Nomad Sculpt
3D에서 조각, 그리기 및 창조하기
₩29,000 · 앱 내 구입
• 조각 도구들
클레이, 평평하게 하기, 부드럽게 하기, 마스크하기와 다른 많은 브러쉬들이 당신의 창작물을 형성하는데 도움을 줄 것입니다.
라쏘, 직사각형 및 다른 형태들로 트림 부울리언 커팅 도구를 사용하여 하드서페이스 목적으로도 사용할 수 있습니다.
• 스트로크 커스터마이제이션
Falloff, 알파, 타일링, 펜슬 압력 및 기타 스트로크 매개변수를 사용자 지정할 수 있습니다.
도구 프리셋을 저장하고 불러올 수도 있습니다.
• 페인팅 도구들
색깔, 거칠기 및 금속성과 함께하는 버텍스 페인팅.
모든 소재 프리셋을 쉽게 관리할 수도 있습니다.
• 레이어
조각 및 페인팅 작업을 별도의 레이어에 기록하여 창작 과정 동안 쉽게 반복할 수 있습니다.
조각 및 페인팅 변경 사항 모두가 기록됩니다.
• 멀티레졸루션 조각
유연한 작업 흐름을 위해 메쉬의 여러 해상도 사이를 왕복하세요.
• 복셀 리메싱
메시를 빠르게 리메시하여 균일한 세부 사항 수준을 얻습니다.
창작 과정의 시작 부분에 거친 형태를 빠르게 스케치하는 데 사용할 수 있습니다.
• 다이내믹 토폴로지
브러시 아래에서 메시를 지역적으로 세밀하게 하여 자동 수준의 디테일을 가져옵니다.
레이어를 유지할 수도 있으며, 자동으로 업데이트됩니다!
• 디시메이트
가능한 많은 세부 사항을 유지하면서 다각형 수를 줄입니다.
• 페이스 그룹
페이스 그룹 도구로 메시를 하위 그룹으로 분할합니다.
• 자동 UV 언랩
자동 UV 언랩퍼는 페이스 그룹을 사용하여 언랩 프로세스를 제어할 수 있습니다.
• 베이킹
색상, 거칠기, 금속성 및 작은 규모의 디테일과 같은 정점 데이터를 텍스처로 전송할 수 있습니다.
반대의 경우도 마찬가지로, 텍스처 데이터를 정점 데이터나 레이어로 전송할 수 있습니다.
• 기본 형태
실린더, 도넛, 튜브, 선반 등의 기본 형태는 처음부터 새로운 형태를 빠르게 시작하는 데 사용될 수 있습니다.
• PBR 렌더링
기본적으로 아름다운 PBR 렌더링이 제공되며, 조명과 그림자가 포함됩니다.
조각 목적으로 더 표준적인 셰이딩을 위해 MatCap으로 전환할 수 있습니다.
• 포스트 프로세싱
스크린 스페이스 리플렉션, 깊이 필드, 앰비언트 오클루전, 톤 매핑 등
• 내보내기 및 가져오기
지원되는 형식에는 glTF, OBJ, STL 또는 PLY 파일이 포함됩니다.
• 인터페이스
모바일 경험을 위해 설계된 사용하기 쉬운 인터페이스.
커스터마이제이션도 가능합니다!
• 쿼드 리메셔 (별도 앱 내 구매만)
메쉬 곡률을 따르는 쿼드 지배 메쉬로 객체를 자동으로 리메시합니다.
가이드, 페이스 그룹 및 밀도 페인트를 지원합니다.
더 보기 빠른 구동에 놀라고 생각보다 섬세하게 다듬을 수 있어서 더욱 놀랍니다. 정말 만져볼수록 돈이 안 아깝네요. 멋진 프로그램이에요. 리뷰 귀찮아서 매번 별만 누르는데 이건 정말 너무 마음에 들어서 글을 안 남길수가 없어서 앱스토어를 켰습니다. 어디서든 가볍게 스컬핑 할 수 있어서 너무나 좋습니다. 강추에요!
빠른 구동에 놀라고 생각보다 섬세하게 다듬을 수 있어서 더욱 놀랍니다. 정말 만져볼수록 돈이 안 아깝네요. 멋진 프로그램이에요. 리뷰 귀찮아서 매번 별만 누르는데 이건 정말 너무 마음에 들어서 글을 안 남길수가 없어서 앱스토어를 켰습니다. 어디서든 가볍게 스컬핑 할 수 있어서 너무나 좋습니다. 강추에요!
