Escape From Duckov
Action
Only for Mac
$18.90
You wake from a strange dream to find yourself in the world of Duckov.
Beyond the safety of your base, enemies lurk in every corner. In this seemingly peaceful yet perilous world, you must tread carefully, exploring and scavenging for supplies.
Start your journey as an Average Duck—ordinary stats, one basic gun. Gather all sorts of curious items, build your hideout, upgrade your gear, and struggle to survive in the world of Duckov—until you make it out alive.
[Vast Maps, Random Adventures]
Across five unique maps, ever-changing loot, elusive enemies, and shifting weather ensure no two expeditions are the same. Every raid is a surprise, offering a unique experience each time.
But don't forget to extract in time, or you might lose everything...
[Scavenge and Thrive]
Scour the maps for valuables—meds, gear, rare collectibles. You never know what you'll uncover! Bring them back, sell for profit, and use your earnings to upgrade your Base and grow stronger.
Think it's all junk at first glance? With the right touch at your workbench, scrap can become treasure.
[Mod Your Weapons, Fight Your Way]
Choose from over 50 weapons, ranging from top-tier firearms to a common wooden stick. Go loud in close combat, pick off enemies from a distance, challenge them head-on, or set up an ambush. And with an extensive mod system, you can build your ultimate weapon.
Dominate the battlefield your way. Go quackers!
[Gear Up, Power Up]
Start with nothing? No worries. Collect blueprints scattered across the maps to craft stronger weapons and gear. Diversify your abilities through expansive skill trees, upgrading your ranged, melee, and character attributes, and unlocking your true potential.
Each day makes you stronger than the last!
[Complete Quests, Uncover the Truth]
With 50+ hours of content for a single playthrough, you'll chat with various NPCs and complete quests to gather clues. Piece them together to unravel the truth of Duckov. To be or not to be? Perhaps a third answer awaits.
Whatever path you choose, proceed with caution. Good luck, and watch your tail.
But there's even more waiting for you in Duckov!
Dive deep into the game to discover all sorts of hidden easter eggs!
(Alright, no more spoilers! We'll let you discover the rest!)
So gear up, venture into the last refuge for ducks, and uncover the truth of Duckov!
more Adjustments
●4 new quests and 2 new weapons added.
●Increased spawn count of Storm Bugs in Storm Zone; Storm Bug HP reduced from 50 to 40.
●Storm Creature HP lowered (180 → 150); physical damage taken multiplier raised from 0.75 to 0.8; its outgoing damage decreased by 8%.
●Reduced crafting material cost for QBZ-191; damage buffed from 14.5 to 15, reload time cut from 2.65s to 2.4s.
●VSS now supports tactical attachments. Damage: 14 → 16.5, Fire Rate: 16.67 → 17.5, Magazine Size: 15 → 20. Reload time shortened from 3.2s to 2.8s, Max Durability nerfed from 100 to 80. Minimum aim spread and recoil reduced.
●AS Val now supports tactical attachments. Damage: 12 → 14, Fire Rate: 18 → 20, Reload: 3s → 2.7s, Effective Range: 21.8 → 24.5. Max Durability lowered from 100 to 80. Base spread and aim spread both fully decreased.
●2 safes and 1 weapon crate added to the tank room of Experiment Zone 37 (random spawn chance).
●Frost SR-3M negative debuff proc chance increased from 0.3 to 0.4; MMG-Ice Edge negative debuff chance raised from 0.5 to 0.65.
●Headshots dealt by Tundra Recurve Bow apply an extra stack of Freeze.
Fixes
●Island Challenge: Fixed two collision bugs that could trap players.
●Fixed exploit allowing players to holster weapons while controlling enemies or operating vehicles.
●Fixed issue where QBZ-191 and MPX could not be disassembled.
●Fixed missing building asset in Experiment Zone 37.
●Fixed roof mesh in Storm Zone failing to fade transparently.
2.3.30 Jul 2
Adjustments
●4 new quests and 2 new weapons added.
●Increased spawn count of Storm Bugs in Storm Zone; Storm Bug HP reduced from 50 to 40.
●Storm Creature HP lowered (180 → 150); physical damage resistance raised from 0.75 to 0.8; its dealt damage cut by 8%.
●Reduced crafting cost for QBZ-191; damage up from 14.5 to 15; reload time shortened from 2.65s to 2.4s.
●VSS now supports tactical attachments. Damage: 14 → 16.5, Fire Rate: 16.67 → 17.5, Magazine Capacity: 15 → 20. Reload time down from 3.2s to 2.8s, Max Durability reduced from 100 to 80. Minimum aim spread and recoil decreased.
●AS Val now supports tactical attachments. Damage: 12 → 14, Fire Rate: 18 → 20, Reload: 3s → 2.7s, Effective Range: 21.8 → 24.5. Max Durability cut from 100 to 80. Base spread and aim spread both lowered entirely.
