Plug: Build your Empire IRL
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PLUG: Build Your Dealer Empire IRL
Run the streets. Own the map. Build a dealer empire on the real world — real cities, real streets, live and breathing in real time.
Start from a single plug and scale your operation across the globe. Automate your hustle, stack offline profit, and expand territory while you sleep. Every move happens on actual Earth — your block, your city, your empire.
The Real World Is Your Board
No fake maps. No made-up cities. PLUG runs on a live, real-world map — New York, London, Lagos, Tokyo, all 4,000+ cities are yours to take. Watch your network spread across real streets in real time and outmaneuver rivals operating on the same live world as you.
Features
Build and grow your dealer empire on a real-world live map
Automate your operation and earn idle offline money
Hire managers, expand territory city by city, continent by continent
Unlock powerful upgrades and incremental multipliers
Compete in real-time events against live rivals on the same map
Deep strategic progression with clicker-style satisfaction
If you love idle tycoon games, business sims, and incremental empire-building — PLUG brings it all to life on the actual map of Earth.
Download now. The real world is your plug.
Internet connection required.
Some features require in-app purchases. Subscriptions may be managed by the user and auto-renewal can be turned off in Account Settings after purchase.
T&C: https://zebra.rodeo/terms-of-service/
Privacy: https://zebra.rodeo/terms-of-service/
plus Il manque des choses à faire mais bien dans l’ensemble !
Réponse du développeur Merci beaucoup ! On ajoute régulièrement du contenu et des choses à faire au fil des mises à jour. Si tu veux suivre les nouveautés ou proposer des idées, rejoins-nous sur le Discord (téléphone en jeu → Arno). À bientôt !
Il manque des choses à faire mais bien dans l’ensemble !
Merci beaucoup ! On ajoute régulièrement du contenu et des choses à faire au fil des mises à jour. Si tu veux suivre les nouveautés ou proposer des idées, rejoins-nous sur le Discord (téléphone en jeu → Arno). À bientôt !
Pas mal mais compliqué à gérer lorsqu’on commence à s’expandre dans d’autres villes, tout gérer devient impossible et si on peut rajouter d’autres languages ça serait bien aussi
Pas mal mais compliqué à gérer lorsqu’on commence à s’expandre dans d’autres villes, tout gérer devient impossible et si on peut rajouter d’autres languages ça serait bien aussi
Google maps meets gta crazy
Réponse du développeur Merci beaucoup, ça nous fait super plaisir ! « Google Maps × GTA » c'est exactement l'esprit du jeu. Plein de nouveautés arrivent — rejoins le Discord (téléphone en jeu → Arno) pour suivre tout ça.
Google maps meets gta crazy
Merci beaucoup, ça nous fait super plaisir ! « Google Maps × GTA » c'est exactement l'esprit du jeu. Plein de nouveautés arrivent — rejoins le Discord (téléphone en jeu → Arno) pour suivre tout ça.
Yo cuz — found the leak. You'd close the app, come back later, and your clean money was gone and the calendar had jumped weeks ahead like you'd been runnin' the block the whole time. You wasn't. That's on us.
Fixed it. Time you spend away don't cost you nothin' no more — no phantom salaries, no operating costs, no building fees while you're gone. Your days stay put, your clean cash stays put.
Your empire's safe — no restart, nothin' to redo. Just update and keep buildin'.
Now run it.
1.6.9 -4 j
We hunted down the big ones you reported:
• Lost progress is protected again — and a save stranded in iCloud by an older update can now be recovered (Phone → Dev → Restore).
• Restore Purchases properly brings your upgrade packs back.
• The game now fully pauses when you leave it — no more days flying by, cash vanishing, or drivers stuck on marathon trips while you were away.
• Hot deals pay out and your runner comes home.
• Building prices are flat and predictable again.
• Crew released from jail head back to their local hub, not across the map.
• Drivers stick to your routes and orders — no rogue trips.
Thanks for the reports. Keep 'em coming.
1.6.8 -5 j
- Your safehouse can now be raided when tension stacks too high. Three severity tiers — push it past 75% and you'll lose your safehouse.
- Mayor protection no longer freezes heat completely. Even Imperial leaves some growth — the empire stays alive.
- Each new building in a city costs more than the last. Expansion now scales — densify carefully or branch out.
- Driver routes: toggle-gated per-trip cap (no more accidental 3-unit truckloads), pickup/destination filtered by node, fixed dealers not actually relocating after reassignment.
- Hard freeze fix: closing the app no longer inflates your day counter.
- 100+ test scenarios added to catch regressions before they ship.
1.6.7 29 mai
Yo. Quick rundown.
- The game freezes when you close the app now. No more background sim. The pace was too fast to fake offline — one minute is a whole day in here, and every patch to simulate that broke something else. Close, freeze. Open, pick up where you left off. Clean.
- Drivers stop doing stuff on their own. No more auto-routing farm to dryer or HQ to laundromat. You wire a destination or set a route — cargo moves. You don't — it sits. Only dirty cash still flows to the nearest laundromat by itself.
- Transport company routes got the same editor as driver routes. Same triggers, same rules, same sheet. You can edit lines now instead of delete-and-recreate.
