Skyward: Feel Spike

Action

Uniquement pour iPhone

Gratuit · Achats intégrés

iPhone

You don't jump to move. You run — and your speed becomes your height. That one rule is the whole game. Standing still, you clear about one floor. At a full sprint, you clear six. So every three seconds you answer the same question: jump now, or keep running and jump higher later? The tide is rising underneath you the entire time. It never speeds up and it never slows down, which is exactly why it is frightening. CLIMB 300 TOWERS Twelve leagues across two books. Each is a different place with its own sky, its own silhouette and its own idea about how you should be moving. Book I — the Keep: • Royal Court — cut stone and warm light. Where you learn to run. • Verdant Terrace — bronze and water, and platforms that will not wait for you. • Crystal Spires — beautiful, and nothing in it holds. Stopping is fatal. • Storm Vault — iron and lightning, and wind that makes every route cost more. • The Aether — no architecture at all. Just you, at the top of your speed. Book II — the seven beacons: • Sunscorch Dunes, Ember Forge, Rosewater Cloister, Gull Point, Starfall Observatory, Quicksilver Halls, and The Dawn Crown. Book II brings new ways to fail. Stairs that burn under your feet. Sand that holds you. Bridges lit one span at a time. A tide that breathes. And levels where you are racing a clock as well as the water. THE COMBO LADDER Skip floors without touching down and the multiplier climbs with you. At five, a trail appears. At ten, the music adds a layer. At twenty, the camera pulls back. At fifty, everything on screen agrees that you are doing something remarkable. Wall bounces are the ceiling. Hit a wall fast, with a fresh tap, and you trade a little speed for a lot of height. Chain them and the tower stops being a climb and starts being a line. YOU WILL ALWAYS KNOW WHY YOU LOST Every platform is readable a full screen before you commit to it. Nothing arrives from off screen. The physics never vary. When you die, the game shows you the two seconds that killed you — not to console you, but because a run you can't explain is a run you can't get better at. No blind jumps. No cheap deaths. No randomness you couldn't see coming. ONE THUMB, ANY LENGTH OF TIME Portrait, one hand, on a bus. A level is a couple of minutes. Play one, or play forty. • Play offline — the whole campaign works with no connection at all. • No account needed. Ever. Sign in with Apple or Game Center if you want your climb to survive a new phone. • Your best runs are saved as ghosts, so you can race the person you were last week. • Endless has no top. Pick a boon every stage, climb the altitude ranks, and take the weekly tower everybody gets the same seed for. • Game Center leaderboards for the furthest climb and the daily seed. A STORY YOU CAN SKIP The Keep has fallen and the aether is coming up from below. Tam was already on the stairs when it happened — not chosen, not summoned, just carrying something upstairs at the wrong moment. Sera is at the top. She is not being held there. She is holding it shut. It's told in short cards between levels, narrated, and skippable in one tap. Skip every one of them and you lose nothing but the story. WHAT WE DON'T DO No stat you can buy. Nothing purchasable makes you climb faster or jump higher — the fastest climb in the game is available to somebody who has never spent a penny, and that is a design rule, not a launch promotion. No ads between levels. Run fast enough and the sky is a staircase.

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Smoother on every phone. Skyward now adapts to the phone it is running on. It picks the right amount of detail for your device, holds a steady frame rate, and climbs at 120 frames a second on screens that support it. It also uses less battery. The menus stop redrawing what is not moving, the screen can sleep again outside a climb, and the game eases off before your phone gets warm. New in Settings: Graphics. Leave it on Auto, choose Saver to make a charge last longer, or Smooth for the highest frame rate your screen allows.

Le développeur Ilhan Akbudak a indiqué que les pratiques de l’app en matière de confidentialité peuvent inclure le traitement des données tel que décrit ci‑dessous. Pour en savoir plus, consultez la politique de confidentialité du développeur .

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Les pratiques en matière de confidentialité peuvent varier, notamment en fonction des fonctionnalités que vous utilisez ou de votre âge. En savoir plus

Le développeur a indiqué que cette app prend en charge les fonctionnalités d’accessibilité suivantes. En savoir plus

  • Fonctionnalités prises en charge

    • Contraste suffisant

    • Animations réduites

Taille
154,5 Mo
Catégorie
Action
Compatibilité
Nécessite iOS 16.0 ou version ultérieure.
  • iPhone
    Nécessite iOS 16.0 ou version ultérieure.
Langues
Anglais
Achats intégrés
Oui
  • 1,200 gems 9,99 €
  • 550 gems 5,99 €
  • 100 gems 0,99 €
  • Summit hoard 22,99 €
  • Climber's kit 5,99 €
  • Ascent bundle 9,99 €
Fournisseur
Ilhan Akbudak
  • Le fournisseur Ilhan Akbudak ne s’est pas identifié comme commerçant de cette app. Si vous achetez des biens et services dans l’Espace économique européen, le droit des consommateurs ne s’applique pas aux contrats entre vous et le fournisseur.
Copyright
© 2026 Ilhan Akbudak