The Ultimate Pixel Remaster


    • 4.3 • 8 Ratings
    • £17.99



The original FINAL FANTASY III comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the third game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

With the power of light nearly eclipsed by the power of darkness, only the crystals' four chosen adventurers can save the world.

Experience the iconic job changing system first introduced in FFIII - switch jobs at will and use various abilities as you progress in the game. Change into a variety of classes like Warrior, Monk, White Mage, Black Mage, Dragoon, Evoker, or even call monsters to do your bidding with as a Summoner.

Enjoy the exciting third installment in the FINAL FANTASY series!
・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original "FINAL FANTASY III" game released in 1990. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 6s, iPod touch (7th generation), iPad (5th generation), iPad Air 2, iPad mini 4 and higher

What’s New

Version 1.0.4

Bringing you the main content of the update.

■ Alterations relating to battles

*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
*The time taken when transitioning between screens after escaping from battle has been reduced.
*The command “Row” is now no longer selected when using auto-battle.

■ Alterations relating to maps and events
*It has been changed so that information about locations it is no longer possible to travel to due to story progression can now be checked on the world map when using “Sight” or “Gnomish Bread”.
*Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
*The waterfall graphics on the world map have been altered to make them look more natural.

■ Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.

<Battle related issues>
*There were situations where progress became impossible under certain conditions when using actions such as ""Raise” or similar that have revive type effects to instantly kill enemies that split or multiply.
*Sometimes the notice “Couldn't steal...” would be shown when trying to steal a second time from an enemy that had already been stolen from once. This has been fixed so the notice will now always show “Nothing to steal!” instead.
*The effect of a Knight’s “Guard” ability would also trigger for “Petrified” allies when close to death.

<Map and event related/ other issues>
*After a Scholar had used “Alchemy” in battle, sometimes the same effect would also trigger when using items from the menu screen.

*Some armour did not sort into the correct defensive power order on the equipment menu screen,
*Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
*Sometimes some event scenes would not display properly under specific circumstances.
*Some text was not displayed in a suitable manner.
*Some graphics were not displayed in a suitable manner.
*Some BGM and SFX were not played correctly.
*Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions.

Fixes to other minor bugs.
Further updates are planned in future.

Ratings and Reviews

4.3 out of 5
8 Ratings

8 Ratings

hwxcv ,

Love, love, love it!

Final Fantasy III is a title that I’ve always wanted to play, but I’ve never really got on with the 3D remake. It felt too slow for me and an absolute grind fest.

The Pixel Remaster has certainly lived up to my hopes. Whilst there is still a degree of grinding required, such is the case with most Final Fantasy games at one point or another, it doesn’t feel like a chore.

The sprites are charming and the remastered soundtrack makes it feel as though you’re playing a newer title. It doesn’t feel as antiquated, which is a good thing in my opinion.

I would strongly recommend playing the Pixel Remaster version as opposed to the 3D remake.

NickDow1987 ,

Great Game

Perfect RGP to for the phone!

Y2kcjc ,

Achievements Broken

I’ve completed 29/30 achievements and the final one doesn’t trigger. Which is stupid since it requires you to have earned the other 29…. all done on one save file, the achievements are just bugged.

App Privacy

The developer, SQUARE ENIX, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More


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