Entomophobia: Mobile
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¥150 · iPadに対応しています。macOSでは検証されていません。
A top-down Roguelite Bullethell where you kill thousands of Insects/Bugs! Get up to 5 Automatic firing Weapons, and a Controllable Weapon too. Slay Bugs, Get Upgrades, and Kill More. Pick from 3 Upgrade Cards on Level Up, choose correctly may your choice bring great damage and glory.
Entomophobia is Solo developed.
I initially published Entomophobia to Steam, and this is a port of the pc version.
I try to update the game every week to every other week.
Hopefully, you enjoy it! :)
さらに見る - Fixed visual issue with bullet trails.
- Did a few optimizations.
1.09.137 2025/10/13
- Added a trail to Enemy Bullets, making them much more obvious & better looking.
- Added 6 augments.
- Added a panel on the left side of the screen to show Augment stats.
- Removed all Buff Cards.
- Changed Augments To Select From on Level Up to be able to be mixed rarities.
- Added Locked Gun/Unselect Gun stat showing on hover of them in Menu.
- Fixed Bubble Blaster Weapon scaling off of Corn Flake Weapons LVL.
- Fixed Field map not being able to be entered without selecting a different map first.
- Fixed Arrow Key Weapon not using correct movement direction when the player uses Controller.
- Optimized some weapons a little bit.
- (?) Fixed a rare Error that happened when leveling up the same frame as picking up a Bug Box which locked the player out of doing anything, forcing the Player to close the game.
(?) = Possible fix.
1.07.133 2024/09/20
- Added an overall brightness setting.
- Added the ability for Enemies to hit the character when sitting inside.
- Added a small random speed adjustment to enemies.
- Added a slight knockback to enemies on hit.
- Added a scale to the move speed of larger enemies to make them slower than their non-large friends
- Removed lights from exp blobs to save performance
- Removed extra collisions
- Lowered Brightness of background by 19%
- Lowered Throwing Knife weapon base cooldown by .25s
- Lowered the frequency of Charger Enemies
- Upped the size of some smaller enemies
- Upped the movement speed of the Throwing Knife Projectile.
- Upped Enemy Damages
- Upped the size of the enemy Bullets
- Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well.
- Optimized Stats by 25%
- Optimized Menu by 50%
- Optimized item drops by 90%
- Optimized enemy spawning by 33%
- Optimized grenade weapon
- Optimized Character by 70%
- Optimized level-ups by 50%
- Optimized Bug Spray Weapon
- Optimized Beetle Pickup
- Optimized enemy outlines.
- Fixed Shell item.
- Fixed Gold Goblet meta upgrade not functioning properly.
- Fixed Status effects being way too big, and hidden behind enemies.
- Fixed stat panel using up performance while not shown
- Fixed random enemies moving significantly faster or slower than enemies of the same type.
- (?) Fixed an error with controllers
- (?) Fixed an error with the worm augment
- (?) Fixed an error with the Missile Pack Weapon
- (?) Fixed an error with the lightning augment
- (?) Fixed an error with the Turret Weapon
- (?) Fixed an error with the Bug Zapper Weapon
- (?) Fixed an error with Throwing Knife Weapon
1.06.131 2024/08/13
- Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second. And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).
- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.
- Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.
- Added 5 new Augments - 3 rare, 1 epic, and 1 legendary.
- Added a small knockback to enemies on level-up to give the player a little extra space.
- Added a "Sound System" to avoid the same sounds stacking too many times.
- Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color.
- Added an enemy hp scaling over the round time.
- Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite.
- Added some polish to the player's death.
- Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes.
- Time now ramps up after pausing or leveling up to give a ~1 sec time to react.
- Made the Fly Swatter Weapon's hit area ~4x the size.
- Optimized Exp blobs significantly
- Altered Dodge Tutorial Background slightly.
- Added a white color to the color picker for some settings.
- Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it.
- Changed Ron's rage passive to appear under most UI.
- polished level-ups a bit
- a little polish to ranged enemies.
- Nest Ruptures can no longer happen in the first minute.
- Fixed characters not moving at a similar speed across framerates.
- Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards.
- Fixed selector appearing randomly.
- Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet.
- Fixed some stuff with Dodge Tutorial.
