would recommend this wholly for game development. I would just prefer to tell my audience to flesh out the big chunks of your game here first, and then export it to Xcode.

Things you need to start to include -
Importing sounds from iCloud Drive/Drop Box.
Importing models and object files - again from iCloud/Drop Box.
Exporting Craft scenes into Xcode is a must, please work on that.

Also, having delay commands. If you already have it and I just overlooked it, feel free to show me where they are and I will edit this comment out.

Your forums were a source of great information, and your reference section was also amazing.

Developer Response ,

Thank you for your review!

The shortcomings you list are basically all the things we’re working on. We’d like to overhaul asset management and rebuild Xcode export. I’ll have something soon for Xcode export

For delaying have you looked at tween.delay? Is this what you mean?

App Privacy

The developer, Two Lives Left, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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