Jetstream: Airline Tycoon
Open routes. Beat rivals.
£3.99 · In-App Purchases · Designed for iPad. Not verified for macOS.
Open routes between 126 real airports, buy the jets, set every fare. When a line loses money, the briefing says why — and parks it in one tap.
Jetstream is an airline management game. You start with one plane and a little cash, and build an airline on a real world map.
HOW IT PLAYS
• Open routes between 126 real airports — New York, London, Tokyo, Lagos — each with its own demand, distance and rivals.
• Buy or lease the fleet, from the 9-seat Cessna Caravan to the 525-seat A380, plus freighters for cargo.
• Set the fare on every line and fit the cabin: economy, business, first. Too high and you fly empty; too low and you give the margin away.
• Race a hundred other airlines. A dozen of them fight back: they undercut your best line, hold grudges, and can be bought out.
• Let the clock run at 1×, 4× or 16×. Fuel swings, gates run out, and the airline grows — or goes under.
THEN IT GOES DEEPER
Trade fuel or refine your own. Take a stake in a rival and sit on its board. Buy the airport under your hub. Paint the fleet in your colors and draw the mark on the tail.
NEW IN 3.7
When the cash melts, you know why. The briefing names the lines that lose money, how much a day, and the cause — fuel, a rival, or too few passengers. Park a line in one tap: it stays open, ready to fly again when it pays.
No ads, no energy bar, no timer between you and your airline. A few extras are sold in the game; none is needed to play.
more Morning, boss. A small one, and a smoother one.
The dock now answers anywhere on a tab, not just on its word. If you ever had to tap "Company" twice, that was us — the tabs you were not on only listened to their letters.
A rival with a single route now reads "1 route".
Everything from 3.7 is still here: the briefing names the lines that lose money and why, parks them in one tap, and the whole game runs lighter at 16×.
3.8 1 day ago
Morning, boss. When the cash melts, you will now know why.
The briefing names the lines that lose money, how much a day, and what did it: fuel, a named rival, a crowd of them, or too few passengers.
Park a losing line in one tap. It stays open — fare, cabin, schedule — and its aircraft wait on the ground. When it pays again, one tap puts it back in the air. Parking twenty lines is still one tap.
Fuel no longer sticks at its ceiling. After a spike it drifts back toward normal; oil wars still hurt while they last.
Rivals pay for fuel too. When it is dear, their fares climb with it — a little.
After a red week, the Wire says which lines did it, and why.
Ten Wire stories that still showed up in English on French devices now read in French.
And it all runs lighter: the simulation no longer gets in the way of the screen, so a big network scrolls smoothly even at 16×.
3.7 2 days ago
Morning, boss. We rebuilt the place while you were flying.
3.5 is a new cockpit, end to end.
Three tabs instead of six — Network, Hangar, Company. Everything you used to hunt for now sits one tap from where you were already looking.
Your lines file themselves under their hub. A hundred and twenty routes read as six airports instead of six screens of scrolling, and one fare setting moves a whole hub: raise CDG, not your forty CDG routes.
Open the app and a briefing tells you the three things worth doing today — each one with the number attached. "JFK–LHR is half empty. 1.55× would add about $8.94K a day. Rivals may react." Do it or dismiss it; either way you are done in a minute.
And it moves now. The simulation no longer runs on the same thread as your thumb, so you can scroll a long list with the clock at 16× and nothing stutters. That one took a while.
Everything you had is still there — the fleet, the freight, the board votes, the refinery. It is just finally arranged like something you run, instead of something you search.
3.5 6 days ago
Nothing gets lost anymore.
Decisions, incidents, and opportunities used to flash by and vanish. They now collect in a bar you can reopen anytime — nothing to catch on the fly.
Also in 3.4:
• Start a route, get pulled away, come back — your half-built route is still waiting.
• Picking a destination is now a ranked, searchable list, not 126 airports to scroll through.
3.4 18 Sept
The Comfortjet changes what an aircraft is for.
It flies no routes. It leaves on cruises — circuits of several days, booked a season ahead, sold cabin by cabin and paid in one lump when it comes home. Six itineraries, three classes of crossing, and a five-day opener to learn the rhythm on before you commit a season to it.
Arriving with it:
• Cruises, inside Fleet — the booking window, the day it departs, and what is still at sea.
• The Ascent: a scenario start that hands you the liner and makes you earn the rest.
• The company mark composer, reachable again from the opening.
The Comfortjet is sold separately. Everything else is still yours from the one purchase.
3.3 15 Sept
Jetstream 3.2 — the fleet is drawn, and the world got three times bigger.
Fifteen aircraft, modelled and rendered in two views: from above on the map and in your route lists, from three-quarters when you open one. Every shape the game used to calculate is gone, and a Caravan no longer looks like an A380. Then paint them — the tail and the wingtips take any colour you pick, across four drawn schemes, in a hangar where the aircraft turns under your finger. All of it is included; there is nothing to buy.