작업도중 앱 튕김 현상이 요즘 너무 심해졌습니다. 해결 방안 좀!!!!!!!!좋다고 비싼돈 주고 샀는데 후회 된다 정말!!!!!!!
작업도중 앱 튕김 현상이 요즘 너무 심해졌습니다. 해결 방안 좀!!!!!!!!좋다고 비싼돈 주고 샀는데 후회 된다 정말!!!!!!!
다른건 진짜 너무 좋아요 근데 딱 두개만,,,, 1. 요즘들어서 진짜 밥먹듯이 튕겨요….그래서 하나 고치고 저장 하나 고치고 저장하는데 어떨때는 걍 고쳐지지도 않고 튕기기만하네요,,,, 2. 이건 그냥 바램인데 동영상이나 gif 로 추출하는 방식을 발전시키면 진짜 너무 좋을것같아요 진짜 짱일듯 이상 끝입니다. 쨌든 진짜 잘쓰고있어요 짱이라는거 취소할게요 너무 튕겨서 사람 또라이될것같아요 빨리 어떻게좀해주세요
다른건 진짜 너무 좋아요 근데 딱 두개만,,,, 1. 요즘들어서 진짜 밥먹듯이 튕겨요….그래서 하나 고치고 저장 하나 고치고 저장하는데 어떨때는 걍 고쳐지지도 않고 튕기기만하네요,,,, 2. 이건 그냥 바램인데 동영상이나 gif 로 추출하는 방식을 발전시키면 진짜 너무 좋을것같아요 진짜 짱일듯 이상 끝입니다. 쨌든 진짜 잘쓰고있어요 짱이라는거 취소할게요 너무 튕겨서 사람 또라이될것같아요 빨리 어떻게좀해주세요
암데서나 스컬핑되는게 진짜 천국같다기능도 아이패드앱이라고 생각되지 않을정도로 좋음
암데서나 스컬핑되는게 진짜 천국같다기능도 아이패드앱이라고 생각되지 않을정도로 좋음
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
2.8 2025. 12. 23.
scene: fix random crashes and freezes
reference: keep roll when unlocking
voxel: add 100% relax pass
grid: fix snapping with large scene
move: fix normal deformation with object with non uniform scale or skew
interface: fix crash when using binding search bar
interface: fix gamepad button bindings
interface: add collapse all button in scene menu
interface: multi material editing was sometimes broken when selecting instances
interface: fix slider issue with tooltip
tube: add normal snap option
ply: fix faces being sometimes flipped on export
stl: fix faces being sometimes flipped on export
fbx: improve export with non uniform scale, skew and layers
gltf: improve loading speed for files with many facegroups
usd: improve support
2.7 2025. 12. 16.
ios: add back language selector in Settings app
ios: fix nomad file thumbnail on iOS File app
ios: pencil double tap hotkey now forces toggle
ios: reuse previous render preview
crash: fix crash when decompressing legacy data
interface: fix fonts and text not appearing correctly
interface: fix warning icon positioning at the bottom
interface: floating window keeps their position more consistently
pencil: increase interaction threshold for tap
reference: fix jittery translation syncing
gesture: added transform tool to interaction filters
export: make sure that export count is the same as actual export
tube: fix point not being able to be dragged with very small radius
layer: join as layer now only pushes one undo instead of two
2.5 2025. 12. 05.
ios: fix crash on older ipad
layer: fix crash on clone
2.4 2025. 12. 01.
locale: add czech, dutch, hebrew, swedish
locale: fix arabic ligature
ply: fix ascii import
usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix
usd: fix crash when exporting an usd with hidden group nodes with children
usd: fix zbrush usd color space
voxel: fix crash for high resolution (~1200)
voxel: improve performance for high value
brush: tweak brush behavior, add more normal filtering option
brush: improve performance a bit
brush: fix falloff editing in symmetry mode
brush: layer tool improvement for lock radius mode
postprocess: add stupid color tint to ssao and bloom
postprocess: add options and improve curvature effect
postprocess: fix pixel art render export keeping correct pixel size
postprocess: remove full resolution option (always on)
postprocess: denoiser is not saved anymore in project or general settings
shading: improve screenspace soft shadow, especially for point light
scene: add separate layers option in scene menu to split layers into multiple objects
scene: add join layer option to joint multiple objects into different layers
pressure: change default pressure curve for brushes to take into account light pressure
pressure: support pressure greater than 100 percent, can be turned off
camera: add alternative trackball option
camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera.
curve: add an option to not merge automatic points
project: make sure to keep the current active project when deleting another project
facegroup: add option to generate face group from uv islands
gizmo: fix pivot wrongly being reseted on multiselection
mirror: add more mirroring options
2.3 2025. 11. 30.
postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
light: improve angle and size parameter support
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux
2.2 2025. 04. 25.
pivot: fix pivot editing on multiple mesh
pivot: repeat randomness now uses mesh pivots
pivot: add option to mesh vertices from pivot
paint: fix texture popup
tube: fix preset popup
binding: fix hide clear all
repeater: fix repeater not working directly when adding it to the scene
shortcut: fix some bottom shortcuts not being saved
2.1 2025. 03. 13.
mask: fix mask not working correctly with connected topology (for example move tool)
operation: improve blurring on mask area
hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
connected: fix connected topology not respecting disabled mask, face group and hidden faces options
repeat: add random option in repeaters
show: allow contact shadows even if screenspace shadows are used
material: add copy and paste button
toolbox: add resize handler
interface: add most bindings as customisation for the bottom bar
facegroup: fix render artefact on grazing angle normals
2.0 2025. 03. 11.
hide: fix facegroup view ignoring hidden faces
background: improve a bit background and layer base dropper preview
interface: small improvements for small screen and fixes glitches in the scene menu
layer: fix bleeding issue on layer when using screen smooth or blur operation
operation: fix color operation on layer mode
1.99 2025. 02. 26.
render: fix normal map rendering where there is skew and non uniform scale
render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
bake: normal baking improved when skew and non uniform scale is present
subsurface: fix scattering effect
obj: fix normal map import and export
operation: add global mesh operation menu
curve: add spiral option to curve repeater
material: toggling embed texture doesn’t force or delete alpha on existing materials
profile: fix preset selection sometimes not working
profile: fix bugs when using mirroring
1.98 2025. 02. 25.
paint: stop painting everything in yellow
subsurface: fix effect when multiple object have different scattering in the scene
primitive: expose division control in the contextual menu
voxel: hole filling will reuse voxel edge length
lathe: improve axis editing
1.97 2025. 02. 02.
tube: tube profile xy mirroring
tube: tube profile transform
falloff: fix jitter scale
stroke: fix roll mode
layer: add channel blend settings
render: reduce banding caused by low depth precision
binding: fix custom tool bindings
pencil: fix small interaction threshold issue with Drag and Move tools
shading: fix crash on uv unwrap or inspector when shading texture is disabled
facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off
extract: fix crash when extracting the mask and opening the post process settings
icon: fix custom icon on some tools when the ui is on light mode
1.96 2025. 01. 30.
outline: fix issue with facegroup and inspect mode
tool: fix tools folder being deleted if only subfolders were present
measure: improve line thickness consistency
bake: support triplanar normal baking
bake: support flip y option
uv: improve degenerate face when merging duplicate UVs coordinates
snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
1.95 2025. 01. 07.
boolean: fix edge issue
split: fix line bug
tube: fix twist control speed
tools: remove empty folder to not clutter the filesystem
background: fix overlay not working with inspect or face group view
1.93 2024. 12. 21.
ios: fix crash on iOS 15.0, 15.1 and 15.2
toolbox: dot not display tools in subfolders
toolbox: add an option to rename folder
tool: fix stroke painting checkbox not being read correctly at loading
tool: fix layer tool
dyntopo: fix issue for some tools
boolean: remove unwated plane simplification cleanup
voxel: bake texture to vertex from multiple inputs
inspector: fix crash in some case
image: add support for webp format
delLayer: fix crash when painting is off
gizmo: adding a pin option so that releasing it will copy the pivot
tube: fix rotate handler being too fast when radius is very small
interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
1.92 2024. 12. 18.