- Fixed scissor weapon's attack.
- Fixed an error with augments.
- Fixed some UI elements spilling out of the screen.
- Fixed an error with infestation levels if the player didn't previously have a save file.
- Fixed an error with the achievements menu.
- Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others.
- (?) Fixed the Achievements not unlocking in-game and on Steam.
- (?) Fixed an error with corrupted enemies.
- (?) Fixed an error during level-up
- (?) Fixed an error with the settings menu.
- (?) Fixed an error when triggering the Bug box.
- (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon.
- (?) Fixed an error with dealing damage to Enemies.
- (?) Fixed an error with the Missile Projectile Weapon.
- (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock.
- (?) Fixed an error with negative damage values.
(?) = Possible fix.
v1.04.127 2024/06/05
- Added a Dodge roll "tutorial" that will popup for new players.
- Redid Exp blob colors to better stand out, They are larger, slightly brighter, and have white outlines now.
- Fixed the exit button in the Damage Report not being clickable.
- Fixed the ability to bypass the buy button & play the game as locked characters if using a controller or keyboard navigation in the Main Menu.
- (?) Fixed Turret weapon error.
- (?) Fixed river map error.
- (?) Fixed Banana Weapon error.
- (?) Fixed Enemy error.
- Fixed Stamina regen being extremely low on Ron, Agnes, Cletus, and Debra
- Fixed the Stamina bar being extremely low-quality
- Removed a sound from the start of the Main Menu.
- Fixed the Buy Button of characters being slightly smaller than the Play Button while selecting characters.
- Fixed Characters in the Menu loading differently on the second and up Menu load.
- Fixed the Characters not being visually reloaded after being purchased.
- Added a popup that happens in the bottom left on the first run of each play session, which shows the controls, depending on what method of control(Keyboard & Mouse OR Controller) the player is using.
- Fixed some of the new bosses having their visuals teleport when getting damaged.
- (?) Solved the issue with the unclickable exit button in the Damage Report, maybe, hopefully.
- Slightly lowered bloom scale.
- Altered the text of the "Dodge Roll Tutorial" popup.
- Fixed randomly getting hit by enemies far away.
- Fixed augment popup getting stuck at the top of the screen.
- Fixed an issue where cards wouldn't be clickable.
- (?) Fixed an error with Upgrade Card audio.
- (?) Fixed an error with the Turret Weapon.
- (?) Fixed an error with the Gun reloading.
(?) = Possible fix.
v1.03.122 2024/05/15
- Added Infestation, 7 levels of difficulty which also have visual changes to maps.
- Added Gamepad support.
- Redid the Controls menu to include Controller controls
- Changed credits menu
- Added a menu song.
- Fixed the ability to adjust the Achievement progress bar with the mouse.
- Fixed Map Ambiance not using the Ambient audio setting.
- Did Multiple random small optimizations
- Added a selector showing what button is currently selected for controller or keyboard menu navigation.
- Added a scroll when selecting different maps.
- Added a scroll when navigating through settings.
- Fixed Controller detection.
- Fixed the ability to change the level-up progress.
- Fixed the ability to start a dodge while the game is paused.
- Fixed the ability to dodge roll while standing still.
- Replaced bosses of The Warehouse and The River with new ones.
- Changed the bugs that spawn on the River map.
- Fixed map selector sometimes moving to the left.
- Added health bars under the bosses.
- Fixed Gun damage being applied wrong.
- Fixed some text not being colored as intended.
- Lowered hit slow time.
- Fixed some damages being broken.
- Heavy Optimizations to Damage Dealing/Text Pops ranging from 50%-96% performance increase.
- Optimized Gun shooting by 50%
- Optimized Overall Enemies by 81%
- Optimized Swarms by 66%
- Fixed Infestation Map altering not taking into account locked maps.
- (?) Fix for Salamander ring error
- (?) Fix for Augment enemy zapping error
- (?) Fix for blood splatters error
- (?) Fix for Controller Button selection error
- Fixed Dangerous Color Setting not being able to be set.
- Fixed Controller Navigation of setting Color overlay settings.
- Fixed Error with swarms in the River map
v1.00.117 2024/05/07
- Stopped the X button from unpausing level ups
- Fixed Bug Box (crashes, errors, etc.)
