Vineyard Director: Tycoon Sim
Parties rapides
Uniquement pour iPhone
1,99 € · Conçue pour iPhone. Non validée pour macOS.
iPhone
A few hectares of old vines. A harvest weeks away. A bank that wants its money back.
Vineyard Director is a real-time strategy game about building a wine estate, from one ripening block and a borrowed press into a house whose best vintage scores 98. The weather decides every year, the fruit waits for no one, and a great wine takes two years to reach the bottle.
PICK YOUR REGION
Ten of the world's great wine regions, each its own game. The Barossa Valley's century-old Shiraz and a March harvest. Napa Valley's sunshine, tourists and fearsome land prices. Marlborough's Sauvignon Blanc and Mendoza's Malbec under the Andes. Chianti's hillsides, Rioja's Gran Reservas and Bordeaux's en primeur. The Douro's terraces, Champagne's chalk and years on the lees, and the Mosel's slate cliffs and ice wine. Every region has its own grapes, climate, land and traits, and a difficulty from one to five pips.
GROW IT
Buy or lease parcels, each with its own soil, slope and warmth, and plant the variety that suits it. Prune, spray, work the canopy and thin the crop for quality. Watch for late frosts, hail, heatwaves and mildew, and put frost fans over the pockets where cold air pools.
PICK IT
The harvest is the moment of the year. Time slows while fruit is ripe. Read the five-day forecast, hire picking crews and queue each parcel at its peak. Pick too early and the wine is thin; wait for rain and the rot sets in.
MAKE IT
Crush, ferment, and choose steel, used oak or new French oak. The cellar's estimate of every wine narrows as it ages, until The Cellar Report scores it on bottling day. Rent space from the custom-crush winery down the road, then build your own crush pad, tanks, barrel cellar and bottling line. When the tanks fill up, fruit waits in the bins and loses quality.
SELL IT
Open a tasting room and set your own cellar-door price. Sign distributors, and deliver every month or lose them. Grow a wine club, open guest houses and a restaurant, and ship to importers in five countries. The wine market moves through gluts and booms; the trade will take anything, but cheaply.
BUILD A NAME
Every score moves your reputation, and reputation moves every price. Win medals at the spring show, convert to organic and then biodynamic, and climb from Garage Winery to Boutique Estate, Established Winery, Renowned House and Icon Estate.
HANDLE THE TROUBLE
Frost nights, wildfire smoke, wild boar, stuck fermentations, corked bottles, critics in the cellar, film crews and weddings. Every event is a decision with a real cost.
WHAT YOU GET
- Real-time play with pause, 1x, 2x and 4x speeds
- Ten regions, each with its own map, climate, grapes and traits, and four difficulty settings
- Five scenarios with goals, deadlines and up to three stars each
- Nineteen grape varieties, each with its own climate, ripening and taste for oak
- A living estate map: vines that change colour through the seasons, pickers in the rows, weather overhead
- Season and vintage reports, and five managers to take routine work off your hands
- Several estates at once, each its own save
No offline progress, no timers, no ads, no in-app purchases, no account. The estate only runs while you're there.
Notes et avis
- Cette app n’a pas reçu suffisamment de notes ou d’avis pour en proposer un aperçu.
Fixes for two bugs that could leave an estate stuck. Saves affected by either one load and play normally again.
- An event that arrived while the estate was overdrawn couldn't be answered, and the game stayed paused on it. Choices that cost nothing are now always open.
- Releasing a new wine while a second one was waiting crashed the game. Both now go through one after the other.
Also fixed:
- Scenario deadlines counted from 1 January rather than from the day the estate was founded. Scenarios in progress now get the time they should have had.
- A vintage whose last grapes were still waiting for the crusher when the year turned never got its vintage report.
- A parcel whose remaining crop was lost to weather or an event now finishes picking straight away.
- "Sell wine to bottle" no longer sells a case when there's already enough cash.
- The notice that the picking crews have been paid off now appears after every harvest, not only when you'd set the crews by hand.
- "An 88-point wine", not "a 88-point wine", and other small wording fixes.
Thanks to everyone who wrote in with bug reports.
Le développeur Sports Stats Limited a indiqué que les pratiques de l’app en matière de confidentialité peuvent inclure le traitement des données tel que décrit ci‑dessous. Pour en savoir plus, consultez la politique de confidentialité du développeur .
Données non collectées
Le développeur ne collecte aucune donnée avec cette app.
Accessibilité
Le développeur n’a pas encore indiqué quelles fonctionnalités d’accessibilité sont prises en charge par cette app. En savoir plus
Informations
- Taille
- 2,4 Mo
- Catégorie
- Parties rapides
- Compatibilité
Nécessite iOS 26.0 ou version ultérieure.
- iPhone
Nécessite iOS 26.0 ou version ultérieure. - Mac
Nécessite macOS 26.0 ou une version ultérieure et un Mac doté d’une puce Apple M1 ou une version ultérieure. - Apple Vision
Nécessite visionOS 26.0 ou version ultérieure.
- iPhone
- Langues
- Anglais
- Âge
18+
- 18+
- Fréquent
Consommation ou références à l’alcool, au tabac ou aux drogues
- Fournisseur
Sports Stats Limited
- Le fournisseur Sports Stats Limited s’est identifié comme commerçant de cette app et a confirmé que ce produit ou service est conforme à la législation de l’Union européenne.
- Numéro DUNS
225357741 - Adresse
2 Oak Park Gardens
LONDON
SW19 6AR
Royaume-Uni - Téléphone
+44 2035764850 - Adresse e‑mail
info@sports-stats.org
- Copyright
- © Sports Stats Limited

