Ala Mobile
Formula racing at its best!
1,99 € · Conçue pour iPad. Non validée pour macOS.
Le tour de formation est presque terminé, lorsque vous appuyez doucement sur la manette des gaz et que vous dirigez brutalement une dernière fois de gauche à droite, en essayant de maintenir une température élevée sur vos roues. Vous savez que c'est la clé pour passer le premier virage aussi vite que possible. Cela vous permettra probablement de prendre un bon départ et de doubler les deux voitures devant vous. Ils ont déjà atteint leurs points de départ.
Il est temps de lever la pédale d'accélérateur et de se concentrer sur cette ligne jaune sur votre point de grille. Tout en appliquant une légère pression sur la pédale de frein, vous essayez de gagner chaque millimètre que la réglementation le permet, et alignez parfaitement votre aile avant avec la ligne blanche définissant votre position de départ.
Maintenant, vous poussez les palettes sur la partie inférieure de votre volant, débrayez l'embrayage. Passer du 2ème au 1er rapport. La voiture est toujours.
La première lumière rouge du feu de signalisation s'allume. Tu as déjà fait ça, tu sais comment le faire. Votre pied droit pousse doucement la pédale d'accélérateur.
Le deuxième voyant rouge est allumé, le régime atteint le limiteur.
Le troisième feu rouge est allumé. Le moteur hurle maintenant fort, pendant que vous essayez de trouver les bons rpms pour un début parfait.
Quatre feux rouges sont allumés. Les vagues de déformation thermique des voitures en face de vous suggèrent que tous les pilotes sont prêts pour le combat.
Le cinquième feu rouge est allumé. Un coup d'œil rapide sur l'affichage du volant. Tout va bien.
Les lumières sont sorties ...
*Caractéristiques de jeu*
-20 voitures personnalisables;
-15 circuits REAL de partout dans le monde;
-Exciting AI pour de grands défis!
-5 types de pneus différents pour une manipulation différente;
-Pit stop: décidez de votre stratégie et prenez l'avantage sur vos rivaux;
-Dommages en temps réel;
-Team Radio;
Les classements mondiaux;
- ...Et beaucoup plus!
plus Bonjour La dernière mise à jour avec le pluie, les nouveau volant… est incroyable !Mais le seule problème c’est que les pneumatique ont une durée de vie très pauvre ( ils faut les changer très rapidement) ! Pouvez vous corriger cela ou du moins faire en sorte que les ia ont le même durée de vie de pneumatique ! Merci beaucoup !Sinon excellent jeu
Bonjour La dernière mise à jour avec le pluie, les nouveau volant… est incroyable !Mais le seule problème c’est que les pneumatique ont une durée de vie très pauvre ( ils faut les changer très rapidement) ! Pouvez vous corriger cela ou du moins faire en sorte que les ia ont le même durée de vie de pneumatique ! Merci beaucoup !Sinon excellent jeu
Les IA peuvent utiliser une seule type de gomme ( soft - medium - hard ) durant un grand prix, à l’inverse de nous utilisateurs qui devint utiliser deux pneus différents sur un grand prix. Les IA ne respectent pas la limite de la pit lane. Ce qui leurs fait gagner un temps précieux.
Les IA peuvent utiliser une seule type de gomme ( soft - medium - hard ) durant un grand prix, à l’inverse de nous utilisateurs qui devint utiliser deux pneus différents sur un grand prix. Les IA ne respectent pas la limite de la pit lane. Ce qui leurs fait gagner un temps précieux.
Bravo pour la mise à jour j’aime pas trop le mode hybride mais chacun c’est goût j’aimerais juste dans la prochaine mise à jour un peu plus de détails dans les circuits des petits truc comme l’herbe pars terre le bac à gravier les détaille des pneu je le redis mais prenait exemple sur le jeux f1 26 si non bravo👏🏽
Bravo pour la mise à jour j’aime pas trop le mode hybride mais chacun c’est goût j’aimerais juste dans la prochaine mise à jour un peu plus de détails dans les circuits des petits truc comme l’herbe pars terre le bac à gravier les détaille des pneu je le redis mais prenait exemple sur le jeux f1 26 si non bravo👏🏽
Il manque de circuit, et Silverstone n’a aucun sens, de plus le gp des émirats n’est pas le réel
Il manque de circuit, et Silverstone n’a aucun sens, de plus le gp des émirats n’est pas le réel
-Free 2026 DLC available!