126 airports, up from 41. The Nordics, eastern Europe, Latin America, west and east Africa, the Gulf, south-east Asia — the map reads like the world now, and a late-game airline still has somewhere new to go. None of the prices you were already saving towards has moved.
And the list that sells them is rebuilt around a better question. Airports are ranked by how fast they earn back what they cost, not by what they cost: the cheapest one on the list was rarely the one worth opening. Each carries two gauges, passengers and freight, because the world's cargo hubs are not its passenger hubs and a small market that moves real tonnage is worth finding. Sections by region, and the search box understands Frankfurt and Francfort alike — French now uses French city names throughout.
The map opens on your hub instead of the middle of the ocean, draws your aircraft at every network size rather than giving up past forty routes, and runs markedly lighter: a 120-route airline no longer recomputes its whole network three times a second, paused included. Increase Contrast works for the first time.
3.2 13 Sept
Jetstream 3.1 — the fleet is finally drawn.
Fifteen aircraft, modelled and rendered in two views: from above on the map and in your route lists, from three-quarters when you open one. Every shape the game used to calculate is gone, and a Caravan no longer looks like an A380.
Then paint them. The tail and the wingtips take any colour you pick, across four drawn schemes, in a hangar where the aircraft turns under your finger. All of it is included — there is nothing to buy — and none of it touches a rule: paint is paint, and the simulation never reads it.
The map keeps flying. Past forty routes it drew no aircraft at all, so the busiest airlines got the emptiest map; it now shows as many as it can without burying the routes underneath. It is lighter with it: a hundred-and-twenty-route network no longer recomputes itself three times a second, paused included.
The cabin plan is rebuilt. One aircraft that scrolls nose to tail, furnished with the seats your configuration actually buys, and a floor bar at true scale — which is where you see a First suite spend four Economy seats. It sits on the route itself, one tap from the fares, and the old full-screen designer is gone.
3.1 11 Sept
Jetstream 3.0 — the airline keeps flying while you are away.
Come back to something that happened. The clock used to stop behind your back and stay stopped; now it hands itself back, and an absence earns — for up to twelve hours, never more than playing would.
Price a hub, not a hundred routes. One tap reprices every route through an airport, and you can hold the fares you would rather set yourself.
Your airline has a memory now. Reputation takes weeks to mend instead of days, aircraft wear out by flying, and a fleet you never overhaul will eventually cost you an incident — with a journalist asking for a word. Make a statement or say nothing, then read what they print.
Three new starts, each carrying a rule that lasts the whole game rather than just a bigger opening balance. Two of them are harder than the free one. Available as a single purchase.
And everything a player asked for. The Operations Director no longer suggests routes you have no gates for, you can dismiss the ones you do not want, and nothing you could open today hides behind a Show more. A route's sections are one tap apart again instead of behind a menu. And the screen never turns sideways any more — not for the cabin layout, not for the full-screen map, not anywhere.
3.0 10 Sept
Rivals that remember, and wars you will actually see.
Compete with a rival and they hold it against you. Take a pair they fly, price under them, push them off a line — each one lands. The rival you keep beating eventually comes for your best route, and tells you why.
Conflict now closes an airport far more often. Your crews are paid while the routes sit grounded, so move the aircraft or pay for the wait.
Setting fares no longer moves the list. Cards stay where they are while you price your network, so you can still see what you touched.
Buying a rival now costs what its aircraft are worth. A cheap airline flying widebodies is not a cheap airline any more.
2.7 8 Sept
A NEW LOOK, EVERYWHERE
Jetstream is drawn as an airport board now: figures that line up down a column, colour that means something, labels that stopped shouting. Your airline colour is a livery: you'll find it on your tail fin, on your aircraft and on your routes. The app icon carries the same fin.
THE MAP, FULL SCREEN
One button turns the network landscape and gives it the whole display. Route arcs, aircraft in flight, and the three figures you actually open a map for, on one board.
LAY OUT THE CABIN
Build a cabin and see what it costs before you commit to it. Real seat maps, your own aircraft's silhouette, fuselage proportions that match the airframe. Trying a layout no longer costs you half a session.
HAND IT OVER
Delegate the routine to your directors. A hundred routes no longer mean a hundred chores: set the policy once and the office runs it.
THE FARE IS A DECISION AGAIN
Changing a fare costs money now. You pay it up front, and you see the figure before you commit. And a hub has to beat a heap of unconnected routes, so building one is a strategy rather than a habit.
AFTER THE FIFTH ROUTE
New career goals for the stretch where the game used to go quiet.
A ROUTES LIST THAT KEEPS UP
Routes group by hub, a row fits without being cut, and the list stays fast at a hundred routes.
READABLE AT ANY TEXT SIZE
Jetstream follows your system text size throughout, and every control is named for VoiceOver.
Plus: the kerosene chart finally says something, and the last English strings have left the French build.
