I am a huge fan of this genre being brought to IOS, and the features in this game so far are great. Calling spots and so on - amazing idea. However; the developer seems to be going gung-ho adding new features without refining his existing ones. There are some UI elements that are confusing, such as: not showing disposition or style when selecting people. I have to long press and then go into each profile. This makes booking matches a pain in the neck because I have to constantly keep switching views to see if my matchup will work. There’s also no way to filter users out who are already in a rivalry. You just have to remember who is where. Also, when booking some angles, there’s no option to add a second person. If you click the first person you added, it lets you add a second, but this and other UI failures are leading me to believe this is just a Claude project and that makes me sad. I do not want to see this game fail.EDIT: I know what a Claude project looks like. This response from the developer is poor. The UI needs an overhaul and the response suggests this isn’t a priority.
Hey there, I appreciate the detailed feedback! Honestly I wish I was gung-ho on adding new features, there's some very ambitious stuff on the roadmap that I can't get through without refining the existing product and taking in user suggestions, which is what most of the recent updates have been focused on. There are parts where the UI could be a little easier, but this is a pretty large scale project, as you said, this genre has never really been on mobile before, so there's a lot going on and every player has their own preferences that I have to balance. You don't need to long press, you can simply tap on the wrestler to go into their profile. As for the angles, some spots don't support multiple participants, but yes maybe this should be communicated more clearly and directly within the game. Lastly, I can absolutely assure you this is not some Claude project, I've been working on this long before Gen AI was even a thing, and even nowadays, I only use AI for bug fixes, not for user facing features.