Archmage Idle
Incremental RPG
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
Train Skills. Recruit Wizards. Conquer Foes.
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
more This is looking like such a deep and progressive idle to rival the best in the niche. I am loving it the guild quests, completion log and general progression in the game so far. Can see myself really going far on here. Thank you also for no forced ads or pushy p2w!
This is looking like such a deep and progressive idle to rival the best in the niche. I am loving it the guild quests, completion log and general progression in the game so far. Can see myself really going far on here. Thank you also for no forced ads or pushy p2w!
The way this game has been developed is top class just constantly on the move it’s no idle game like the others it’s a strategy on how to progress and what to optimise first
The way this game has been developed is top class just constantly on the move it’s no idle game like the others it’s a strategy on how to progress and what to optimise first
Clean UI helps guide you through lots of different screens that offer some method of progress, with guild quests and interlinking bonuses to encourage variety and exploration. Really fun so far.
Clean UI helps guide you through lots of different screens that offer some method of progress, with guild quests and interlinking bonuses to encourage variety and exploration. Really fun so far.
Really enjoying it so far
Really enjoying it so far
- You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.4.5 6 Oct
- You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.4.0 2 Oct
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.7 25 Sept
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.6 22 Sept
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.5 21 Sept
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.4 21 Sept
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.2 19 Sept
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.2.2 11 Sept
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.2.0 9 Sept
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.6 2 Sept
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.5 2 Sept
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.4 1 Sept
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.1 31 Aug
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.0 28 Aug
Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.6 25 Aug
The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.5 20 Aug
Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.1 19 Aug
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.5 14 Aug
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.4 14 Aug
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.2 14 Aug
- Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.9 30 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.8 29 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.7 28 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.6 28 Jul
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.3 27 Jul
- You can now link your email address to your cloud account!
- Research discoveries now require the appropriate action tier and Shop unlock.
- Animus sets: Diplomacy (2 pieces) makes Gold tributes free; Alchemy (3 pieces) raises Glass Shard output from ×3 to ×20; Sigilry (2 pieces) keeps −50% Instability but loses extra Harmonization.
- Added Save Now in Settings, improved mobile saving and iOS cloud-sync recovery, and fixed several offline Animus reward and Academy training issues.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
more Version 2.4.5 6 Oct
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