xLights

Unterhaltung

Nur für Mac

Kostenlos · In-App-Käufe

Mac

xLights is program for sequencing LED pixels and other lights to music. It provides a complete program for modeling the target display (normally the users house or yard) in either 2D using a picture as a background or in full 3D with a stand OBJ model. The user can add models such as trees, arches, candy canes, etc... to their display. Each model has a set of user settable properties for configuring the types of LED pixels, the number of pixels, etc... When the display setup is complete, the user can create a sequence by loading a music file and then mapping various effects onto each model based on the timing and other cues in the music. Finally, the user can test their creations by outputting the data directly to the controllers that are controlling the lights. xLights supports a wide range of controllers from standard e1.31 based controllers, ArtNet, DDP, DMX, PixelNet, etc...

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* Add node animation playback to SubModels dialog. * Media-compatibility "Convert Now" now special-cases animated GIFs that were used as Video effects and turns them into normal Pictures effects that properly handle animated GIFs * Timing tracks: new "Audio Chords" option in the "Add Timing Track" dialog. Builds a chromagram, matches against 24 major/minor templates, estimates key via Krumhansl–Schmuckler, and drops a variable timing track whose back-to-back marks are labelled with the detected chord names. * Timing tracks: new "Audio Tempo" option in the "Add Timing Track" dialog runs autocorrelation on the audio's onset envelope, confirms the detected BPM, and drops a fixed timing track with back-to-back marks at each beat. * Waveform (macOS 12+): four new "Stem — Drums / Bass / Other / Vocals (ML)" right-click filters run Apple CoreML inference against HTDemucs to split the audio into its constituent parts. * Waveform: "Classify Audio…" right-click entry runs Apple's SNClassifySoundRequest offline and lets you pick a detected class (drums, vocals, guitar, …); the waveform then scales to show amplitude only where that class is present. * Waveform: Several new options to display the waveform as spectrograph, filtering, loudness, etc.... * Shape effect: Effect panel now organises its 27 properties into Shape / Size / Motion / Triggers tabs instead of a flat scroll, matching the grouped layout other large effects use. * Value curve Exponential, Logarithmic, and Parabolic types now support Start/End. * Add "Show Names" and "Show Start Channel" checkboxes to Layout tab to display model names and controller/port or start channel in the layout preview * Add timing track trigger for Shockwave effect * Better cube visualizion for dumb rgb * Show losso box when selecting props in 3D * Show warning if you set String property when Controller color order is available * Up the pixielink port count capability * Add new Label text model * Add optional image to custom models * Picture effect auto-sets scaling to "Scale To Fit" when appropriate * Add Speed as a Warp effect type * Add more variability to Lines Effect. Now using float values * Include Line Count in Submodel dialogs * Render: RenderProgressInfo now self-signals completion via an atomic flag * Fix state/face definitions copied in layout not rendering in sequence until restart * Layout was sizing groups and model names too quickly * Fix ON effect was resetting the intensity values * Fix visualizer clearing all models * Twinkly was blocking the render when devices were offline * Fix copy-paste model not assigning the next available start channel * Metal render: drain autoreleased MTLCommandEncoders per frame instead of per render-job (large memory growth during long renders), fix sparkleBuffer use-after-free, and release retained Metal objects at shutdown * Handle various codec issues in avi conversions (#6142, #6153) * Fix Use State as Outline for Face Effect default * New polyline with default drop pattern did not render * ESPixelStick: clear unused ports when uploading with FullxLights Control * Fix base show folder merge not detecting child element changes * Preserve Layer Blending and Settings when using Random Effects * Honour 2D to 3D Layout changing * Fix pixel sizing appearing zoomed in * Downloadeded models now placed where you drop them * Random Value Curve now holds the value properly * Fix layout render glitches by sorting pixels back-to-front by camera-space Z * Restore performance of House Preview Export to Video * Fix several potential crashes with invalid parameters * Package Sequence: rewritten to walk SequenceMedia + every model/view-object's file references + Matrix face images so shaders, custom images, videos, meshes, and face/state assets are actually included. * Packaging preferences: "Exclude Presets" renamed to "Exclude Videos" — the old option stripped a rgbeffects element that no longer carries presets, so it was a no-op;

Das Entwicklungsteam, Kulp Lights LLC, hat darauf hingewiesen, dass die Datenschutz­richtlinien der App den unten stehenden Umgang mit Daten einschließen können. Weitere Informationen findest du in den Datenschutzrichtlinien des Entwicklungsteams .

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    Größe
    • 50,6 MB
    Kategorie
    • Unterhaltung
    Kompatibilität
    Erfordert macOS 10.15 oder neuer.
    • Mac
      Erfordert macOS 10.15 oder neuer.
    Sprachen
    • Englisch
    Altersfreigabe
    4+
    In-App-Käufe
    Ja
    • Monthly Large Subscription 10,99 €
    • Monthly Medium Subscription 5,49 €
    • Medium Tip 9,99 €
    • Large Tip 29,99 €
    • Small Tip 5,99 €
    • Monthly Small Subscription 1,99 €
    Anbieter
    Kulp Lights LLC
    • Kulp Lights LLC hat sich nicht als Händler für diese App ausgewiesen. Falls du Verbraucher:in im Europäischen Wirtschaftsraum bist, gelten die Verbraucherrechte nicht für Verträge zwischen dir und dem Anbieter.
    Copyright
    • © 2026