64Touch
Unterhaltung
Kostenlos · In-App-Käufe · Entwickelt für iPad. Nicht für macOS überprüft.
64Touch delivers an authentic console experience on your mobile device with two standout features:
The Latch Controller: A revolutionary touch-screen control system built for competitive play. Buttons can be tapped, held, or “latched,” providing the precision needed to master your favorite classics - making mobile console gaming more than just a tech demo. This is the best touch screen controller ever created. Period.
Wireless N64 Multiplayer: Share the nostalgia by connecting with friends. 64Touch's N64 multiplayer supports up to two devices. Enjoy split screen co-op anywhere you go.
mehr
Wii U:
*Performance enhancements
* The emulator may run too fast if vsync is not enabled
* Each game will benefit from a different vsync setting
*Touchscreen
* Users can now select the touchscreen as the 64Touch button to toggle it on (Gating it this way removes the conflict with Reflex Layout)
* When Touchscreen mode is enabled you can swap between TV and Gamepad screen by pushing the button in the top right corner
* The default input for P1 has been changed from the Pro Controller to the Wii U gamepad
*Bug Fixes
* You can now do repeat launches with less performance degradation
Gamecube:
*L button mapping/remapping has been fixed
Controller:
*Introduction of Joy-Con mode (Premium Only)
* 64Touch only supports Nintendo Joy-Cons
* Joy-Cons work on every system
* You can use the right Joy-Con to turn pages for Magic UI
*Introduction of Bias toggle
* You can now customize the the Touch controller to bias its size towards the left or right
*Button remapping has reverted to a Premium feature
Known Issues:
*The Wii U emulator is still new and contains quirks
*You may need to connect two Joy-Cons in order for the R buttons to map towards your preference
*If you report a bug, or make a valuable suggestion - and leave a good review, 64Touch may leave you a free code for Premium
3.3.3 vor 13 Std.
Wii U:
Performance changes
* Reverted video playback fix that was causing fps regression in some games
GameCube:
Performance changes
* The minimum device requirement has increased
General:
The Magic UI has been reverted to a free feature
Notes:
The Wii U emulator is a work in progress and you are bound to find bugs
If you post bugs in the comments and leave 64Touch a good review - free codes for Premium will be distributed
3.3.2 28. Juli
Wii U:
Fixed a critical bug that was causing crashing on older Apple chips
A12Z and older are chips are still not compatible
* They cannot draw the graphics properly
N64:
Fixed a bug causing crashes in multiplayer
Controller:
Remapping buttons has been enabled for free users
* The 64Touch Logo is meant to be used as an interchangeable button
The quick remap menu (Premium users only) has been enabled for landscape controls
* To access the Quick Remap, long press on the menu button and slide into - or select your desired backend input for the 64Touch Logo
Various UI fixes/polish
General:
The tentatively named Magic UI (Still my favorite feature of v3) has now been made a Premium feature
* A toggle for it has been added in the settings section
The paywall has been updated to better explain the features of the Premium upgrade
There is only one in app purchase which contains all of the upgrades
Known Issues:
The WiiU emulator is still new, and you're bound to find quirks
* Start from a hard reset to ensure full performance
* Soft Vsync causes flickering - but with some games it may have a performance increase over regular
* If you are unsure, leave Vsync off
Notes:
64Touch wants to make great gaming products
If you have to carry around a controller to use the app, its kind of a clunky experience
Not every game - currently - is going to adapt well to touch screen controls, but...thats the challenge 64Touch is trying to tackle
What are the various ways that we can translate mobile inputs into an enjoyable gaming experience?
3.3.1 27. Juli
3DS
* Introduced 3DS support
* 3DS emulation is free.
* This is a v1 release, but it's quite performant.
* The controller allows you to resize the bottom screen with a pinch gesture. Landscape mode is top-screen only.
* Adjusting the height of the controller is part of the PRO upgrade.
* You can test height adjustments (Reflex layout) using the built-in demo game.
* Save states, quick resume, and regular saves are fully supported.
* Note: The 3DS emulator only supports decrypted .3ds files.
Wii U
* Improved Wii U emulator speed and overall performance.
* Leave Vsync off for best results.
* Upgraded stability across the board:
* MK8 should no longer crash after completing a cup or after intro videos play.
* Video cutscenes are now more stable.
Controller
* Resizing buttons in landscape (top-center pinch) is now a PRO feature.
* Fixed a bug with Start button sizing in portrait mode.
* The right stick and Start buttons in overlay mode now adapt in size more intelligently.
* Fixed an issue where the visual state of latched buttons didn't carry over during screen rotation.
General
* Updated the GameCube icon.
* Minor UI fixes and polish.
KNOWN ISSUES
* The Wii U emulator is still new and has quirks:
* Soft VSync can cause flickering - but I still kind of like it.
* You're bound to hit an occasional crash.
* Stability will keep improving with every update.
* I still recommend starting from a hard reset to guarantee maximum performance (this only applies to the Wii U core).
* Quick swap (holding the menu button) is temporarily disabled in landscape mode, as it causes interference with the main game loop on certain cores.