-11 new cars, a whole new racing format!
-Opponents number increased to 22 for Active Aero!
-New Gran Festival mode, race cars of different categories together!
-Improved customization system!
-Introduced track limits penalties;
-Penalties are now given in seconds;
-Improved AI;
-Improved replays;
-Optimizations and bug fixes;
8.0.1 -3 h
-Free 2026 DLC available!
-11 new cars, a whole new racing format!
-Opponents number increased to 22 for Active Aero!
-New Gran Festival mode, race cars of different categories together!
-Improved customization system!
-Introduced track limits penalties;
-Penalties are now given in seconds;
-Improved AI;
-Improved replays;
-Optimizations and bug fixes;
8.0.0 -2 j
-2026 Preseason Test available!
7.7.9 9 mai
-upgraded tire physics;
-performance improvements;
-graphics improvements;
-bug fixes;
7.7.8 17 avr.
-AI fixes and tweaks;
-Bug fixes;
-Improved replays;
-----
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
7.7.7 25 mars
-AI fixes and tweaks;
-Bug fixes;
-Improved replays;
-----
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
7.7.5 23 mars
-Difficulty bar not applying difficulty bug fix;
-Performance optimizations;
-----
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
7.7.4 7 mars
Major AI Overhaul – AAA Racing Lines Update
This is the biggest AI evolution in Ala Mobile history.
As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intelligence.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
7.7.3 26 févr.
Major AI Overhaul – AAA Racing Lines Update
This is the biggest AI evolution in Ala Mobile history.
As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intelligence.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
This is AAA Racing Lines.
7.7.0.1 20 févr.
Major AI Overhaul – AAA Racing Lines Update
This is the biggest AI evolution in Ala Mobile history.
As promised, the AI continues to improve — and this update represents a massive leap forward in realism, competitiveness, and race intelligence.
Completely Rewritten AI Racing Lines
AI no longer follows manually placed racing paths.
Racing lines are now:
• Generated using professional-grade software used in real-world automated driving & telemetry analysis
• Optimized for speed, stability, and realism
• Fully imported individually for every track
What this means:
• Faster and more competitive AI
• Smarter cornering with smoother trajectories
• Greatly improved collision avoidance
• No more strange or artificially slow lines
The AI is quicker because it drives better — not because it cheats.
Realistic AI Behavior in All Conditions
AI now follows the exact same rules as the player:
• No more overpowered AI in rain
• No unrealistic corner exits
• No artificial acceleration boosts
Braking zones dynamically adapt to:
• Weather conditions
• Tire compound
• Fuel load
• Car damage (including front wing damage)
Slick tires on a wet track?
AI will struggle — just like you.
AI cars now use identical specs to player cars.
They win through skill and precision, not hidden advantages.
Improved Racecraft & Awareness
Race behavior has been significantly upgraded:
• Smarter space management when battling
• Better side-by-side stability (cars remain parallel under braking)
• Reduced erratic line changes before braking zones
• Smoother and more predictable blue flag behavior
• Safety Car now uses the same advanced AI logic
• Major reduction of AI bottlenecks (especially Monaco)
• New reset logic prevents traffic jams in tight sections
Close racing now feels cleaner, smarter, and far more realistic.
Hybrid & Strategy Intelligence
AI now actively manages:
• Hybrid deployment
• Battery saving
• Overtake mode
• Tire strategy based on real-time conditions
Weather, tire compound, and setup choices dynamically influence AI behavior.
Drivers now feature subtle personality and focus variations, making races feel more human and less robotic.
New Dynamic Racing Line (Player Assist)
The visual racing line has been completely upgraded:
• Cleaner and easier to read
• Red for braking
• Yellow for throttle lift
• Green for full throttle
It dynamically adapts to:
• Tire compound
• Weather
• Aero setup
Helpful for rookies.
Precise enough for experienced players.
Physics & Driving Improvements
• Tire behavior redesigned for greater realism
• Wet tires on dry tracks now reduce grip realistically instead of making the car undriveable
• Improved collision system
• No more getting stuck in walls
• Tight tracks are now fully driveable and significantly smoother
• AI setups adapt per track (low aero for high-speed circuits, high aero for tight tracks)
Graphics & Visual Enhancements
• New advanced real-time reflection mode for more immersive visuals
• Enhanced lighting response on cars and track surfaces
• Improved photo mode image quality
• Sharper, more realistic screenshots with better detail and clarity
Capture your best moments like never before.