●2 safes and 1 weapon crate added to the tank room in Experiment Zone 37 (random spawn chance).
●Freeze duration shortened from 3s to 2s.
●Frost SR-3M negative proc chance raised from 0.3 to 0.4; MMG-Ice Edge negative proc chance up from 0.5 to 0.65.
●Headshots with Tundra Recurve Bow apply an extra stack of Freeze.
Fixes
●Island Challenge: Fixed two collision issues that could trap players.
●Fixed bug allowing players to holster weapons while controlling enemies or driving vehicles.
●Fixed QBZ-191 and MPX not being disassemblable.
●Fixed missing building model in Experiment Zone 37.
●Fixed roof section in Storm Zone failing to fade out transparently.
2.3.27 Jul 2
Adjustments
●Island Challenge: Difficulty now matches the player's selected difficulty (previously locked to Balanced difficulty).
●Water Ball weight reduced.
●QBZ191 and MPX now correctly feature 0.5 armor penetration.
●Island Challenge: Arrow price in vending machines lowered.
Fixes
●Fixed incorrect circle display during fishing.
●Fixed an issue where certain large objects failed to block sightlines.
2.3.21 Jun 27
Adjustments
● Added two mini-games at Xiaoming: Island Challenge, D-Max.
● Added 15 quests.
● Added a variety of weapons, cosmetic items and base decorations.
● New vehicle added in Storm Zone: Motorcycle.
● Increased stack limit of Aspirin.
● Reduced VSS spread and recoil, slightly increased effective range.
2.3.15 Jun 25
Added a new winter‑themed map: Lab Area 37.
Added 39 new quests.
Added various new weapons, attachments, items, and drops.
New mount added: horse.
Certain attachments can now change firearm appearance.
Reduced recoil on Storm Gun.
Homemade Shotgun, TOZ‑66, and TOZ‑66 Dragon’s Breath can no longer equip muzzle attachments; their damage increased by 5% and range increased by 10%.
Added multiple new base facilities: display cabinet, weapon display rack, dummy, green screen, 3D printer.
You can now change wallpaper and decorations in your base.
Some quests now reward unlocks for purchasing wallpapers and decorations.
Added red envelope crafting recipe.
Vida spawn rate increased from 50% to 80%.
Senior Engineer spawn rate increased from 65% to 100%.
J‑Lab crate item limit increased to 4.
Duck Miner now shows stage numbers.
Improved art quality for some base facilities.
Big Ice increased drop items.
Big Xing stage added new blueprints.
All quick magazines improved: faster reload speed, plus bonus movement speed and weapon spread recovery speed.
2.2.0 Feb 16
Adjustments
●Due to increased costs, the prices of Encrypted USB Drives and Portable Hard Drives have been raised.
●Added a new way to travel from J-Lab to the Storm Zone.
●Added a new way to return to Zone 0 from the Storm Zone.
●Jeff can now be attacked.
●The Mine Foreman's Iris Data can now be stored in the Key Pouch.
●Slightly reduced the fire rate boost provided by the RPD Fire Rate Mod.
●Frozen State no longer reduces Physical Armor by 12%, instead it increases taken Ice Damage by 15%.
●Increased the number of loot spawns in the Mystery Room of the Storm Zone.
●Crowns may now spawn in the Mystery Room of the Storm Zone.
Fixes
●Fixed the localization issue for the Blueprint: Cube Gun Smart Mod.
●Reverted the adjustment to footstep sound frequency.
●Fixed missing audio on the MAC version.
●Fixed several collision bugs.
●Fixed enemy spawn position bugs.
1.3.13 2025-12-30
Adjustments
(Content Updates)
● Added new weapon attachments.
● Added teleport bubbles to J-Lab.
● Expanded base space, which may cause player structures to shift. Simply salvage and rebuild them.
● Added a large number of containers in the Storm Zone.
● Added J-Lab Crates in the Storm Zone.
● Added new enemies in the Storm Zone.
● Foge has added new goods (unlocked after completing quests).
● Added quest rewards for the following quests: Sniper Certification-2, Endless Supply, Advanced Sniper-2, Advertising Effect, Gaming Master. If you have already completed these quests, claim the rewards in the Completed Quests tab.
(Function Updates)
● Nerfed Storm Creatures: Physical damage taken increased from 65% to 75%.
● Modified the shop item display logic; items with 0 stock will now still be shown in the shop.
● Increased the drop rate of J-Lab Crates: the number of items generated increased from 1–2 to 1–3, and the probability of high-quality items has been slightly increased.
● Increased the number of items spawned in Black Weapon Crates (from 1–4 to 2–4) and raised the proportion of attachments in Black Weapon Crates.
● Item hotbar slots can now be dragged to swap positions.