3.3.0 23. Juli
Controller
* Fixed a bug that was causing overlapping of the bottom right stick and the bottom button
3.2.1 23. Juli
GameCube
* Introduced GameCube Support
* GameCube emulation is completely free-and it's quite performant
* Emulation fully supports save states and Quick Resume.
* It's worth noting these save-state files are quite large (around 90MB each).
* New Controller Skin
* Added a custom controller skin designed specifically for GameCube buttons.
* The Gamecube Skin can be adjusted in the GameCube settings as Wide or Standard.
* Wide gives a bigger screen size. Standard gives a more clean look. Both can be adjusted using a pinch at the top center of the screen.
Wii U
* Speed and Performance Boosts
* Many games should see noticeable performance improvements in this build.
* Even if a game was already running at full speed, Wii U emulation is incredibly heavy on mobile hardware.
* We must continue to refine and optimize to keep heat down for longer play sessions.
* Added Soft Vsync toggle
* This is an experimental new Vsync that tries to better maintain performance while lightly pacing games. It's largely untested and experimental.
* Fixed various memory leaks
* There is less performance degradation now throughout repeat launches. I still recommend a hard reset for best results.
General
* New Quick Slide Console Switching
* Toolbars are great for keeping an app interface clean, but their major drawback is poor one-handed usability.
* So, what is the solution to this problem?
* A new sliding gesture has been added the bottom-right corner that lets you switch between consoles with a quick swipe.
* I think this is something you will appreciate just as much as - if not more than - any other change in this release.
* New Save File Options
* Added a new option in the settings menu to view your save files directly.
* Backing up and importing saves has been transitioned to a Pro feature.
* Replaced aggressive Quick Resume with integrated or separate.
* You can now choose if you'd like to keep your quick resume state separate or not from your regular save state.
* NOTE: Your saves are stored inside the app bundle per Apple's security scoped guidelines for iOS. If you delete the app - your saves will also be deleted.
* UI Reversion and Clean Up
* The app's interface has been reverted to a classic pre-3.0 style layout.
* I think this version is more pleasing to look at and interact with.
* A new Icon has been added for GameCube. The default icon has reverted back to "Classic" or "N64".
Controller
* Fixed a critical issue that was causing input delay on various buttons
* 64Touch Button Refinements
* Previously, you had to latch the 64Touch button and slide right to quickly remap the button.
* This has been replaced by a long-press on the in-game menu (Home) button, which is now fully supported in portrait mode too.
* It's easier to understand the button you long press is the one that gets remapped - but you also don't want to trigger that action during normal play.
* This functionality is currently disabled in landscape.
* You can now slide into the 64Touch logo button in portrait mode
* Refactored Controller Mapping section
KNOWN ISSUES:
* If you use the toolbar to switch consoles the quick swipe does not sync properly. It will be fixed in the next release
* The WiiU emulator still NEW and bound to have various issues. I recommend a hard reset for best performance
* I am aware of issues in video scenes
* The GameCube emulator is in a v1 release and bound to have issues. It's largely untested
* The paywall has been disabled while a game is running
* The 64Touch quick button change (hold and press on the menu button) is currently disabled in landscape
* You may have to reset your device to get the icon switching to work properly
3.2.0 20. Juli
Performance
* Various optimizations to the WiiU cached interpreter
* Various Metal rendering improvements/fixes
Bug Fixes
* Fixed a bug causing issues with the Wii U L button
* The slide-into functionality was conflicting with the latching mechanism (hold and swipe left)
* Fixed a bug causing touch issues on the L button quick select menu
* Fixed various memory leaks
* The WiiU emulator has less performance degradation than 3.0. But you should still start games from a hard reset.
* Fixed a bug causing stalling when backing up Wii U saves
* Fixed a bug causing IAP unlock status to get wiped across sessions
Other
* Updated Wii U keyboard overlay to route to native iOS keyboard
* Updated light mode UI to be more consistent with dark mode
* Minor updates to the Wii U button visuals
* Added cooldown period after exiting a WiiU game
* Updated N64 Quick Resume to contain aggressive mode toggle
* The quick resume functionality will now fire if you swipe up to the app switcher without going home if you turn on aggressive mode
* Updated N64 regular saves to flush more aggressively
3.1.0 8. Juli
Introduced support for WiiU
* The WiiU emulator is free
* The WiiU emulator is single-player only
* Some games are impressively performant
* Many games are untested and likely unplayable
* The WiiU emulator is in very early stages; Expect many bugs/crashes
* You MUST start from a hard reset on WiiU emulation to get full performance!