Gameplay Improvements
• AI competitiveness rebalanced across all difficulty levels
• No more artificial acceleration boosts
• Cleaner overall racing
• Reduced rear-end collisions
• Improved pit lane behavior
• Track fixes
This update transforms how AI races, reacts, and competes.
Smarter. Fairer. Faster.
This is AAA Racing Lines.
7.7.0 18 févr.
-New advanced and realistic engines sound
-Animated crowd around the tracks
-Cartels around the track are now destructible
-Bug fixes
-Stability improvements
v 7.6.2
-earphones bug fix
-brake assist improvements
7.6.2 03/12/2025
-New realistic and advanced engine sound
-Animated people across the track
-Interactive and destructible background objects
-Graphics fixes;
-Bug fixes;
7.6.1 23/11/2025
-Major AI improvements;
-Major performance improvements;
-Brakes dynamics completely redesigned
-DRS is now manual
-Contacts shadows improved
-New customized steering wheel HUD
-Cars won't move or wobble anymore when standing still.
-ABS improved for better brake efficiency
-N can only be engaged when standing still
-Pit Limiter has been improved
-brake bias will be more effective on setup;
-Analog stick steer control improved;
-Gyro steer control improved;
-AI improvements: better responsiveness when close to player, better steer capabilities
-Player car will be reset if going airborne for too long;
-New option "Restart session" for all single player game modes available after the race;
-All DRS race management logic has been improved and bugs have been fixed;
-Race management bugs have been fixed;
-AI weird pitting when raining fixed;
-Some old texture has been replaced with better ones;
-Cars graphics improved;
-Better skies for lower quality settings;
-Lighting of all tracks has been fixed for correct contrast and luminosity;
-Brake analog and digital control improved;
-Introduction of Delta: it will be shown on steering wheel and UI;
-Tire dirt now accumulate and diminish more realistically, according to wheel speed;
-Double stacking pit fixes;
-All glitches related to pit entry/exit/release fixed;
-Safety car improvements;
-Analog settings customization is now improved and offers more freedom for achieving different controls feelings;
-Analog settings window improved, preview of sticks has now its own UI page;
-Overall UI and Menus improvements and fixes;
-Overall pad controls improvements;
-New "shutter speed" option in Photomode;
-Improvements in the logic that decides who's at fault during collisions;
-Brake Bias is now settable in race
-Tuning of track textures: improved look, more detailed when viewed from close distances, increased compatibility with wet effect.
-Particles improvements: better smoke particles
-Performance improvements: more and more process are moved to multicore computation to free up resources.
-DRS efficacy now depends on Rear wing setup
-weight transfer now is more realistic. You will feel when a tire loads/unloads.
-simulation mode is now more realistic, while Classic mode tries to preserve the Classic “Ala Mobile” driving feeling.
-LEDS will blink when it’s time to shift gear
-New track ambiance sounds: speakers around the track and crowd cheering.
-In time attack mode there won’t be any crowd on stands
-Wave engine has a new sound;
-all engine sounds improved;
7.6.0 10/10/2025
-new kerbs in all tracks;
-huge graphics improvements;
-improved livery and helmets editor;
-introduction of team colors;
-introduction of customized furnitures in box during race;
-bug fixes;
-performance improvements;
7.5.7 01/07/2025
-new kerbs in all tracks;
-huge graphics improvements;
-improved livery and helmets editor;
-introduction of team colors;
-introduction of customized furnitures in box during race;
-bug fixes;
-performance improvements;
7.5.4 25/06/2025
v 7.5.1 and 7.5.2
-Ads disabled
-Bug fixes
-IA and performance improvements
------------------
v 7.5.0
——GRAPHICS——
-new ULTRA quality setting to enable new astronomical-true sky
-new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time
-different time of day for different events (e.g. fp1 in the morning, race in the afternoon)
-particles improvements;
-replay improvements, now reproducing particles.
-track graphics and texture improvements here and there
-vegetations improvements;
———— GAMEPLAY————-
-new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before;
-Better, faster and sparser grid start for the AI;
-Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI;
-if AI gets a failure or a damage, it will leave space to other cars;
-Safety car improvements: AI will now wave to Warm up tires during safety car from time to time;
-Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap;
-New Team Radio messages and new track engineer;
-Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position.
-Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations.
-New tire physics for improved behaviour in all conditions.