● Slightly increased the probability of rainfall.
● Reduced the weight of Pure Gold Badges.
● Firearm attachments can now be salvaged.
● Adjusted the frequency of footstep sounds.
● Extended the duration of the Weak Spatial Storm Protection Syringe.
● Reduced the weight of the UZI submachine gun.
● In Cheat Mode, press the "`" key to open the command input box.
○ Currently only one command is available: give [itemTypeID] [amount(optional)]
● Modified the icon of Earthworms.
Fixes
● Fixed the issue where keybindings were not saved correctly when restored individually.
● Fixed the bug that allowed using items via shortcut keys in Photo Mode.
● Fixed the bug that caused the game to crash when aiming time was set to 0.
● Fixed the detection error when bullets hit multiple enemies in the same frame.
● Fixed the null reference error in the CheckHurt.CS script.
● Fixed some issues with enemy item spawning.
● Fixed the Totem: Hunger Master bug where the energy consumption reduction effect was not working.
1.3.10 2025-12-19
【Updates】
Increased base range of all sniper rifles and M107 by 2m.
Talent: Berserker now reduces running sound distance by 10% and walking sound distance by 10%.
Increased stack limit for 111 items (including all bullets, all fish, etc.).
Enhanced strength of School Bully and Question Mark Monster against other AI enemies (no impact on players).
Adjusted aim time penalty: 2x scope (0.12s → 0.1s); 4x scope (0.5s → 0.3s + 5% range + 15% max hip fire spread); 8x scope (1s → 0.6s + 10% range + 25% max hip fire spread).
Attachment: Laser - Quick Response now adds 15% range + 20% max hip fire spread, reduces 13% max aim spread.
Increased inventory limit for Canned Gunpowder (Blue/Green/Red): 8/8/4 → 10/10/8.
Optimized collision in several uncomfortable scenes.
New melee weapon: Giant Swordfish (unlocked by completing the "King of Fishing" quest; claim the reward from completed quests to purchase if already finished).
Mysterious Merchant in Farm Town now sells Key Packs.
Added new items.
Significantly reduced character inertia.
Added "Restore Defaults" button for key binding settings.
Accelerated vision expansion/shrinkage speed when perception values change.
Added source information for items when obtained.
Carbonated Danger Duck now supports color mode switching.
Mysterious Merchant in Zone Zero now sells Ink.
Greatly improved accuracy of the Crossbow when aiming.
Shortened reload time of the Low-Quality Bow.
Added pagination for Self-Service Lockers.
Redesigned the Self-Service Locker interface with pagination.
Increased the minimum number of items in Safes (1 → 2); "Collection" type items now have a chance to appear in Safes.
Slightly expanded close-quarters detection range for melee attacks.
All current weapons using sniper bullets can penetrate 1 enemy; weapons using Magnum bullets can penetrate 2 enemies.
Added new character customization parts – now you can create Duck characters!
Added a new "Aya" collection item.
【Fixes】
Blueprint: Marching Backpack MAX now displays correctly in the Encyclopedia.
Storm Creatures now deal Spatial Damage correctly, and Spatial Damage Reduction takes effect as intended.
Fixed the bug where bullets disappear when unloaded from Urea Bags.
Fixed the description issue of the Hardening Needle.
TOZ-66 Dragon's Breath now inflicts Ignite correctly.
Fixed the bug where pressing P in the Backpack interface disables the Stealth function.
1.1.16 2025-11-07
【Updates】
- Cardboard boxes: Stack limit increased to 4, selling price reduced, inventory capacity increased to 6.
- Inventory capacity of all bullets increased.
1.0.33 2025-11-04
【Updates】
Slightly reduced the transparency of button prompts and the brightness of the results screen to prevent screen burn-in. (Please provide feedback here if you encounter similar issues. Thank you!)
Press F1 to make a quacking sound.
Added teleport bubbles to the Storm Zone.
The mysterious merchant in Farm Town now sells: Sanitarium Dining Hall Key, Sanitarium Room Key - 1, and Sanitarium Room Key - 2.
Added a sort button to the quest interface.
Spatial Glick now has a chance to inflict the shatter effect on enemies.
Tactical Salted Fish now deals poison damage.
Reduced the weight of the Toy Gun.
Added Halloween-themed quests and items.
Added several food crates to J-Lab.
Bottled Water and Canteens can now be drunk multiple times, restoring 50 hydration points each time.
Added a button to the Mod interface that copies the mod folder path to the system clipboard.
Increased the spawn rate of wolves in Farm Town.
The jukebox in the Base will scan for MP3 files in StreamingAssets/Music and add them to the playlist (Mac: Contents/Resources/Data/StreamingAssets).
When consuming items, the game will prioritize consuming items with lower durability.
【Fixes】
Fixed the issue where the Elite buff fails to be removed correctly after removing Elite Gear.
