RubySketch – Fun w/ Processing 4+

Noritaka Suzuki

Diseñada para iPad

    • Gratis
    • Ofrece compras dentro de la app

Capturas de pantalla

Descripción

RubySketch is a mobile-friendly environment for graphics programming, equipped with a full scripting-language Ruby interpreter and a built-in text editor that lets you write and run Ruby scripts on the spot.

With a graphics API highly compatible with Processing, you can write code as if sketching ideas, and enjoy creating animations, visual expressions, interactive works, or even games—right on your iPhone or iPad. One of its biggest strengths is how easily you can dive in and start building the moment inspiration strikes.


Key features:

- Embedded Ruby interpreter (CRuby / official MRI implementation)

- Processing-compatible graphics API with shader support

- Lightweight, easy-to-use text editor

- Sprite system with physics support (collision, gravity)

- Camera input for image processing

- Sound playback support (great for games and effects)

- A large set of sample scripts included for immediate use

- Comes with a full-featured Klondike Solitaire game!


RubySketch also supports a wide range of Processing-compatible functions, making it a versatile tool for learning, creative coding, and playful experimentation:
---
abs, acos, alpha, angleMode, applyMatrix, arc, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, brightness, ceil, circle, clear, clip, color, colorMode, constrain, copy, cos, createCanvas, createCapture, createFont, createGraphics, createImage, createShader, createShape, createVector, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, degrees, deltaTime, displayDensity, displayHeight, displayWidth, dist, doubleClicked, draw, ellipse, ellipseMode, endContour, endShape, exp, fill, filter, floor, focused, frameCount, frameRate, fullScreen, fullscreen, green, height, hue, image, imageMode, key, keyCode, keyIsDown, keyIsPressed, keyPressed, keyReleased, keyTyped, lerp, lerpColor, line, loadFont, loadImage, loadPixels, loadShader, log, loop, mag, map, max, min, motion, motionGravity, mouseButton, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheel, mouseX, mouseY, noClip, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, pixelDensity, pixelHeight, pixelWidth, pixels, pmouseX, pmouseY, point, pop, popMatrix, popStyle, pow, printMatrix, push, pushMatrix, pushStyle, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, renderMode, requestImage, resetMatrix, resetShader, rotate, rotateX, rotateY, rotateZ, round, saturation, save, scale, setTitle, setup, shader, shape, shapeMode, shearX, shearY, sin, size, smooth, sq, sqrt, square, stroke, strokeCap, strokeJoin, strokeWeight, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textWidth, texture, textureMode, textureWrap, tint, touchEnded, touchMoved, touchStarted, touches, translate, triangle, updatePixels, vertex, width, windowHeight, windowMove, windowMoved, windowOrientation, windowResizable, windowResize, windowResized, windowWidth, windowX, windowY

Novedades

Versión 2.11

- Added "Font Size" menu
- Added "Line Numbers" menu
- Added SpriteWorld class
- Added Vector#-@
- Added functions
- keyIsRepeat
- loadShape()
- Added methods to Shape class
- stroke
- setStroke
- setStrokeWeight
- setStrokeCap
- setStrokeJoin
- Added methods to Sprite class
- keyPressed
- keyReleased
- keyTyped
- key
- keyCode
- keyIsPressed
- keyIsDown
- keyIsRepeated
- capture=
- capturing?
- sensor=
- sensor?
- gravity_scale
- Updated Ruby version from 3.2.2 to 3.3.8
- ellipse() can take 3 parameters
- Rename the join type 'SQUARE' to 'BEVEL'
- createSprite can take 'klass' parameter
- Sprite#hide returns self
- Fixed the issue where Sprite#contactEnd is not working
- Fixed a bug in which the display magnification was fixed at 1x when the size specified by size() was different from the window size and the aspect ratio of both windows was the same
- Fixed that circle() and ellipse() had half diameters

Privacidad de la app

Noritaka Suzuki, que desarrolló esta app, indicó que entre las prácticas de privacidad de la app, pueden incluirse el manejo de datos que se describe a continuación. Para obtener detalles, consulta la política de privacidad del desarrollador.

Datos usados para rastrearte

Los siguientes datos pueden usarse para rastrearte en apps y sitios web que son propiedad de otras empresas:

  • Ubicación
  • Identificado­res
  • Datos de uso
  • Diagnóstico

Datos asociados con tu identidad

Los siguientes datos pueden recopilarse y asociarse con tu identidad:

  • Ubicación
  • Identificado­res
  • Datos de uso
  • Diagnóstico

Datos no asociados con tu identidad

Los siguientes datos pueden recopilarse, pero no están asociados con tu identidad:

  • Diagnóstico

Las prácticas de privacidad pueden variar; por ejemplo, según tu edad o las funciones que uses. Obtén detalles

Más de este desarrollador

Quizás te interese

Rubyist - Ruby Scripting
Para desarrolladores
Shaderly - GLSL Shader Editor
Para desarrolladores
ShaderVF
Para desarrolladores
CGProto
Para desarrolladores
LispPad Go
Para desarrolladores
CraftOS-PC
Para desarrolladores