-new live position and microsectors UI.
-New final standings with total race time and gaps from leader;
-Improved AI in wet conditions;
-Lapped cars will now get chequered flag on leader's lap.
-----BUG FIXES---------
-Fixed a tire wear bug where sometimes wear could be frame dependent;
-Fixed a bug where car could fly over certain kerbs;
-Fixed racing line bugs where racing line could appear floating;
-Fixed pit stops related bugs;
-Fixed another ton of bugs here and here in order to introduce fresh ones;
----PERFORMANCE IMPROVEMENTS----
-Multicore and multithread support for faster performances and lower battery drain.
----IS IT ALL?----
Nope, I always forget somehting when writing changelogs. Have fun
7.5.3 24/03/2025
v 7.5.1
-Ads disabled
-Bug fixes
------------------
v 7.5.0
——GRAPHICS——
-new ULTRA quality setting to enable new astronomical-true sky
-new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time
-different time of day for different events (e.g. fp1 in the morning, race in the afternoon)
-particles improvements;
-replay improvements, now reproducing particles.
-track graphics and texture improvements here and there
-vegetations improvements;
———— GAMEPLAY————-
-new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before;
-Better, faster and sparser grid start for the AI;
-Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI;
-if AI gets a failure or a damage, it will leave space to other cars;
-Safety car improvements: AI will now wave to Warm up tires during safety car from time to time;
-Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap;
-New Team Radio messages and new track engineer;
-Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position.
-Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations.
-New tire physics for improved behaviour in all conditions.
-new live position and microsectors UI.
-New final standings with total race time and gaps from leader;
-Improved AI in wet conditions;
-Lapped cars will now get chequered flag on leader's lap.
-----BUG FIXES---------
-Fixed a tire wear bug where sometimes wear could be frame dependent;
-Fixed a bug where car could fly over certain kerbs;
-Fixed racing line bugs where racing line could appear floating;
-Fixed pit stops related bugs;
-Fixed another ton of bugs here and here in order to introduce fresh ones;
----PERFORMANCE IMPROVEMENTS----
-Multicore and multithread support for faster performances and lower battery drain.
----IS IT ALL?----
Nope, I always forget somehting when writing changelogs. Have fun
7.5.2 17/03/2025
v 7.5.1
-Ads disabled
-Bug fixes
------------------
v 7.5.0
——GRAPHICS——
-new ULTRA quality setting to enable new astronomical-true sky
-new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time
-different time of day for different events (e.g. fp1 in the morning, race in the afternoon)
-particles improvements;
-replay improvements, now reproducing particles.
-track graphics and texture improvements here and there
-vegetations improvements;
———— GAMEPLAY————-
-new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before;
-Better, faster and sparser grid start for the AI;
-Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI;
-if AI gets a failure or a damage, it will leave space to other cars;
-Safety car improvements: AI will now wave to Warm up tires during safety car from time to time;
-Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap;
-New Team Radio messages and new track engineer;
-Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position.
-Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations.
-New tire physics for improved behaviour in all conditions.
-new live position and microsectors UI.
-New final standings with total race time and gaps from leader;
-Improved AI in wet conditions;
-Lapped cars will now get chequered flag on leader's lap.
-----BUG FIXES---------
-Fixed a tire wear bug where sometimes wear could be frame dependent;
-Fixed a bug where car could fly over certain kerbs;
-Fixed racing line bugs where racing line could appear floating;
-Fixed pit stops related bugs;
-Fixed another ton of bugs here and here in order to introduce fresh ones;
----PERFORMANCE IMPROVEMENTS----
-Multicore and multithread support for faster performances and lower battery drain.
----IS IT ALL?----
Nope, I always forget somehting when writing changelogs. Have fun
7.5.1 16/03/2025
——GRAPHICS——
-new ULTRA quality setting to enable new astronomical-true sky
-new astronimical true sky features: dynamic and random clouds, Sun and moon moving based on time and location, moving in real time
-different time of day for different events (e.g. fp1 in the morning, race in the afternoon)
-particles improvements;
-replay improvements, now reproducing particles.
