Hex of Steel

WW2 turn-based Strategy game.

5,99 €

▶ Führe den Krieg. Schreibe Geschichte ◀ Hex of Steel ist ein tiefgehendes rundenbasiertes Strategiespiel zum Zweiten Weltkrieg über Europa, Nordafrika und den Pazifik. Kommandiere 45 Nationen in taktischen Gefechten auf Hexfeldern – solo oder im plattformübergreifenden Mehrspielermodus. ▶ Warum Hex of Steel herausragt ◀ • Tiefe Rundenstrategie mit modernen Mechaniken • Dynamische KI ohne Cheaten • Epische Kampagnen mit alternativen Verläufen • 45 spielbare Nationen • Umfangreiche Anpassung • Editor & Modding • Cross-Plattform-Multiplayer • Dynamisches Wetter & Jahreszeiten • Keine In-App-Käufe ▶ Mit Leidenschaft entwickelt ◀ Aus einem Kickstarter mit 53 € entstanden, heute über 500 Updates später. ▶ Community ◀ 3500+ Spieler auf Discord. ▶ Hinweis ◀ Für große Szenarien wird ein modernes Gerät empfohlen. ▶ Bereit für das Kommando? ◀ Übernimm die Kontrolle und verändere die Geschichte.

  • 4,8
    von 5
    38 Bewertungen

ADDITIONS • Mods now support CSV files to be loaded directly as mod files instead of being an optional extra step of the modding process. You can now bypass the in-game editor tools entirely to design your mods (outside of scenarios). You can now use CSV format to mod heroes, countries, tiles, units (before, it was units only). I would recommend moving over to CSV entirely since it is cleaner and clearer. • A warning will now be displayed if your mod uses both regular data files for modding units/tiles/heroes and CSV data format. If both are in use, CSV wins and overrides anything the regular data format fed the game (no data loss or anything, it’s just runtime data override). CHANGES • Multiplayer compatibility version. • Bit-identical gameplay mods content is now enforced on realtime multiplayer. • When a mod both loads CSV data and previous data format generated from the editor, CSV now 'wins' and its changes will be applied instead. • HP and veterancy discrepancies when a unit was captured from the regular capture path or from a nation’s surrender leading to various differences (HP, veterancy, etc). • README.rtf file when creating a new mod has been updated to reflect the latest modding changes/possibilities. • Updated the NATO template image (modding). • Rebalanced the Campaign of Poland (first German campaign scenario) so that it is more forgiving to new players. • Improved replayability by randomizing the available players to be invited to join the AI’s faction instead of running the list of players in the same order every time, giving the same alliances all the time (historical focus OFF). • Winter War Soviet campaign scenario routing now offers Operation Barbarossa North or Operation Barbarossa South instead of Kiev ’41 or Leningrad ’41 as next scenarios. FIXES • French Engineers were missing their ‘has flamethrower’ trait. • Ships took land units armour into account in the damage calculation even when those were in transport ships. • The following recon units did not have 2 vision range: Lockheed A-28, Caproni Ca.309, T-37. • When creating a mod, the NATO folder under Graphics/Units was no longer created. • Smolensk ’41 could not be completed as the USSR. • Memory usage improvements (optimizations). • Amphibious trait modification (added or removed from/to a unit) was never taken into account. • Fixed super rare and specific bug where scenario would end because of your unit retreating into a major VP from the enemy, and by doing so, the counter of major VP would reach the max. • AI most likely could not deploy launch sites, which as a result, made it impossible to deploy ‘missile’ units (V1s/V2s or any modded ‘missile’ unit). • AI was not properly sending its units far from the frontline back to the reserve for redeployment to a closer point on the front. • Map/hexes wrapping on ‘circular’ map (set from map editor) would not work on ‘odd’ width maps, it only worked on ‘even’ width maps. • Toggling ON or OFF the ‘circular’ property of a map in the editor would not rebuild the tiles neighbors list. • Distance calculations were wrong on circular maps near the edge of the map. • Belgian Modele 1931 47mm had wrong movement points and ammunition value. • French Canon de 194 GPF had the wrong type (artillery instead of Tank). • Wrong tooltip on the 'Auto supplies' button in the reserve menu. • On circular maps, units would slowly lerp from one side to the other taking up to 60 seconds on the biggest world map to move from one side to the other. Now they teleport automatically from one side to the other, and resume smooth movement from there.

Das Entwicklungsteam, Valentin Lievre, hat darauf hingewiesen, dass die Datenschutz­richtlinien der App den unten stehenden Umgang mit Daten einschließen können. Weitere Informationen findest du in den Datenschutzrichtlinien des Entwicklungsteams .

  • Keine Daten erfasst

    Der Entwickler erfasst keine Daten von dieser App.

    Die Datenschutzpraktiken variieren beispielsweise abhängig von den verwendeten Funktionen und von deinem Alter. Weitere Infos

    Der Entwickler hat angegeben, dass diese App bestimmte Bedienungshilfen nicht unterstützt. Weitere Infos zu den Bedienungshilfen.

    Größe
    425,8 MB
    Kategorie
    Strategie
    Kompatibilität
    Erfordert iOS 13.0 oder neuer.
    • iPhone
      Erfordert iOS 13.0 oder neuer.
    • iPad
      Erfordert iPadOS 13.0 oder neuer.
    • iPod touch
      Erfordert iOS 13.0 oder neuer.
    Sprachen
    Englisch
    Altersfreigabe
    4+
    Anbieter
    Valentin Lievre
    • Valentin Lievre hat sich als Händler für diese App ausgewiesen und bestätigt, dass dieses Produkt oder diese Dienstleistung dem Recht der Europäischen Union entspricht.
    • Adresse
      130 Boulevard de la Paix
      64000 PAU
      Frankreich
    • Telefonnummer
      +33 672978159
    • E-Mail
      contact@war-frogs-studio.fr
    Copyright
    © War Frogs Studio