- Added a "25 Shells " & "100 EXP" card to replace duplicate cards in the Bug Box.
- Heavily Optimized Gun Firing.
- Optimized Enemies slightly
- Optimized some menu stuff
- Optimized level ups
- Optimized a few other random things.
- Fixed being able to bring up the pause menu while the bug box is active.
- Fixed Errors with Nearby Heal Damage augment.
- Optimized Worms & Other Augments.
- Fixed "Blood Flow" cards lowering hp regen instead of raising it.
0.89.106 2024/04/17
- Added Nest Ruptures.
- Changed the Shop
- Added 7 meta Upgrades: Skips, Rerolls, Damage, Crit Damage, Gold Goblet, Cooldown, and Armor.
- Changed Shop Costs, they are now less exponential.
- Added a Shop popup that explains what upgrades do.
- Added a little bouncing text "shader" for some extra little movement and polish.
- Made character select menus slide in and out rather than appearing.
- Increased the droprate of shells (currency).
- Fixed error with map shadows no longer existing after 1 round.
- Fixed worm errors when there are no bugs to target.
- Added polish to some other menu items.
- Altered stats of a of couple augments.
0.88.104 2024/03/29
- Fixed Dodge Speed not accounting for augment added speed.
- Fixed some Bug Box Errors.
- Added Swarms
- Did some polishing in the Title Screen, Character Select, and Map Select Menu.
- adjusted health of some bugs.
0.87.101 2024/03/05
- Added details to the Warehouse to make it The Overgrown Warehouse.
- Added Pointers which stay at the edge of the screen pointing in the direction of bug boxes that are off-screen and weren't picked up.
- Added two achievements, one to unlock each of the other maps.
- Fixed a few visual issues in the warehouse.
0.86.100 2024/02/21
- Upgrade Cost pops up in the menu UI, rather than above mouse position.
- Added some visual menu polish.
- Added Augments: A secondary type of upgrade currently given at every level up(may change), augments are stackable passives.
- Removed "(Clone)" out of the gun name in the Damage report.
- Fixed Glue Launcher Damage.
- Added a Hit Flash to enemies.
- Fixed & made Hit Particles larger.
- Added particles on death.
- Changed Hamburger Spawn rate.
- Linked up a few bug walk animations.
0.85.93 2024/02/01
- Added Hamburgers, which are a healing item, that restores 20 health.
- Made the Bug Box show the cards of the level-ups it gives.
- Stopped Collisions with bugs when dodging.
- Made the Achievement Menu slide into view rather than appearing upon opening.
- Redesigned some of the in-game UI.
- Fixed Meta progression level-up prices.
- Fixed Bubble Poison tick damage continuing after the effect was over.
- Fixed some damage popups being negative.
0.84.85 2023/12/26
- Linked Stamina stat that has been unused for the past 2 years
- Added a ring around the player's feet to display the current stamina value (only visible while it is regenerating and was recently used)
- Added some different cursors.
- Added a back button in the position of the previous exit button, which backs out of the pause menu.
- Upped Bingledorf's Speed
- Upped size of Ron's passive fear range: 5 -> 8
- Buffed Weapon Size buff card
- Changed the Exit button on the pause menu to be in the bottom right corner, to lessen the likelihood of someone accidentally ending their Run early.
- Optimized Camera movement script
- Optimized dodging code
- Dodge rolls make the player invincible for the first half of the roll.
- Movement is now the correct speed no matter the fps value.
- Dodge distance is now correct no matter the fps value.
- Fixed Ranged enemies being machine guns when running the game at low fps
- Fixed Menu popups being different speeds depending on fps
- Fixed Turret error
- Fixed Enemy error
- Fixed upgrade error
- Fixed Mighty Beetle's error of not sucking in shells
- Fixed Lemon Disk error
- Fixed Bug splatter error
0.83.80 2023/12/10
- Added Bubble Blaster Weapon which shoots out little poisonous bubbles.
- Added Critical hits which are based on a character-based luck stat that currently isn't visibly shown.
- Added Graphics Setting to turn down bloom
- Added a Setting to Disable Bug splatters.
- Added Reload Speed and Extra Ammo Upgrade Cards.
- Added Rainbow Lights to the level-up, because why not?
