I played the hell out of the previous game. The gameplay inherits the systems from the last title and is really enjoyable. However, I often feel stressed by the controls, so I’m waiting for fixes.① During battle, I turn on attack mode (sword icon) and then tap an enemy icon to attack. But the game automatically turns off attack mode when it’s the enemy’s turn. If I tap an enemy icon in that state, it opens the enemy’s detailed information instead. So when I’m trying to attack quickly and keep tapping enemy icons rapidly, it ends up opening the enemy details. To prevent this, I have to deliberately stop tapping for a moment during the enemy’s turn and wait a bit before tapping again. This significantly ruins the battle tempo. For random encounters and such, I just want to breeze through without thinking, so please either implement auto-battle or make it so that continuously tapping one spot keeps attacking. In the previous games, pressing the battle button advanced one full turn for both enemies and your characters, and you could spam the button, which gave it a very smooth and fast tempo. Why was this changed for the worse?② In shops, I can open a character’s inventory, but from that screen I can’t equip items — it only allows selling. So if I don’t equip something immediately after buying it, I have to exit the shop, open the inventory again, and then equip it. It’s annoying, so please allow equipment changes directly from the shop screen as well.③ While exploring dungeons, I can change the map zoom level, but after battles or events, it always resets to maximum zoom. At max zoom, I can only see the adjacent squares, so I have to zoom out every single time. There’s a setting to prevent the character from being centered on the screen, but then my character ends up off-screen, which is equally annoying. Please make the zoom level persist.Looking forward to the improvements