- Books filter by node. Chip at the top, pick a city — see only that hub's sales, costs, raids.
- Heat sticks longer. Low tension used to clear in minutes. Now a 30% spot takes almost twice as long to cool. Pressure actually means something.
- Mayor intro was only triggering off the stash house. Fixed — any building at 20%+ pops the conversation now.
We good.
1.6.6 27 mai
Yo cuz, big batch of changes, pay attention:
— Drivers run themselves now. Open a driver's convo in the phone, hit **Manage routes**, set up regular runs: pickup, drop-off, cargo, when to fire. The scheduled stuff always beats the auto jobs. Manual/auto switch is gone, y'all run auto, that's the rule.
— Heat ain't a global meter no more. Every spot heats up on its own based on what it's holdin' and how much it's movin'. Watch the orange rings on the map. Pay the Mayor and the freeze sits on that specific building, the rest of the empire still cooks.
— Map's rebuilt from scratch. Buttery at 200+ buildings. Pins update live when somebody arrives or leaves, no more ghost crew icons. Zoom country-wide and you see each node's stats in one glance.
— When somethin' real changes in the game, I'ma drop by and brief you. Real quick, real direct. First-time players don't get the recap, they get the proper intro.
— Reinstalled the app? Your packs come back automatic. Old iCloud saves got their own delete button now too.
— Stack of fixes: pin badges that wouldn't refresh, safehouse pins back to their proper purple icons, a slider crash on Send Crew, drivers headed nowhere because somebody asked for dried from a farm (now I warn you in red so you don't lose a day).
Now run it.
1.6.5 25 mai
Yo cuz, what's good:
— You can finally pump the brakes on your farms. Hit the toggle, the pile drains, no new batches. Costs still tickin', but no more "why's my dryer full of weed I ain't movin'." Same deal on plantations and your HQ.
— Stash caps? Gone. Warehouse, residence, HQ — pile it as high as you want, ain't no ceiling no more. Trucks and drivers still gotta respect their cargo limits tho. Physics, cuz.
— Map's clean now. Zoom out and your pins ain't dogpilin' on each other no more. Mid-zoom shows the essentials, far-zoom keeps the world readable.
— Offline catch-up works better and the sheet is clearer. That's the number you actually care about.
— Mayor stopped pushin' you on the Imperial tier. He'll lay out the math, you make the call.
— Plus a bunch of other stuff.
Now go run it up.
1.6.2 19 mai
Yo cuz, quick rundown:
I'll holler if your books start bleeding. Scaled too fast, no real shop? Imma break out the math before you crash out. Push notif too — even when you're not in the app.
Upgrade your deal spots and your transport companies. More cargo per trip, cheaper lines, less heat.
Seeds got cheaper. Half price. Stop bleeding clean on every plant cycle.
Smugglers at hubs got smarter — they pull cargo from anywhere in your zone now, no more driving every kilo to the airport first.
Trucks finally follow the roads. Look at 'em out there, taking real turns. Beautiful.
Books got drill-down. Tap a row to see every single deal behind the number.
Plus a stack of fixes — cancellable trips actually cancel, drivers don't ghost the map after a hot tip, you get the picture. Get to work.
—
Cuz
1.6.1 17 mai
Yo cuz, what's new on the block:
— Your block ain't the limit no more. Pop a train station or an airport, ship product to REAL cities across the country and across the world. Outposts, hubs, smugglers movin' weight — the whole map's your game now.
— You're the whole crew now. Drive, deal, smuggle — all you. Pick one game, run it.
— I'ma walk you through the early grind step by step. No more dumpin' the whole playbook on day one. You'll get the right pitch at the right moment.
— Stepped out for a few hours? Your crew kept pushin'. Offline grind got way smarter — money keeps movin' while you're gone.
— Short on cash for a building? Banker's one tap away. No more starin' at red numbers.
— Need a hand? Hit up the Dev contact in the phone, grab your support ID, DM us. We square things up.
Imperial heads — that crash on the last version? Patched. My bad cuz.
Now get back to work. The streets waitin'.
1.6 12 mai
Yo. Big drop. Pull up.
Empire runs offline now. App closed, crew keeps grinding, slower pace, but it moves. Open back up, you get the full receipt: harvests, sales, washes, what came in, what went out.
Real upgrades on every building. Compost piles, climate control, reinforced vaults. Drop clean cash on individual spots, stacks with your packs. Look in the Upgrades section.
Exports actually pay. Airports were a joke before. Fixed. Move big batches, get paid like big batches.
Coke shows up where it should. Trucks getting pinched, sales at transport spots, stash houses, coke kept disappearing on you. All cleaned. Treated like weed across the whole flow now, just pays better.
Setup matters now. Killed a few corners people were cutting. No driver on payroll = no laundering, no cash shuttling. Hire your crew, run the empire like an empire.
Quick polish. Pin badges aligned, "send to" pickers searchable, stash houses show weed + coke separate, raid notifications actually list what the cops grabbed.
Keep moving.
