Tap Ninja - Idle Game
Incremental game with Ninjas
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
Defeat enemies, earn gold, upgrade your village, become a Ninja Master!
◆ BECOME A NINJA MASTER
Start your adventure as a Ninja in this incremental game, defeat incoming enemies with a well-timed Katana Slash, research new technologies and build up your own village.
◆ RECRUIT AND CONQUER
Embark on an enemy controlled island to establish your very own settlement. Recruit legendary heroes and send them out on missions to conquer enemy provinces to unite the land.
◆ COLLECT A ZOO
Collect and befriend various pets that will help you out on your adventures. Have your friend by your side to raise your mutual bond through your journeys and make your friends even more powerful.
Internet connection is not required to play this game and your village continues to earn gold even while you are offline!
more ● Added a smoking vase somewhere
7.1.28 2 Sept
● A bug fix
7.1.27 25 Aug
● Audio effect quality improved back to normal
● Fixed an error that corrupted old legacy save files
● A couple of bug fixes
● The secret Elixir tree streak has been reset to the total once more
● Increased the iOS minimum version from 12.0 to 13.0
7.1.26 19 Aug
● Seasons start 1 hour earlier now!
● Getting ready for Season 6
● Fixed active temporary bonuses not properly applying after opening the game or switching from & to Seasonal game
● Frog now prioritizes Chunky Fireflies
● Fixed the Frog freezing in a shock animation
● A few bug fixes
7.1.24 7 Aug
● Taped the leaking leak plug
● Overall game smoothness improved
● Removed the 'zoom slider' from the settings
● Fixed some bugs
7.1.23 12 Jun
● Getting ready for Season 5
● New premium skins for Wasp, Alekas,
● Added a way to reset Seasonal Upgrades
● Changed the Amber cost for Conquest instant level up calculation
● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow
● Lowered the Auto Battle unlock requirement from Town 56 to Town 44
● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest
● Reduced the Rope Hook daily quest and weekly task objective
● Swapped a dye region for Wasp
● Fixed the sometimes disappearing background
● Demid buffed
● A couple of bug fixes and improvements
7.1.22 29 May
● Getting ready for Season 5
● New premium skins for Wasp, Alekas,
● Added a way to reset Seasonal Upgrades
● Changed the Amber cost for Conquest instant level up calculation
● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow
● Lowered the Auto Battle unlock requirement from Town 56 to Town 44
● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest
● Reduced the Rope Hook daily quest and weekly task objective
● Swapped a dye region for Wasp
● Fixed the sometimes disappearing background
● Demid buffed
● A couple of bug fixes and improvements
7.1.20 27 May
● A couple of bug fixes and improvements
7.1.19 4 Apr
Defeat enemies, earn gold, upgrade your village, become a Ninja Master!
7.1.18 16 Mar
● Getting ready for Season 4
● (have to be unlocked) Seasonal game tokens - complete a full day of quests to get a token, exchange enough tokens for a random Hero of choice
● Opening or switching between Seasonal & Main game will now max out the Speed Step if your Energy timer is not depleted after Away income
● Ascension tree now displays purchasable skills further than the neighboring node
● You can now purchase a path of Ascension skills with one click
● Game performance in the Ascension tab improved
● You can now adjust the zoom level in the seasonal upgrade menu
● Increased the maximum zoom out on the Conquest map
● Removed the lock toggle on zoom in/out
● You will be prompted to confirm a Regular Ascension if previously you used a Perfect Ascension
● Some bug fixes
7.1.17 3 Mar
● Getting ready for Season 4
● (have to be unlocked) Seasonal game tokens - complete a full day of quests to get a token, exchange enough tokens for a random Hero of choice
● Opening or switching between Seasonal & Main game will now max out the Speed Step if your Energy timer is not depleted after Away income
● Ascension tree now displays purchasable skills further than the neighboring node
● You can now purchase a path of Ascension skills with one click
● Game performance in the Ascension tab improved
● You can now adjust the zoom level in the seasonal upgrade menu
● Increased the maximum zoom out on the Conquest map
● Removed the lock toggle on zoom in/out
● You will be prompted to confirm a Regular Ascension if previously you used a Perfect Ascension
● Some bug fixes
7.1.16 2 Mar
● Pet tint tasks requiring using Amber now progress even in the Seasonal game
● Improved the visual clarity on pre-unlocked & perma-locked Ascensions Skills in the Seasonal game
● Some bug fixes
7.1.15 4 Feb
● Fixed the disappearing quest rewards in the Seasonal game
7.1.14 7 Jan
● Impossible to buy Skills are now possible in the Seasonal game
● In the Seasonal game daily quests requiring Enemy defeats now take into account their spawn rate
7.1.13 3 Jan
● A bug fix
7.1.12 23/12/2025
● Some bug fixes
7.1.11 22/12/2025
● Seasons will now start 14 hours after the weekly reset, instead of it starting right after the weekly reset!