- Polished the pause menu, settings menu, and info book pop-up.
- Changed Mighty beetle script to avoid weird pauses on sucked-in exp blobs and shells.
- Changed Damage Popups, now more animated and adjustable for future stuff.
- Adjusted Exp level-up amounts.
- Adjusted GunUI stuff.
- Fixed Turret Error
- Fixed Lemon Disk Error
- Fixed Salamander Ring Errors
- Fixed Jill Passive Error
- Fixed Mighty Beetle Error
0.82.74 2023/12/05
- Added Optional Enemy Outlines
- Added an Info page that says what certain dropped items do.
- Fixed inconsistent Exp blobs
- Fixed Exp bar updating incorrectly.
- Fixed Warehouse map being unwinnable.
- Fixed River map having a random collider that blocked the player from going down too far.
- Lowered spread of Uzi from 25-20
- Lowered health of Big Beetle, Butterfly, cockroach, and caterpillar
- balanced Exp level up amount back down a little bit.
- Changed shell(currency) art
- Balanced Some weapons:
Missile Pack - Raised base damage by 3, raised base missiles by 1, and lowered cooldown by 0.5sec
Salamander Ring - Changed rings from all going to nearest enemies to the first ring targetting nearest enemy, and any following ring going to random enemies.
Thorns - lowered cooldown for early levels
Fire Zones - raised base damage by 3
Corrupting Wand - fixed corrupt enemy hits, added 2 damage to enemy hits, and added 5 damage to base Corrupting zone.
- Raised Exp value of ranged enemies
- Lowered prices of purchaseable weapons on the menu.
- Removed some unused code from items
- Redid buttons on the pause menu
0.81.70 2023/11/28
- Added Fire Zone Weapon.
- Added a screenshake setting.
- Added sound effect to Missile Pack weapon.
- Added sound to Salamander Ring weapon.
- Added sound to Cornflake weapon.
- Added a wobble to unanimated Enemies.
- Changed Exp blobs from the yellow bug goo color, to bright Green, Blue, and Pink.
- Increased size of Exp blobs by 25%
- Changed Ron's passive visual, removed the first part which darkened the screen for a second or so.
- Doubled Salamander Ring Weapon Damage.
- Redid achievement menu visuals.
- Redid setting menu visuals.
- Redid the background of the main menu.
- Buffed Missile Pack Weapon
- Reduced the speed of Debra to 4.3 from 4.7.
- Made ranged enemies not have their projectile cooldown count down while the game is paused.
- Updated Bullet Upgrade Card sprite
- Updated Axe Upgrade Card sprites
- Made 4 weapons get affected by added projectile cards
- Changed bullet sprites of the Uzi
0.80.66 2023/11/15
- Added Salamander Ring Weapon.
- Added a Sniper & Crossbow controllable weapons.
- Added a scrollbar to the Gun Selection Area
- Visualized damage and reload time of Guns.
- Fixed GunUI again.
- Fixed Gun menu loading being weird.
- Mini-Bosses no longer get feared.
- Mini-Bosses no longer get corrupted.
- Changed the Menu: placed the gun selection into a more visible location.
- Increased size of bullet sprites and colliders.
- Redid character tiles.
0.78.59 2023/11/07
- Added Ground Nana Weapon.
- Added Three Characters.
- Added unlock achievements, for any character that is not the first 4.
- Added a hit pause to Enemies.
- Added a level-up SFX
- Added in checks to avoid achievements save file being overwritten.
- Fixed Invincible Wasps.
- Fixed Effects on Bugs staying visible while dead.
- Fixed a heavy performance problem at the end of a Run.
- Fixed GunUI being incorrect.
- Achievement Popup animations will now play when the game is paused.
- Removed constant saving and its performance impact.
- Removed Error causing code in Turret Weapon.
- Removed some performance impacts from Uzi and Ak-47
- Lowered speed gain of Ron's Passive by half.
- Updated visuals of the Axe Weapon.
- Changed Bullet velocity.
- Stopped gun from rotating while the game is paused.
- Scrolled camera out by 15%
- Shortened Scrollbar in Map Select
- Upgraded Menu Visuals.
- Sped up Level-up Card Movement.
- Optimized Axe Weapon.
