At first, I really enjoyed this game. The graphics are beautiful, the merge mechanics are fun, and it’s easy to lose track of time while playing. But after spending more time with it, I realized the game’s main goal isn’t to entertain players—it’s to make them spend money.The algorithm never seems to let you use your energy efficiently. Even the so-called rewards and bonus boxes feel like they’re designed to push you toward making purchases.The most frustrating part is the time-limited events. You’re given very little time to complete large numbers of orders, and whenever you’re close to finishing, progress suddenly slows down. The items you need become harder to get, or you simply run out of energy. It creates constant pressure to buy more energy or diamonds.On top of that, the game repeatedly throws limited-time offers and special deals at you, encouraging you to spend again and again. Instead of being relaxing and enjoyable, it gradually becomes stressful and manipulative.I don’t mind developers making money. But in this game, monetization feels far more important than player enjoyment.I’d describe it as a “dopamine trap.” It’s a great game with a great concept, but its aggressive monetization takes away the fun.
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