2.6 7 Sept
A HUNDRED AIRLINES
The world had twelve competitors. It has a hundred, spread across every airport on the map, each with its own strategy, routes and fares.
GLOBAL LEADERBOARDS
Your rank sits on the Rivals tab now, not behind a menu. Valuation, revenue, flights and freight — measured across every airline you have ever run, and compared with everyone else's.
WAR, AND A BRUTAL OIL MARKET
Conflict can close an airport's airspace for weeks: move your aircraft or keep paying crews to sit still. And a war in an oil state sends kerosene through the roof and holds it there.
PRICING WITHOUT THE DETOUR
Change a fare straight from the Routes tab. Load factor now counts every cabin, and a filter pulls up every route flying under half full.
THREE EXCLUSIVE AIRFRAMES
The Vanguard XLR, the Meridian 330 and the outsize Titan XL, in the optional Private Hangar. Nothing in the store is needed to finish the game.
Plus an Owned filter on airports, and the usual fixes.
2.5 6 Sept
Jetstream is now free to play.
A HUNDRED AIRLINES
The world was twelve competitors. It is now a hundred, spread across every airport on the map, each with its own strategy, fares and price. Climb a ranking that finally has something to climb.
GAME CENTER
Four leaderboards and sixteen achievements, tracking the career you build across every airline you run — not just the one in the air.
THREE EXCLUSIVE AIRFRAMES
The Vanguard XLR, the Meridian 330 and the outsize Titan XL, in the optional Private Hangar.
CLEARER FROM THE FIRST MINUTE
Distances now say whether they are one-way or the round trip, and range is quoted the same way — a 1,500 km turboprop flies an 849 km leg, and the screen finally says so. Buying an aircraft is reachable from the moment you found your airline, the "+" that assigns one tells you why it is greyed out, and gate upgrades explain what a gate actually buys you.
Plus a proper first-run guide, and a French build that is genuinely French throughout.
2.4 5 Sept
Rival airlines now fly equipment that suits the route — turboprops on the short hops, widebodies on the long haul — so a glance at the map tells you what you're up against.
2.3 2 Sept
A polish release.
• LANGUAGE — Fixed a mix-up where some rival chatter and Market Wire lines showed up in French inside the English game. Jetstream now follows the language it is actually displaying, including when you set a per-app language in iOS Settings.
• The "World #1" celebration is fully translated.
Happy flying.
2.2 14 Aug
Freight has landed. Jetstream 2.0 is the biggest update yet — and it's free if you already own the game.
• CARGO — Buy freighters and fly cargo routes on a demand model all their own. The world's biggest freight cities aren't its biggest passenger cities, so the cargo map is a different shape entirely: long industrial trunks pay, short hops don't, and the return leg always runs lighter than the outbound.
• SLOT PRESSURE — Busy airports now run out of capacity, and you share it with your rivals. Crowd a hub and every turnaround stretches. Upgrade ground ops or buy the airport outright to win priority — and expect rivals to muscle into your busiest hub just to squeeze it.
• RETIRE, THEN BEGIN AGAIN — Build an airline worth $25M and you can retire it. Your achievements and career records carry over, along with permanent legacy bonuses to every airline you found afterwards.
• A FLEET YOU CAN READ — Every aircraft now has its own top-down silhouette, drawn to the real aircraft's configuration.
• iPAD — Jetstream is now a universal app with a real iPad layout, not a stretched phone.
Thank you for flying Jetstream.
2.0 4 Aug
Your rivals just woke up.
They watch how you fly. Undercut them and they back off to protect their premium seats. Lean on them and they gang up. Burn one too many times and it comes for your best route — and tells you exactly why.
Every rival has a personality, a memory, and a grudge. Open one to see how it really feels about you. They talk, too — in English and French.
Also new: an airport browser that actually helps you find one, route filters that jump you straight to the lines losing money, and a Routes screen that finally stops scrolling forever.
1.2 23 Jun
Jetstream is now a one-time purchase — no in-app purchases, no currencies, no ads. The whole game is yours.
• Found your airline: choose and buy your very first aircraft, then open your first route yourself. You own it from day one.
• Smoother start — a guided coach and bite-size milestones unlock new tools as you grow.
• Set ticket prices straight from the hub, no digging through menus.
• Routes and airports now share one screen — manage it all in a single view.
• Sell or close routes safely: you can always reopen them and keep earning.
• Faster early growth and loads of polish.
Thanks for flying with us!
V1.1 20 Jun
Morning, boss. A small one, and a smoother one.
The dock now answers anywhere on a tab, not just on its word. If you ever had to tap "Company" twice, that was us — the tabs you were not on only listened to their letters.
A rival with a single route now reads "1 route".
Everything from 3.7 is still here: the briefing names the lines that lose money and why, parks them in one tap, and the whole game runs lighter at 16×.
more Version 3.8 1 day ago
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