Build and expand your own space program. Manage settlements, orbital stations, and resources as you push deeper into the solar system.
What would you do if you are a billionaire? owning your own space program, managing, researching and building space ships, mining on planets and moons, bringing tourist into space for a space walk or just sending researchers to explore what is out there.
In Tiny Space Program, like modern space companies such as Spacex, Blue origins and Virgin Galactic, you decide and manage what rockets you launch, if you want to bring tourists to Mars and The Moon, or start a mining operation on IO, Titan, Europa or Pluto. You manage and simulate the early colonization of our near future of our interplanetary society and learn what kinds of challenges exists for such an endeavour.
Features:
- Space Program Manager.
- Building off-world colonies and outposts.
- Launch Space Ships and rockets into orbit.
- Research different technologies,
- Mine resources from stellar bodies,
- Character progression of astronauts
- Spacesuits
- Based on real orbital mechanics and ship propulsion
- Establish Off-world economies
Features – to be implemented
- more rockets and space ships.
- Space stations
- Drones and idle rovers
- Orbital Factories - Capital ships
- Facilitating space colonies
- Colonies to trade with
- Stellar bodies beyond Pluto
- Interstellar Travel.
- (idle) Trade routes and automation (idle production)
Main reason I’m writing this is because the first time bonus for buying gems didn’t work for me. The game is great otherwise. Lots to manage and rewarding to do so. Yes it is hard to know what to do, you might waste credits, but it’s challenging in a good way I think. I personally have got a lot out of the game without restarting. Another bug is that the vehicle repair building is on the launch area. Tips: - Stage one of colonisation is initial missions and sample return with an outpost and a few workers. Stage two is making gold bars and 2 rovers and 2 quads to collect materials needed for scarabs. Plus doing science missions/expositions. You’ll need hydroponics, factory and workshop. Stage three is using two scarab vehicles (good cargo capacity and don’t break down so often) to amass resources. Stage four is mass/upgraded refining. - Hydroponics and stuff don’t work unless you fully shut down the app. - Don’t get too hung up trying to use all the ship life support if you still have workers to bring and resources to send back. - Develop the moon as a priority. Collect samples from as many planets and moons as possible, usually limited by chemical fuel upgrade level and then reusable ship unlocks. Then develop Mars and Jovian moons. Phobos has very limited resources, mostly just carbon, Deimos too to some extent. Moving resources off the moons is difficult and there’s not much point using the resources on site. - Don’t buy random buildings, plan it out well. E.g landing pads aren’t needed for exploring and returning rock samples on Jupiter's moons despite the warning, unless you prefer the nicer looking ships. - Supply rockets aren’t that useful. - Try to work out whether to send a ship back before tying up the astronaut in a task. This could be for sample return, for bringing more stuff too the planet/moon, or for bringing resources from one planet/moon to another.
Great game, still a work in progress
Vviygfgyovigyftdyitfgyif
Very fun game, good to occasionally play if you have some time to kill and I have been enjoying it immensely so far. It is still definitely not a finished product and so I have some feedback.Some feedback:Early stage can be quite difficult as you need to know what to do and there is very little room for error or misspending cash.The changes made to the market prices are bad, please change them back, making money is going to be a lot harderSome things are not very clear in what they do. (What does upgrading the planetary operations do? Also didn’t know what mass crafting was until I got it. Be more specific in what chemical propulsion upgrade does)Economy is all screwed up. It’s cheaper to take the raw materials and sell them on earth than it is to craft them on the planet. I’d change it so that maybe the iron, silicon and titanium give you 5 materials or something like that.All in all though I look forward to seeing what new features get added to the game as it progresses.
Haven’t played a mobile game this consistently for a while
__kid__99
It should be noted that before getting into this game, you really need to go on the discord provided in the help menu to get your bearings on the game. I personally enjoy this, the idea that having meta-knowledge is genuinely useful in getting ahead in the game. But others may not enjoy this, and might want to avoid playing this game.I think it’s a solid game so far, especially given the fact it’s made by a one man team. There’s certainly more work to be done, and some menu glitches to ironed out, but I hope to stick with the game and see it reach its potential. If I had any specific gripes it would probably be with the slight repetitiveness of the stage I am at where I am establishing bases on the moons of Jupiter and beyond. It would interesting to see perhaps more differences in the benefits of different moons. Maybe it wouldn’t be realistic, but having moons with more abundances of certain materials, or being especially good tourist destinations might make it more interesting. Also when cycling through your different rockets you have sent out, i think it would make more sense to have it cycle through planets instead. And it would be cool if it would then show all your rockets together on the surface, just a slight tweak like that would be nice. Overall, great game and I’m excited to see what’s to come in the future with the earth building upgrades and such.
It’s great!
Samb0Ramb0
I would 5-star this, great little game - the only gripe I have is that it’s not very intuitive, you need to remember and concentrate on a lot of things to get going on it. It would really help with more pointers or tutorials as how to get stuff done and understand the progression.There’s a lot of sub-menu’s, lots of tasks are split and separated out to different menus and it gets a bit confusing, I genuinely struggle to remember where things are.Unfortunately the discord server is as much use as a chocolate teapot, you ask for help and you just get forwarded to the FAQ’s and as these are user generated and for much further on in the game… you’ve got more chance of plaiting fog than getting some assistance out of that. At least in the early days.
• Added dwarf planets and new deep-space destinations
• Expanded late-game progression beyond the Kuiper Belt
• Stability improvements and minor fixes
Version 1.2.203
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Information
Provider
Jerry Neimann
Size
39.2 MB
Category
Simulation
Compatibility
Requires iOS 13.0 or later.
iPhone Requires iOS 13.0 or later.
iPad Requires iPadOS 13.0 or later.
iPod touch Requires iOS 13.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.