* Turn Vsync off for best results
* There is a high performance requirement to emulate WiiU games
N64 Multiplayer
* Multiplayer is now free to all users
* Multiplayer is now two players only
* Upgraded N64 multiplayer to Ad-Hoc Mesh - Multiplayer v3 uses Apple Wireless Direct Link, which further reduces input latency compared to 2.9.9
* Smoother Synchronization
* Fluid Performance: You’ll notice immediate improvements in consistency and smoothness compared to v2
* This new architecture provides the foundation to support advanced features, like layered, competitive matchmaking in future updates
* The new N64 multiplayer has some syncing issues; you may need to cycle your wifi - and try multiple times to start a game without issues
Controller
* The Latch mechanism and Reflex layout are now the paid features instead of multiplayer
* The Reflex layout has been updated to have a more "oily" feel
* The main button cluster has increased in size for better usability
* A new controller skin has been added for WiiU games
* You can pinch and zoom with two fingers on the top of the Wii U controller to adjust the size of the main buttons
* Latch to the right on the 64Touch logo in WiiU mode to adjust your button while in game
* Latch to the left to perform a normal latch
Refined UI elements
* Various parts of the UI have been updated
* The App Icon has been updated to showcase WiiU support. Users can change the icon in the settings
* Users can now test the Reflex layout in the demo game
* A new icon has been added. You can select the old icon in the settings
Compatibility & Hardware
* You MUST start from a hard reset on WiiU emulation to get full performance!
* The minimum iOS version required has been bumped to iOS 26
* The new N64 multiplayer has some syncing issues; you may need to cycle your wifi - and try multiple times to start a game without issues
3.0.0 6. Juli
Updated Multiplayer performance
Updated shader compilation to async for Vulkan pipeline
- The old performance setting has been moved to a "legacy toggle"
Updated interpreter to be more performant on Apple Silicon
Added video of Reflex layout
2.9.9.1 7. Juni
Improved multiplayer performance
Updated R/B/Z/A button scaling
- The main buttons cluster will now start scaling up earlier
Updated joystick response
- The joystick uses a custom response system. Because of this it feels more natural to have a smaller deadzone.
2.9.9 30. Mai
Fixed an issue that was causing crashes from rapid core switching
Minor adjustments to the controller scaling
2.9.7 25. Mai
Free users can now select their preferred graphics mode. The 2x resolution is still a premium feature.
A new premium toggle has been added for the Reflexive layout in favor of making the graphics selection free.
The Reflexive layout has been updated to scale more intelligently.
Under the hood performance fixes.
2.9.6 22. Mai
Fixed a bug that was causing crashes on multiplayer - and lack of input on Demo game.
Updated Start button
2.9.5 17. Mai
Perfomance bug fixes
2.9.4 14. Mai
The controller scaling mechanism has been updated to be more intelligent
Small bug fixes
2.9.3 13. Mai
The size the controller is capable of adapting to - has been decreased
In order to achieve this - The controller will now adapt dynamically as it shrinks
Updated Demo Game
Some performance fixes
Updated iPad Screenshots
2.9.2 12. Mai
Updated Screenshots
Updated Demo Game
2.9.1 7. Mai
Performance fixes
Replaced C flip section with custom mapping section
Update Demo box art
Added theme song to App Store video
2.9 6. Mai
Added swap c stick and main buttons toggle
Added the ability to rename games by long pressing on a row
Custom box art can now be added by long pressing on a row
If a Title is too long it will now animate horizontally to show its full length
Bug fixes to the R slide
Added press delay to save and load state buttons
Updated name to 64Touch
2.8.2 5. Mai
Bug fixes to the R button
The size the controller is capable of adapting to has been decreased
Updated landscape UI
Performance fixes
2.8.1 2. Mai
The main menu landscape layout has been updated.
2.8 30. Apr.
Performance fixes
Fixed a bug in the controller config layout (landscape)
Expanded the hit box of the backend picker
2.7.2 30. Apr.
Refined Layout
Performance fixes
2.71 29. Apr.
Added MoltenVK backend to graphics section
Updated file importer to support individual files
Refined adaptive lighting
Refined layout
2.7 28. Apr.
Added adaptive button lighting
Updated controller layout
Reverted joystick response
Updated audio slider response
2.6.3 21. Apr.
Wii U:
*Performance enhancements
* The emulator may run too fast if vsync is not enabled
* Each game will benefit from a different vsync setting
*Touchscreen
* Users can now select the touchscreen as the 64Touch button to toggle it on (Gating it this way removes the conflict with Reflex Layout)
* When Touchscreen mode is enabled you can swap between TV and Gamepad screen by pushing the button in the top right corner
* The default input for P1 has been changed from the Pro Controller to the Wii U gamepad
*Bug Fixes
* You can now do repeat launches with less performance degradation
Gamecube:
*L button mapping/remapping has been fixed
Controller:
*Introduction of Joy-Con mode (Premium Only)
* 64Touch only supports Nintendo Joy-Cons
* Joy-Cons work on every system
* You can use the right Joy-Con to turn pages for Magic UI
*Introduction of Bias toggle
* You can now customize the the Touch controller to bias its size towards the left or right
*Button remapping has reverted to a Premium feature
Known Issues:
*The Wii U emulator is still new and contains quirks
*You may need to connect two Joy-Cons in order for the R buttons to map towards your preference
*If you report a bug, or make a valuable suggestion - and leave a good review, 64Touch may leave you a free code for Premium
mehr Version 3.3.3 vor 13 Std.
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