In a dark world, a new adventure begins. Explore maps, level up powers, kill monsters. Find treasures.
From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: The Turbo Wildcard from Vampire Survivors turns the snowballing thrill of Survivors into a hyper turn‑based, card‑driven BLOBBER with rogue-lite elements. Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos. Either take your time and be tactical, or play turns as fast as you humanly can: The outcome is always accurate, we call it hyper for a reason!
What is this game about
Snowballing, turn‑based carnage: Play cards in ascending mana order to land combos; each step multiplies the next card’s effect. Use Wilds to extend the stack and keep going to 10, 20, 30… Can you reach infinite?
Pick your pace: Either take your time and be tactical, or play turns as fast as you humanly can: The outcome is always accurate, we call it hyper for a reason!
Deck-Building: Accumulate experience and level up to gain new cards, headbutt chests for customization gems and power‑ups; chase weapon evolutions and summon survivors to trigger cascade of effects and break the game.
Crawling: Explore multi‑floor dungeons packed with something seldom seen in Vampire Survivors: functioning walls. And then all sorts of unique treasures and interactions. Find the shovel to dig into the next floor, that will most likely take place in the clouds!
Starting Tips:
- Try different Crawlers, each one changes your deck.
- Visit the village after every run and remember to buy Power-Ups.
- Play cards in ascending mana to trigger combos.
I love this game but the UI is way too small. Why is it only using half the screen? Also are you able to make the game work In portrait mode? That was what made vampires survivors so amazing.
Save doesn’t work.
Niendar
Great game, but saving/loading game don’t work.
Good game, garbage UIX
cbatt
Fun, at least on iPad where everything is large enough to be readable without a magnifying glass, but painful to play on iPhone where everything is microscopic. The layout and interaction mechanism are not very mobile friendly either and it feels like the UIX is constantly working against me. The UIX must be overhauled for mobile before it’s worth it.
Unfinished and Untested Port..?
Morimorigenki
This game is fun, but the core functionality is not ready. I don’t know if it’s a function of porting it, but saves are messed up. I leave a game, it says “saved at <time I am exiting>” I load back in and continue, and I’m loaded into a game I was playing before my last save… which means it THEN saves, and my achievements and progress I made when I was playing previously are overwritten and I have to go through again. I don’t know if it’s a sync issue or what…Additionally my game randomly hangs and locks up for a few seconds when playing…With the so so small on iPhone, it would make this game much better if it was just formatted to vertical; you could play it with one hand and probably see more/make the buttons bigger.
Stability and performance improvements
Version 1.6.5
The developer, Poncle, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
Reduced Motion
Information
Seller
Poncle Limited
Size
1.1 GB
Category
Action
Compatibility
Requires iOS 18.6 or later.
iPhone Requires iOS 18.6 or later.
iPad Requires iPadOS 18.6 or later.
Mac Requires macOS 15.6 or later and a Mac with Apple M1 chip or later.