Greenland board game 17+

A survival game for 1-4 player

Ion Game Design

Designed for iPad

    • 9,99 €

Screenshots

Description

Greenland is strategic turn-based survival game. Choose tribe and fight to survive rival factions and the harsh and shifting conditions. The tribes fate is in your hands.

The four players in Greenland represent the Tunit (Player Green), Norse (Player Red), Sea Sámi (Player Blue), and Thule (Player Yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.

Play solo against AI, with others locally or against other players online.

Also includes a introductory tutorial to the game which will make it easier to learn Greenland. Useful both for playing the app and for when you want to play the physical version of the game.

As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland and even explore the North American coast lands — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)

In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. The game ends after 10 turns. Each turn you:

Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.

Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Each hunter provide a die-roll modified by technologies and marriage advantages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism). Most points in the end wins.

App Privacy

The developer, Ion Game Design, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Usage Data

Data Linked to You

The following data may be collected and linked to your identity:

  • User Content

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Location
  • User Content
  • Usage Data
  • Diagnostics

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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