-track graphics and texture improvements here and there
-vegetations improvements;
———— GAMEPLAY————-
-new AI built from scratches: better avoidance, better attack, less errors and less pit manouvers from behind, faster than before;
-Better, faster and sparser grid start for the AI;
-Blue flags: AI and Player can get blue flagged. Blue flagged AI will leave space; player will be able to see blue flags on steering wheel and UI;
-if AI gets a failure or a damage, it will leave space to other cars;
-Safety car improvements: AI will now wave to Warm up tires during safety car from time to time;
-Free practice and Quali improvements: AI will now let other cars go if on an out lap or going back to pit (if the other car are on a fast lap). AI will set Harvest mode for the hybrid component when not in a fast lap;
-New Team Radio messages and new track engineer;
-Hybrid mode will now have an “Auto” option. When using this, cars will automatically switch between different maps based on track position.
-Rear light logic rewritten: every single pattern of the rear light is now based on real motorsport rules and regulations.
-New tire physics for improved behaviour in all conditions.
-new live position and microsectors UI.
-New final standings with total race time and gaps from leader;
-Improved AI in wet conditions;
-Lapped cars will now get chequered flag on leader's lap.
-----BUG FIXES---------
-Fixed a tire wear bug where sometimes wear could be frame dependent;
-Fixed a bug where car could fly over certain kerbs;
-Fixed racing line bugs where racing line could appear floating;
-Fixed pit stops related bugs;
-Fixed another ton of bugs here and here in order to introduce fresh ones;
----PERFORMANCE IMPROVEMENTS----
-Multicore and multithread support for faster performances and lower battery drain.
----IS IT ALL?----
Nope, I always forget somehting when writing changelogs. Have fun
7.5.0 14/03/2025
V 7.1.3
-Bug fixes
-AI improvements
V 7.1.0
-Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations;
-Track graphics improvements;
-Cars graphics improvements;
-Performance improvements;
-bug fixes;
V 7.0.3
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;V 7.1.0
-Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations;
-Track graphics improvements;
-Cars graphics improvements;
-Performance improvements;
-bug fixes;
7.1.3 11/10/2024
V 7.1.0
-Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations;
-Track graphics improvements;
-Cars graphics improvements;
-Performance improvements;
-bug fixes;
V 7.0.3
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;V 7.1.0
-Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations;
-Track graphics improvements;
-Cars graphics improvements;
-Performance improvements;
-bug fixes;
7.1.1 03/10/2024
V 7.1.0
-Added Dutch,French, German, Indonesian, Italian, Japanese, Polish, Portuguese and Spanish translations;
-Track graphics improvements;
-Cars graphics improvements;
-Performance improvements;
-bug fixes;
V 7.0.3
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;
7.1.0 02/10/2024
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;
-Added Custom Championship Creation;
-Added 3 save slots for Championship and Race Weekend;
-Added Championship cinematic Intro;
-Added "Simulation" option for car dynamics;
-Added individual options for Safety car and fuel;
-Improved visual racing line;
-Improved Time Attack Mode;
-Improved Setup System;
-Improved Timing System;
-AI improvements;
-UI improvements;
-Graphics improvements;
-Bug fixes;
-Performance optimization;
7.0.3 03/08/2024
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;
-Added Custom Championship Creation;
-Added 3 save slots for Championship and Race Weekend;
-Added Championship cinematic Intro;
-Added "Simulation" option for car dynamics;
-Added individual options for Safety car and fuel;
-Improved visual racing line;
-Improved Time Attack Mode;
-Improved Setup System;
-Improved Timing System;
-AI improvements;
-UI improvements;
-Graphics improvements;
-Bug fixes;
-Performance optimization;
7.0.2 30/07/2024
-Added free practices, Q1, Q2,Q3 in Championship and Race Weekend;
-Added Weekend Tire assignment logic;
-Added Restricted Number Components;
-Added Custom Championship Creation;
-Added 3 save slots for Championship and Race Weekend;
-Added Championship cinematic Intro;
-Added "Simulation" option for car dynamics;
-Added individual options for Safety car and fuel;
-Improved visual racing line;
-Improved Time Attack Mode;
-Improved Setup System;
-Improved Timing System;
-AI improvements;
-UI improvements;
-Graphics improvements;
-Bug fixes;
-Performance optimization;
7.0.1 24/07/2024
-Free 2026 DLC available!
-11 new cars, a whole new racing format!
-Opponents number increased to 22 for Active Aero!
-New Gran Festival mode, race cars of different categories together!
-Improved customization system!
-Introduced track limits penalties;
-Penalties are now given in seconds;
-Improved AI;
-Improved replays;
-Optimizations and bug fixes;
plus Version 8.0.1 -3 h
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