— Cuz
1.5 6 mai
Yo cuz —
App was freezing up on launch the past week and a lot of folks were bouncing before they even hit the map. Got in there and cleaned up the boot sequence, should snap open now.
While I was at it, dropped a stack of fixes:
Trucks finally haul coca and coke. Set up a route same as you would for weed — glaring miss before now.
Hot deals work right. Pickups don't disappear on you, deals don't time out mid-trip with no payout, and sending yourself doesn't lock up the game. You make the run on time, you get paid.
Transport company sheet got a real workover. Origin and destination pickers don't sit there spinning when you got a fat empire. Cargo type stopped flickering. Scrolling actually scrolls.
Safehouse, map, the rest of it — all smoother on big saves. Pinching to zoom works even when your fingers land on a pin.
One new thing worth knowing — each game keeps its own iCloud backup now. Reset don't kill the previous run. If you wanna roll back to an old save, hit up the Dev. Restore option's right there.
Plus a hundred small things you won't notice individually but you'll feel.
Get the bag.
— Cuz
1.4 4 mai
Yo,
Fresh patch. Few things changed.
The early game's gonna feel different. The Banker — yeah, you'll meet her sooner now. No more grinding for ages just to get someone serious on your phone. First real deal, she's already in your contacts. And the laundromat I set you up with? Cleaner cut. 5% off the top instead of the trash rate it was before. Caps at $500 a cycle though — small place, can't push more through it. When you scale, you're gonna want a real shop or you're gonna want to call her direct.
Speaking of her — I'll tell you straight up: she can wire you clean cash from her offshore channels if you don't wanna wait. Same accounts she runs for her bigger clients. Up to you how you play it. Cook slow through the laundromat, or hit her up when you need things to move. Both work.
When you ask me to set up your first crew, I won't waste your time with a menu. You drive, I find you a dealer. You deal, I find you a driver. Logic. The first one's still on the house.
And if you're rolling solo as a driver — your dirty cash is gonna make its own way to the laundromat now. You don't need a hire to babysit the run. Once you bring on a real driver, they take over and you're free again.
Tell that dev guy I'll talk to him later, his number kept jamming up the phone.
Few rough patches got smoothed too — saves should hold steady, the laundromat won't ghost on you, and the contact list feels less like opening doors inside doors. Cleaner.
Stay sharp, cuz.
— Cuz
1.3 1 mai
Yo, listen up.
We got word from a few of our boys in the field — turns out the Grow Pack we were selling? Was working in the warehouses but skipping the home setup. Some of you bought the deal and didn't see a thing growing back at the crib. That's fixed now. The seeds are bigger and the cycles tighter, on every plot you own — safehouse, farm, plantation, all of it. If you paid for the upgrade, you finally get the upgrade.
Cuz also wants you to know: when you pull out of a spot, you actually get cash back this time. Used to be you'd abandon a place and Cuz would say "we recovered the money" and then... nothing. Real polite. We sat him down. Now half of what you paid comes back in your pocket, in the same currency you used to buy it. Won't make you whole, but you ain't getting jacked either.
Some of y'all met The Dev recently and the whole call locked up the line. We patched the booth — even if his speech glitches out, you keep his contact in your phone and the call doesn't keep ringing through
every time you open the app. If you got hit by this, you're unstuck.
Behind the scenes we wired up a snitch — not on you, on the app. When something breaks now, we get the stack trace automatic, with a timeline of what was happening right before. Means the next bug you hit, we already know about it before you have to type anything.
Drivers got a fresh badge on their pin to show their level out in the field, and you can see what tier your boys are running at right from their detail sheet. Looks good when they're rolling in upgraded.
Stay sharp out there. The street's still moving.
— Cuz
1.2 30 avr.
The big one: coca plantations are live.
Plant, refine in the new laboratory (fuel required), dry, and move. Higher margins, more logistics. Existing exporters get a Cuz walkthrough on launch.
Economy tuning across the board, Cuz takes a smaller cut at the laundromat, transports carry more, hot deals only fire once you're actually in business, and dirty cash now lands where the deal happens before runners bring it home. Idle buildings tell you why they've stopped instead of going quiet.
Cuz is less noisy.
He only shows up when there's something real to say, and you'll get a proper notification when the Banker starts watching your accounts.
HQ got a refresh, animated sheet, Books now shows a real chart, equipment slots are easier to fill, and there's a day progress bar so time doesn't feel invisible.
Upgrades feel like upgrades, gold badges, a full-screen burst on purchase, and floating callouts when they kick in on the map. Start Over now tells you exactly what stays and what goes.
A bunch of edge cases cleaned up. Gas stations point to real ones. Stuck inventory after crop swaps sorts itself out. Tighter all around.
1.1 28 avr.
Yo cuz — found the leak. You'd close the app, come back later, and your clean money was gone and the calendar had jumped weeks ahead like you'd been runnin' the block the whole time. You wasn't. That's on us.
Fixed it. Time you spend away don't cost you nothin' no more — no phantom salaries, no operating costs, no building fees while you're gone. Your days stay put, your clean cash stays put.
Your empire's safe — no restart, nothin' to redo. Just update and keep buildin'.
Now run it.
plus Version 1.6.9 -4 j
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