The Sonic 4 saga continues in Episode II with the return of a beloved sidekick and fan-favorite villains!

Metal Sonic has teamed up with Dr. Eggman, and the dubious duo are together on Little Planet, ready to build a new Death Egg, this time constructed around Little Planet. It’s up to Sonic and his trusty sidekick to foil Dr. Eggman’s plans and take down Death Egg mk.II. With a classic ‘Sonic feel,’ enhanced gameplay, five distinctive Zones, and a soundtrack composed by Jun Senoue, this speedy sequel that originally launched in May of 2012 does not disappoint.

This release of Sonic The Hedgehog 4: Episode II also includes Episode Metal unlocked from the get-go. This bonus set of stages sees you playing as Metal Sonic across fiendishly difficult versions of Zones from Sonic The Hedgehog 4: Episode I. Complete them to discover the complete story behind Sonic The Hedgehog 4!

Like the rest of the SEGA Forever collection, Sonic The Hedgehog 4: Episode II boasts added features such as leaderboards, cloud saves, and controller support. Each game in the collection is available to download for free from the App Store for iPhone and iPad.
Players who want to experience the games without ads can remove them for a one-time in-app purchase priced at $1.99/ €2.29 / £1.99.

- Five Zones and seven bosses to best as Sonic and Tails
- Play as Metal Sonic in Episode Metal, now unlocked from the start!
- Complete all the Special Stages to unlock Super Sonic!
- Work with Tails to perform the Rolling, Copter, and Submarine combos!
- Can you collect all the Red Star Rings?

- PLAY FREE with ad-support or ad-free via In-App Purchase
- SAVE YOUR GAMES – save your progress at any point in the game.
- LEADERBOARDS – compete with the world for high scores
- CONTROLLER SUPPORT: MFi compatible controllers

- Sonic The Hedgehog 4's story takes place after the events of Sonic The Hedgehog 3 & Knuckles
- The halfpipe Special Stages return from Sonic The Hedgehog 2 - don't worry though, they aren't quite as tough as before!
- Can you spot all the other references to Zones and features from the 16-bit Sonic series?

- Sonic The Hedgehog 4: Episode II was first released in May 2012
- Developed by Sonic Team and Dimps
- Lead Programmer: Koji Okugawa

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What’s New

Version 3.0.4

Bug fixes and refinements

Ratings and Reviews

4.0 out of 5
480 Ratings

480 Ratings

Nick(boyscorr) ,

No please no just please

I paid for a lot of the sonic the hedgehog games on here(yes I’m a #1 fan ) but when they got sega forever updates now one its free and I thought “spent my money for nothing “ until I thought I can get the no ads by restoring purchase but no I spent allot of money and adverts I’m not a hater sega but it’s happened with all my other sonic games so please help me otherwise sega you are amazing and carry on speeding that blue blur oh and one last thing the reason I’m so bugged about ads it’s because then my game completely glitches out after you’ve seen the advert it’s horrible thanks bye 😃

LoopyLouLou4 ,

OK, but I recommend fixing these:

I do not think there is an issue with the game in question in terms of momentum and fluidity in the stage. My main gripe lies with the touchscreen joystick. I’ve currently played through two zones and various times have I slipped up and died merely because my left thumb couldn’t be at the correct place at the correct time.

In most ports like this there is usually an option to increase or decrease the button sizes to prevent that kind of issue, and I hugely recommend adding that to reduce the amount of cheap deaths or pace breakers caused by the users thumb slipping off of the left joystick.

Also, I found a bug:
The drowning music often doesn’t play for me. I believe it happens mostly after invisibility wears off while I’m drowning, but after it happens once in a stage it happens all the way through. So no drowning music the whole stage. That makes the drowning process a bit infuriating because the drowning music, for me at least, was always a helpful and terrifying indicator your at risk of drowning, and without it playing, it and hurrying up to get out of the water or find an air bubble in time itself is difficult due to what I’ve mentioned in the previous paragraph.

Simply just changing these things and I feel like this could be a really great quality game, and apart from these arguably small issues, I find this port to be really fun so far!

MehnazD ,

Good! But just started being bad...

This game is great! It’s underrated but I think it’s good. I hated episode 1 but loved this episode.

The problem is that the game has had a fall in graphics. I just started playing it and as soon as I saw the title screen I knew something was off. I decided to play anyway and then I saw how the stages looked. Sonic and Tails looked very different and the stage looked like this was a beta test for a stage. I do t know what happened but I can tell that I don’t like it. The graphics used to be good but now they looks horrible.

Please fix this.

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