PVP games are too massively dependent on RNG. Combining/levelling your cards, pure RNG. Even dropping said cards at Level 1 the RNG has a massive impact. The bosses at the end of each wave can and do cripple a game on the spot if you or your opponent get screwed by the RNG.This review isn’t coming off the receiving end of some bad RNG luck, it’s coming off a win. As is often the case in these games, when you’re spoon fed a victory that’s when you can’t miss how big of a flaw this is in these types of games. Around 1 minute in I had 17 Demon Hunters stacked, and my opponent with a very similar deck also hit 13. 13 by itself would virtually kill most games but the pair of us were “blessed by the RNG gods”. But wave 1 boss was Tribunal, which destroyed my opponent and hit me quite hard. Most games the hit I received would have been huge, but nope, I lucked out even more than my opponent once again.This entire match revolved solely around the RNG and this is the case in a huge % of matches. This gets boring over time. This is a shame as if the game could be tweaked to remove the luck element it would be an amazing game. I personally would enjoy a match lasting 5, 6, 7 rounds if my win/loss ultimately was mostly down to choices me and my opponent made. But that’s not how matches tend to end, they almost always end solely because of the RNG even if it’s a cumulative effect rather than a more instantaneous one
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