Fixed typos in the text of some quests and notes.
Fixed the bug where switching maps after pulling the lever in the Storm Zone prevents the final boss room from opening.
Fixed the issue where a spawn point in the J-Lab Black Card Room was difficult to reach.
Fixed the bug where enemies cannot deal melee damage to players when overlapping with them.
1.0.31 2025-11-03
[Update]
2 earthworms now spawn in hiding spots.
The stack limit for earthworms and bait has been increased to 5.
Added a new small toy: Kazoo.
Increased the drop rate of vouchers from Lab Wanderers, with a particular boost to the drop rate of Tier 2 Vouchers.
Quest: "High Score, Few Ducks - Duck Miner": Reduced the completion requirement to 6.
Quest: "Promote to Expert Courier": Added quest hints for objectives that require keys.
Quest: "Versatile - 2": Now unlocks the ability to purchase the Kazoo.
Slightly increased the overall drop rate in the Storm Area. (Supply quality factor: 1→1.15; Supply quantity factor: 1→1.15)
Slightly enhanced the visual effect when injured.
[Fix]
Fixed the issue where cloud shadows were not displayed in the Warehouse Area.
1.0.30 2025-10-30
[Updates]
Orange Headphones can now be dismantled.
Added indicator display when the player is injured.
Removed the footstep sound of dogs.
Reduced the Energy and Hydration values provided by Poop.
Added another construction site in the base to prevent players from getting stuck inside rooms.
Slightly reduced the damage of Storm Creatures.
In Motion Sickness-Friendly Mode, removed the camera movement when leaving the base.
Mad Bombers now have a chance to drop other cellar keys.
Reduced the durability consumption of Small Energy Bullets, Enhanced Small Energy Bullets, and Large Energy Bullets.
Monster: Storm? now inflicts a “Shatter” effect.
[Fixes]
Fixed lag issues caused by mining machines.
Fixed an issue where the Sniper Trial quest requirements do not match its description after the last update.
Fixed a bug where the MCXspear blueprint incorrectly appeared in the Recipe Collection even when it was locked.
Fixed an issue where the Standard Bullet (MAG) crafting recipe used a deprecated item.
Fixed an abnormal amount of ornaments appearing in the sewers.
Fixed an issue where weapon attachments were lost when disassembling guns.
1.0.28 2025-10-28
1.16 new mouth styles and 5 new eyebrow styles have been added to the character customization (face editing).
2.The performance of the field of view (FOV) function has been optimized.
3.The collision detection in certain areas has been optimized.
1.0.25 2025-10-22
Fixes:
1. Fixed crash issues.
2. Fixed a bug where mods had to be reselected every time.
3. Fixed some building placement bugs.
4. Adjusted the positions of a few containers that were difficult to interact with.
Additional Notes:
1. NPCs may remain in place after moving a building — re-entering the base will resolve this.
2. You can still upgrade even without enough money — this happens because cash is being consumed.
3. Reminder: old save files from the demo version may cause compatibility issues! We strongly recommend starting a new save for the best experience!
1.0.20 2025-10-18
Adjustments
●4 new quests and 2 new weapons added.
●Increased spawn count of Storm Bugs in Storm Zone; Storm Bug HP reduced from 50 to 40.
●Storm Creature HP lowered (180 → 150); physical damage taken multiplier raised from 0.75 to 0.8; its outgoing damage decreased by 8%.
●Reduced crafting material cost for QBZ-191; damage buffed from 14.5 to 15, reload time cut from 2.65s to 2.4s.
●VSS now supports tactical attachments. Damage: 14 → 16.5, Fire Rate: 16.67 → 17.5, Magazine Size: 15 → 20. Reload time shortened from 3.2s to 2.8s, Max Durability nerfed from 100 to 80. Minimum aim spread and recoil reduced.
●AS Val now supports tactical attachments. Damage: 12 → 14, Fire Rate: 18 → 20, Reload: 3s → 2.7s, Effective Range: 21.8 → 24.5. Max Durability lowered from 100 to 80. Base spread and aim spread both fully decreased.
●2 safes and 1 weapon crate added to the tank room of Experiment Zone 37 (random spawn chance).
●Frost SR-3M negative debuff proc chance increased from 0.3 to 0.4; MMG-Ice Edge negative debuff chance raised from 0.5 to 0.65.
●Headshots dealt by Tundra Recurve Bow apply an extra stack of Freeze.
Fixes
●Island Challenge: Fixed two collision bugs that could trap players.
●Fixed exploit allowing players to holster weapons while controlling enemies or operating vehicles.
●Fixed issue where QBZ-191 and MPX could not be disassembled.
●Fixed missing building asset in Experiment Zone 37.
●Fixed roof mesh in Storm Zone failing to fade transparently.
more Version 2.3.30 Jul 2
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