- Optimised some other code.
0.76.49 2023/10/29
- Added two new Weapons.
1. Corrupting Wand: places zones that corrupt some enemies, which causes them to attack other bugs.
2. Missile Pack: shoots out missiles that home towards enemies.
- Fixed Music & SFX sliders starting at 0 volume.
- Hitcheck performance increased by 50%
- Increased Upgrade Performance by 88%
- Increased performance of bug movement.
- Increased Status Effect performance by 29%
- Increased Enemy update performance by 48%
- Removed a performance-heavy calculation.
0.74.35 2023/10/18
- Added two new Weapons.
1. Corrupting Wand: places zones that corrupt some enemies, which causes them to attack other bugs.
2. Missile Pack: shoots out missiles that home towards enemies.
- Fixed Music & SFX sliders starting at 0 volume.
- Hitcheck performance increased by 50%
- Increased Upgrade Performance by 88%
- Increased performance of bug movement.
- Increased Status Effect performance by 29%
- Increased Enemy update performance by 48%
- Removed a performance-heavy calculation.
0.74.34 2023/10/17
- Added in-game achievements, to match achievements gainable through Steam.
- Added changing colors to the buy buttons of characters.
- Made the Mighty Beetle drop get sucked in like exp objects do.
- Added ranged enemies
- Added a use for the danger color overlay setting, which is now overlayed above ranged enemy projectiles.
- Fixed some end-game errors.
- Changed the speed and damage of butterflies
- Changed the base stats of characters
- Changed the grenade weapons visuals.
0.72 2023/10/10
- Added 9 new Cards:
Engorge - affects max hp
Blood Flow - affects hp regen
Resistance - affects damage taken
Haste - affects move speed
Power - affects damage dealt
Cooldown - affects how often weapons fire
Enlarge - affects weapon size
Plentiful- affects weapon projectile amount
Vacuum - affects pick-up range
- Gun ammo ui on the right side of the screen has been overhauled.
- Added reload animations to each gun
- Bullet count visual now matches the max ammo in the code.
- Completely removed a thing that would cause significant lag around the mid-late game.
- Fixed spawner Script breaking when the timer is at 20 minutes.
- Fixed axe weapon firing towards the same spot.
- Fixed turrets one-shotting bosses.
- Turret weapon no longer one-shots enemies.
- Raised some enemy healths.
- Removed two really old cards that were replaced by the new buffs.
0.66 2023/08/15
- Added a script that fades out large objects blocking the character's sprite.
- Added the ability to use the scroll wheel on the map select.
- Added slow to the thorns weapon.
- Added a 0.5sec 1 damage tick to the thorns weapon.
- Expanded shells text box, to avoid it popping in and out of existence.
- Fixed time not stopping on survival of a round.
- Fixed enemies still being able to hit the play while dying.
- Zoomed out the camera.
- Lowered early enemy amount.
- Changed the way damage is applied from weapons to enemies.
- Upped Turret weapon damage.
- Changed the noise bugs make on death to shift it into more of a background sound.
- Lowered drop rate of the scarab beetles to shift towards the originally intended drop rate.
0.63 2023/07/23
- Added a new map: The River.
- Added 2 new weapons: Thorns and Turrets.
- Added a scrollbar to the Map Select.
- Added visual footstep particles.
- Stopped gun from firing when clicking on menus and UI elements.
- Lowered the amount of enemies that spawn, by 10.
- Raised time between spawning enemies by 30%.
- Lowered Bloom effect in the game.
- Nerf Glue Launcher ---> lowered damage by 2-3
- Buff Timbs ---> Lowered Cooldown by 0.25s & Increased size by 13.5%
- Nerf Grenades ---> Lowered explosion damage by 1 & Lowered shrapnel damage by 75%
- Nerf Salt Shotgun ---> Lowered damage by 85%
0.60 2023/07/17
- A very nice addition of polish to the level-up upgrade cards
- A significant increase in visualizing when the player gets hit. (both visual and audio feedback).
- A few animations for some of the bugs that were missing them.
- and about 2 months of little changes to the game.
0.55 2023/03/23
- Fixed visual issue with bullet trails.
- Did a few optimizations.
さらに見る バージョン1.09.137 2025/10/13
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