Voidle
Rol
Sólo para iPhone
Gratis · Compras dentro de la app · Diseñada para iPhone. No verificada para macOS.
iPhone
Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs.
Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going.
MONETIZATION
No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store.
CLASSES
Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build.
PRESTIGE
Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class.
FORGE
Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier.
GEAR
27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1.
OFFLINE PROGRESSION
The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect.
OTHER THINGS WORTH MENTIONING
* Market refreshes every five depths, with reroll, pin, and slot-request options
* Auto-equip, auto-salvage, and auto-sell handle drops at scale
* 11 essence types target specific enchants or corruption rolls
* Live graphs for kills per minute, depth progression, and Ichor income
* Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere
This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.
Calificaciones y reseñas
- Esta app no ha recibido suficientes calificaciones ni reseñas para mostrar un resumen.
A Bugfix Update
A reliability pass across the whole game. No new systems this time - just ~50 fixes so everything you already play works the way it should, whether you're at the screen or away.
- Offline progress now mirrors live combat far more closely - dodge, defense, crit damage, class bonuses, Thorns, and milestone boss fights are all figured the same way whether you're playing or idle
- No more lost items or rewards: offline rewards survive the app being backgrounded before you claim them, and salvaging, corrupting, or respeccing can no longer quietly destroy an item or enchantment without warning
- Combat correctness: special attacks now respect enemy defense and apply your passives, and lifesteal, damage-reduction skills, and dodge all behave consistently
- Auto-Brew & Forge: newly enabled recipes start brewing right away, manual Distill no longer skews Auto-Brew, and the Distill and cadence screens no longer soft-lock under Auto-Distill
- Hero screen: stat and priority rows no longer run off the edge on some phones, and the Dodge stat now reflects your gear and artifacts
- Leaderboards: fixed duplicate score submissions and a weekly-league timing issue
Thank you for playing - and for the reports that drove a lot of these fixes.
El desarrollador (Cyan Penguin Studio Ltd.) indicó que las prácticas de privacidad de la app pueden incluir el manejo de datos que se describe a continuación. Para obtener más detalles, consulta la política de privacidad del desarrollador .
No se recopilan datos
El desarrollador no recopila ningún dato en esta app.
Accesibilidad
El desarrollador aún no ha indicado cuáles funciones de accesibilidad admite esta app. Obtén detalles
Ficha técnica
- Vendedor
- Cyan Penguin Studio Ltd.
- Tamaño
- 151.7 MB
- Categoría
- Rol
- Compatibilidad
Requiere iOS 14.0 o posterior.
- iPhone
Requiere iOS 14.0 o posterior. - iPod touch
Requiere iOS 14.0 o posterior. - Mac
Requiere macOS 11.0 o posterior y una Mac con el chip M1 de Apple o posterior. - Apple Vision
Requiere visionOS 1.0 o posterior.
- iPhone
- Idiomas
- Inglés
- Edad
13+
- 13+
- Frecuente
Violencia en caricaturas o fantasía
Temas de terror/miedo
Armas de fuego u otras armas
Contiene
Publicidad
- Compras dentro de la app
Sí
- Remove Ads $1.990
- Copyright
- © 2026 Cyan Penguin Studio Ltd.

