Unpossibly fun!
Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!
"Best New Games" - Apple
"App Pick of the Week...An unpossibly entertaining twitch game" - Starbucks
"Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps
"Game of the Week" - TouchArcade
"Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade
"Whoa. Whhoooooaaaaa!" - Jared Nelson, TouchArcade
"A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer
"Super Highly Recommended! - 5 stars" - The Chatroom
"Unpossible is unpossibly brilliant" - Sirloin Apple
"Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de
"Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es
Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game.
Gameplay levels:
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.
Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.
Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.
Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out!
Special mode:
Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill.
The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k
I have seen this game many times and just thought it would be a hard, annoying and repetitive game. I was so wrong, there are many difficulty levels and even an oldie like me can get far. Looks great and plays great and feels great. Can even be a chilling experience Just wish I'd bought it sooner.
Simply, Awesme!
Morris.1986
This is well worth the £1.99 I paid for this. The game structure and the controls are sublime. Highly recommend this to anyone who used to play the old SpaceX 3D game years ago, so futuristic it’s unreal. Maybe on next game update you could let us intergrate our own music in the game...?
Good fun
tntsnipz
Can’t believe after 11 years the developers still updating it. No ads, straight £0.99. More than worth it in my opinion.
Love this game but I'm better at it drunk...
Raziel2244
Absolutely love this game, I play it all the time but I managed to smash my high scores while drunk and now cannot beat them again! :/ thanks for making this amazing game
Say hello to another Unpossible update! Here you go:
- Game Center improvements. Among other things, challenges work again.
- UI fixes (you know, pretty much a full rewrite to bring it up to date).
- Fixed & improved controller support. New stick response curve - especially near the center for more precise control through the crazy obstacles.
- Fixed Cruise hoops so they stay centered around the track.
- Improved tracking for multi-day achievements.
- Updated for newer iPhone and iPad devices.
Version 1.4
The developer, Acceleroto, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary based, for example, on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More