Tic Tac Toe -Noughts and cross 4+
Softnoesis
Diseñada para iPad
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- Gratis
Capturas de pantalla
Descripción
Synonyms of this game name:
- Tick-tack-toe, tic-tac-toe, tick-tat-toe, or tit-tat-toe (United States, Canada)
- Noughts and crosses or naughts and crosses (United Kingdom, Republic of Ireland, Australia, New Zealand, South Africa, Zimbabwe)
- Exy-ozys, xsie-osies (verbal name only) (Northern Ireland)
- Xs and Os (Egypt, Republic of Ireland, Canada, Zimbabwe)
More detailedly, to guarantee a draw, O should adopt the following strategies:
If X plays corner opening move (best move for them), O should take center, and then an edge, forcing X to block in the next move. This will stop any forks from happening. When both X and O are perfect players and X chooses to start by marking a corner, O takes the center, and X takes the corner opposite the original. In that case, O is free to choose any edge as its second move. However, if X is not a perfect player and has played a corner and then an edge, O should not play the opposite edge as its second move, because then X is not forced to block in the next move and can fork.
If X plays edge opening move, O should take center, and then follow the above list of priorities, mainly paying attention to block forks.
If X plays a center opening move, O should take the corner, and then follow the above list of priorities, mainly paying attention to block forks.
When X plays corner first (best move for them), and O is not a perfect player, the following may happen:
If O responds with a center mark (best move for them), a perfect X player will take the corner opposite the original. Then O should play an edge. However, if O plays a corner as its second move, a perfect X player will mark the remaining corner, blocking O's 3-in-a-row and making their own fork.
If O responds with a corner mark, X is guaranteed to win, by simply taking any of the other two corners and then the last, a fork. (since when X takes the third corner, O can only take the position between the two X's. Then X can take the only remaining corner to win)
If O responds with an edge mark, X is guaranteed to win, by taking center, then O can only take the corner opposite the corner which X plays first. Then X can take a corner to win.
Novedades
Versión 1.3
+ UI issue fix
+ Improve performance
Privacidad de la app
Softnoesis, que desarrolló esta app, indicó que entre las prácticas de privacidad de la app, pueden incluirse el manejo de datos que se describe a continuación. Para obtener detalles, consulta la política de privacidad del desarrollador.
No se recopilan datos
El desarrollador no recopila ningún dato en esta app.
Las prácticas de privacidad pueden variar; por ejemplo, según tu edad o las funciones que uses. Obtén detalles
Información
- Vendedor
- Softnoesis
- Tamaño
- 28.1 MB
- Categoría
- Juegos
- Compatibilidad
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- iPhone
- Requiere iOS 12.0 o posterior.
- iPad
- Requiere iPadOS 12.0 o posterior.
- iPod touch
- Requiere iOS 12.0 o posterior.
- Mac
- Requiere macOS 11.0 o posterior y una Mac con el chip M1 de Apple o posterior.
- Apple Vision
- Requiere visionOS 1.0 o posterior.
- Idiomas
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Inglés
- Edad
- 4+
- Copyright
- © Softnoesis
- Precio
- Gratis