ios: improve quad remesher guide handling when symmetry is enabled
gizmo: add new target mode with sync instance
insert: fix previewed insertion when inserting on a repeated instance
insert: fix crash when inserting a node while instance option is on
insert: insert the nodes as a child instead of next to the picked object
insert: tries to keep hierarchy when inserting subpart of a tree selection
silhouette: fix option when mesh isn’t aligned (transform not reset)
silhouette: fix option when mesh has a non identity transform
ply: fix export when objects have transform
ply: fix export when exporting multiple objects
fbx: improve import
fbx: add basic export support (no textures, no materials)
tube: prevent profile editing if the profile is aligned with the camera view
tube: only snaps the first point of the tube when creating a tube and if the snap option is off
tube: fix cap triangulation sometimes failing in some cases
tube: snap can snaps on other object vertex
bake: fix self vertex baking in some case
bake: fix crash when a mesh has a normal map but without UV
bake: show offset preview
interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
interface: add checkbox to disable long press undo/redo
interface: add alternative color wheel picker
interface: improve material and tool alpha preview
wireframe: only show wireframe on visible faces (can be changed in wireframe option)
wireframe: add an option to only show wireframe for the current selection
symmetry: fix flip option
symmetry: more robust handling by sculpting brushes
mask: mask shape selector can now clear and mask multiple objects at the same time
mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)
move: fix background radius when mesh has non uniform or skew matrix
move: add swirl effect when using a secondary finger or input
facegroup: add auto group from normal option
facegroup: add auto group from separate parts option
multires: add a wireframe option to only show the first level wireframe
multires: add an option to lock the vertices of the first level
triplanar: add brush material triplanar mode
triplanar: add mesh material triplanar mode
tool: add extra contextual options to facegroup, mask and hide
tool: preset can be moved in subfolder
layers: add an option to extract a layer from the base painting, by comparing with a default material
dyntopo: fix bug that could make sculpting fails the surface picking
curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
xray: add target option to choose whether the selected or non selected objects are ghosted
file: update obj vertex color import if the file is coming from blender
tool: presets can be loaded through drag n dropping or import button (Project menu)
alpha: add screen projection option, instead of surface
repeater: tweak default mirror and radial initial world position
texture: matcap supports color texture
image: improve EXR support
1.91 2024. 12. 05.
ios: quad remesher alt shortcut resets the density painting
ios: quad remesher allow smooth density intensity greater than 100 percent
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.90 2024. 04. 18.
triplanar: two sided bug
triplanar: fix crash when tapping the generated mesh
bake: bake vertex doesn’t delete texture if the channel isn’t checked
bake: add an option “opacity to mask” option
bake: normal map texture baking improved
tools: fix preset crashing on clone
binding: fix search helper
1.89 2024. 04. 16.
tool: fix front facing bug impacting most brushes when two sided was off
light: fix type radio button single click not working
bake: fix texture opacity to layer opacity alpha
file: fix nom loading sometimes failing when an infinite value was present
mask: fix crash when clearing when multiple objects are selected
bake: improve opacity baking
gltf: fix color export
stroke: fix incorrect alpha handling with mirroring
binding: tool preset added
1.88 2024. 04. 14.
tool: front vertex bug
facegroup: ignore mask if mask is hidden
facegroup: fix group recoloring wrongly creating new unnecessary group
1.87 2024. 04. 09.
ios: fix shortcut preview display
gesture: fix one-tap gesture when toolbox is not hidden
gizmo: fix crash when vertex transforming a mesh alongside a primitive
gif: fix opaque gif generation
1.86 2024. 04. 08.
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
ios: quad remesher supports face group, guides and density painting
dyntopo: add an option to take the brush falloff and alpha into account
facegroup: add facegroup tool
hide: add hide tool
paint: add vertex transparency support
light: replace shadow softness option with size (point, spot) and angle (directional) option
light: point lights will automatically cast screenspace shadow even if shadowmap option is on
light: add environment light (directional with automatic color, intensity and orientation)
light: fix crash when deleting a light
primitive: all primitives now have UVs
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
misc: add sonar pen support
obj: export folder only if textures are present
ply: add ply import and export
lathe: display orange vertical line when curve is selected
tube: profile viewport UX improved
file: improve tiff support
ios: import button now supports folder selection
smudge: improve tool quality
render: fix fov and camera position being tweaked during render export
interface: reset tool orders will reset custom tools according to their name
mask: interacting with extraction slider will show a preview of the output
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
move: add background radius option
layer: fix longstanding bug where layers could be corrupted when using the keep top details option
split: fix line shape
gizmo: fix reset pivot mask button being always disabled
heightmap: fix black screen when tone mapping is disabled
background: gradient option
stroke: fix snap radius option
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
bake: improvements for both vertex and texture reprojection
gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
So by default:
Matcap+lock on mode, radius/intensity gestures active
PBR mode, radius/light gestures active
1.85 2024. 04. 05.
render: fix DOF focus update on tap
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working
1.84 2023. 10. 27.
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
file: detect obj and stl even if the file extension is missing
tube: add per point profile
tube: fix snapping option when creating a new tube
tube: improve snap alignment (profile view aligned with gizmo)
tube: add profile presets
curve: fix bspline broken sampling around the end points
repeat: prevent negative radius (negative scale)
gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
hole: edit world space value instead of radius ratio
mask: world space thickness slider
1.83 2023. 10. 24.
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.82 2023. 08. 13.
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
더 보기 버전 2.8 2025. 12. 23.
데이터가 수집되지 않음 개발자가 이 앱에서 데이터를 수집하지 않습니다.