Strike Team Hydra 12+

Cover-based Scifi Tactical RPG

Wave Light Games Inc.

Designed for iPad

    • 3.8 • 8 Ratings
    • £7.99

Screenshots

Description

A tactical role playing game where players must use cover and advanced strategies to defeat your enemies.

- Rated 4.5 / 5 Stars by Touch Arcade
- Rated 4 / 5 Stars by Pocket Tactics
- Rated 5 / 5 by MyBoxedUniverse
- Rated 9 / 10 by KickMyGeek

***

You are the commander of an elite Strike Team aboard the warship, HYDRA. Your first combat mission will have you leading your team in vicious ship-to-ship battles against the Sethari, a mysterious alien race whose soldiers are genetically bred for war.

In this tactical role playing game, you are the commanding officer of a squad of soldiers from the far future. Command each warrior and use cover, suppressive fire, advanced weapons and iron will to defeat the enemy. Always outnumbered, your soldiers will depend on your tactical brilliance to prevail.

• COVER: Use barricades and barrels as cover for your soldiers. Less conventional force fields and tachyon fields can also grant a tactical edge to those that hold them.

• SUPPRESSION: Use suppressive fire to pin enemy soldiers in place before finishing them off in close assault or with a well-placed grenade.

• ACTION POINTS: Every action, including movement, attacks and special abilities, requires action points. Spend them wisely to achieve victory.

• MORALE: Your soldiers and the enemy are affected by their courage and determination. If the battle goes well, they fight with grit and determination. If it goes badly, they will focus more on saving themselves than the mission at hand.

Play through a campaign featuring 28 intense firefights including various mission objectives and grueling boss fights. An additional 20 combat missions are available to hone your skills.

*** Requires an iPhone 5, iPad 3, iPad Mini 3 or newer. Will not work on earlier devices.

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What’s New

Version 1.5

This app has been updated by Apple to display the Apple Watch app icon.

- Added an undo move button to allow players to undo an accidental movement.
- Removed the see-through hologram graphics in order to improve performance and stability.
- New character model for S.P.I.D.R drone.
- Improved AI to be more competitiveness.
- Various improvements and bug fixes.

Ratings and Reviews

3.8 out of 5
8 Ratings

8 Ratings

Rostarn ,

Promising, but not quite ready yet

I'm a big fan of the Demon's Rise games and this is clearly based on the same engine. The let downs so far have been:
AI needs a polish. In Demon's Rise there was a lot of open space play and running around. This is the polar opposite with close quarters and a lot of hiding behind pillars/obstacles. Trouble is, AI is too weak so a fool proof winning tactic is to simply bunker up and stand still and wait for the enemy to wander up to you a few at a time whilst you're in standing still in strategic spots.

Also, a few obvious minor but distracting bugs in both Demon's Rise and Strike Team are:
1) Click on enemy, do any action with your unit, click on enemy portrait and you end up seeing stats for YOUR unit instead of enemy.
2) in shop, pick up item, swap for another item and first item stats still show until you swap item again.

A few tell-tale signs that game is not quite finished:
- only one generic enemy icons in hub representing any enemy unit.
- walk up close to any enemy unit (with Spectre at least) and enemy just wastes his turn running away from your unit.

I'm hopeful that A LOT of work will go into a better AI. The rest of the niggles are forgivable, but for an enjoyable and challenging gameplay, it can't just be about winning by not moving.

Never the less - it's an ambitious iOS strategy game and much more sophisticated than 99% of the rest of the stuff out there. Go for Demon's Rise 1 and 2 for now and wait for an update that quotes an improved AI would be my advice.

Keep up the good work devs!

Developer Response ,

Thanks for your feedback. Yeah, I'm looking at ways to make the AI more aggressive. It currently favours finding a cover position for itself too much over attacking the enemy. I'm also looking into making it smarter about which abilities it uses so as to have it use the most optimal more often. Have you tried increasing difficulty? The added stat bonuses that enemy get at higher difficulties allows the AI to survive longer and thus get more shots back. The AI also uses abilities more aggressively at higher difficulties. Regarding the other points you mention, I'll look into them. They should be minor fixes.

Bombdafunk ,

Clunky and unpolished!

I like turn based strategies and this looked interesting, however this doesn't feel finished and frustrating at times.
Equipping your team makes no sense and I kept playing the same map over and over again just with different enemies in different places.
I wouldn't of minded this if the price was lower but this cannot justify the £7.99 I paid for it! As a summary this didn't feel finished and needs work! Sorry!

MkktBkkt ,

Annoying

If you want to watch two opposing teams not shoot each other in slightly different levels then this is the game for you! A flame thrower or rocket launcher that can’t hit a target right in front, with no cover!! Really? Come on!

App Privacy

The developer, Wave Light Games Inc., has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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