● More Seasonal tree upgrades
● Seasonal Upgrades can now be upgraded at any point of the game (newly acquired points can still only be used with the next Season)
● Away income slightly buffed
● Randomness fixed for the ultimately last time
● Unlocking a Pet slot in a Seasonal game now requires having the appropriate Bond level from the unlocked Pets instead of the unlock being universal
● The achievement with the requirements of "Throw 5 Shuriken Vortexes without hitting any enemy" has been made more possible with the 'Ascend & use Vortex ability' strategy
● Improve the performance speed of the number formatter
● Removed the excessive numbers from the illegally obtained 'Riddles completed' statistic
● The arrow buttons in the Hero profile window are now hidden while the dye category is active
● Some other bug fixes
7.1.10 19/12/2025
● Seasonal task to defeat 5 million enemies has been reduced to 2.5 million
● During Season 2 triggering an Enemy Frenzy will now also trigger an extra Samurai Frenzy
● Firefly events - Coin drop Big & Coin drop MEGA now also spawn a Samurai Frenzy during Season 2
● A few bug fixes
7.1.9 03/11/2025
● Away Income re-balanced & boosted
● Bags of Gold in the Amber store have been re-enabled
● Seasonal Upgrade tree can now be advanced by players that accidentally missed it the first time. Note that the 'Starting currency' upgrades might not give you the appropriate currency after the Season started! (this is a temporary fix only for this Season!)
● In Seasonal game, the pre-unlocked and perma-locked Medal upgrade levels are now deducted from the required amount to unlock the next Medal tree row
● Some bug fixes
7.1.8 01/11/2025
● Seasonal upgrades added - complete Seasonal tasks to earn Seasonal points, spend them to make the next Season easier!
● Each completed Season task gives a temporary GpS boost to the main game. Resets once the next Season starts
● More dying compatibility added (use up to 4 different dyes to customize your heroes!)
● Improved the custom dye look
● New Rare Earth Warrior hero - Tateju
● Away income has been boostes, now it takes into account all of the Pet abilities and average bonuses from Fireflies, previously it did not
● Away Income upgrades rebalanced and are now additive instead of multiplicatove (base Away Income: 10%)
● Auto Battle toggle added - continue a win streak until a Province is captured or retry indefinitely. Usable only in Battles (unlocked by beating Town 56)
● Added a 'next' button to quickly start the next Battle
● Battle Retry button moved from the left side to the right side
● Upped the maximum Battle speed to x8 checkmark on the main HUD
● Added an ability to de-equip a Pet
● Fan-made riddle compatibility added
● Bug fixes
7.1.4 27/10/2025
● Seasonal upgrades added - complete Seasonal tasks to earn Seasonal points, spend them to make the next Season easier!
● Each completed Season task gives a temporary GpS boost to the main game. Resets once the next Season starts
● More dying compatibility added (use up to 4 different dyes to customize your heroes!)
● Improved the custom dye look
● New Rare Earth Warrior hero - Tateju
● Away income has been boostes, now it takes into account all of the Pet abilities and average bonuses from Fireflies, previously it did not
● Away Income upgrades rebalanced and are now additive instead of multiplicatove (base Away Income: 10%)
● Auto Battle toggle added - continue a win streak until a Province is captured or retry indefinitely. Usable only in Battles (unlocked by beating Town 56)
● Added a 'next' button to quickly start the next Battle
● Battle Retry button moved from the left side to the right side
● Upped the maximum Battle speed to x8 checkmark on the main HUD
● Added an ability to de-equip a Pet
● Fan-made riddle compatibility added
● Bug fixes
7.1.3 25/10/2025
● Seasonal upgrades added - complete Seasonal tasks to earn Seasonal points, spend them to make the next Season easier!
● Each completed Season task gives a temporary GpS boost to the main game. Resets once the next Season starts
● More dying compatibility added (use up to 4 different dyes to customize your heroes!)
● Improved the custom dye look
● New Rare Earth Warrior hero - Tateju
● Away income has been boostes, now it takes into account all of the Pet abilities and average bonuses from Fireflies, previously it did not
● Away Income upgrades rebalanced and are now additive instead of multiplicatove (base Away Income: 10%)
● Auto Battle toggle added - continue a win streak until a Province is captured or retry indefinitely. Usable only in Battles (unlocked by beating Town 56)
● Added a 'next' button to quickly start the next Battle
● Battle Retry button moved from the left side to the right side
● Upped the maximum Battle speed to x8 checkmark on the main HUD
● Added an ability to de-equip a Pet
● Fan-made riddle compatibility added
● Bug fixes
7.1.0 25/10/2025
● Preparations for Season 2
● Note for Season 2 and onwards - Ascension Tree locked building unlocks will no longer be auto-unlocked, you have to unlock the appropriate Skill to build them in the Seasonal game
● Fixed the odd behaviors in randomizer for the final time
● Removed the 'Cloud save successful' toasts from where they are not supposed to show
● Bug fixes
7.0.11 22/09/2025
● Fixed the odd behaviors in randomizer for the very last time
● Save file handling improvements
● Added an extra secret achievement which nobody should be aiming for
● Some bug fixes
7.0.10 09/09/2025
● Fixed the odd behaviors in randomizer for the very last time
● Save file handling improvements
● Added an extra secret achievement which nobody should be aiming for
● Some bug fixes
7.0.9 08/09/2025
● Added a smoking vase somewhere
more Version 7.1.28 2 Sept
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