AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces.
Although your general goal is reaching the surprising end of the game, you are encouraged to set your own goals while playing. Exploration will be rewarded, and secrets await you!
So jump and run around, and enjoy losing your sense of orientation in this World of Wicked Weirdness. Find out what Van Vlijmen will make you do. Pick a path, get inside a Klein Bottle, recognize some memes, and by all means: don't look up.
And beware of a minor amount of trolling.
To reach the end, a new player will take about 4 to 6 hours, a full playthrough can be finished in about 1 hour and the end can be reached in about 15 minutes.
更多 Changes since v1.7.239:
- Engine: Add an option for the PICO-8 palette.
- Engine: Add the SWEETIE-16 palette by GrafxKid, used in TIC-80
- Engine: Update Go version and modules.
- Map: Ending is now slightly more trolly ;)
- Map: If the game has already been won, skip It Only Takes One.
- Map: Minor adjustments to Multi Party Authorization
- Map: Replay ticking_clock.ogg when backtracking (#735)
1.8.34 10月17日
Changes since v1.7.218:
- Engine: phtsics fixes for initial player height.
- Engine: physics fixes for falling through freshly spawned objects.
- Mobile: bump Android SDK to 36.
- Snap: update to core26.
- Translations: include decimal point of `show_pos`.
1.7.239 8月5日
Changes since v1.7.119:
- Engine: new palette: cga_mono.
- Engine: save the game a bit earlier when winning.
- Level: fix two places in Vuvuzela Virtuoso where one can stand but shouldn't.
- Level: more music jokes.
- Menu: allow scrolling credits up farther.
- Translations: now with Finnish!
1.7.218 7月26日
Changes since v1.7.89:
- Level: In "Shepard Tone", more melodies are recognized.
- Level: Slightly adjust "Veni Vidi Vici".
1.7.119 7月7日
Changes since v1.7.77:
- Engine: modules update.
- Level: SPIKE room.
1.7.89 6月22日
Changes since v1.7.61:
- Build: run strip-nondeterminism after advzip.
- Engine: modules update.
- Engine: bump the max size of RequireTiles objects. Fixes "Weird Space" crash.
- iOS: force the iOS 26 SDK.
- Level: allow the hidden Shepard sequences to be transposed freely.
- Translations: some updates to Arabic.
1.7.77 6月5日
Changes since v1.7.50:
- Engine: fix display of Arabic.
- Engine: modules update.
1.7.55 4月22日
Changes since v1.7.12:
- Menu: add a setting for the strength of screen flash effects. (#602)
1.7.50 4月9日
Changes since v1.6.338:
- Engine: module updates.
- Engine: fix occasional spike appearing inside a solid wall; also speedup despawning by one frame, yielding slightly faster possible speedruns. (Fixes #587)
1.7.12 2月11日
Changes since v1.6.332:
- Engine: fix "scratchy" sound when walking up slopes.
- Engine: minor module updates.
Also, the next release will be built using iOS SDK 26 - this release is a last release using the previous SDK.
1.6.338 2月3日
Changes since v1.6.321:
- Engine: various module updates to Ebitengine and others.
- Game: fix a bug where spikes sometimes weren't... spiky. (#583)
1.6.332 1月5日
Changes since v1.6.301:
- Engine: module updates.
- Languages: updated texts for Ukrainian.
1.6.314 12/11/2025
Changes since v1.6.288:
- Level: fix softlock in Moebius Tape found by SamiSchach.
- Engine: update modules.
1.6.301 20/10/2025
Changes since v1.6.283:
- Engine: bump version of Go compiler and runtime.
1.6.288 03/09/2025
Changes since v1.6.271:
- Engine: module updates.
- Map: update the collision code screenshot to match current code.
1.6.283 21/08/2025
Changes since v1.6.257:
- Engine: module updates.
1.6.271 30/07/2025
- Engine: minor module updates.
- Menu: when language switching, do not switch to game.
1.6.257 14/07/2025
Changes since v1.6.194:
- Engine: module updates.
1.6.241 06/06/2025
Changes since v1.6.176:
- Engine: fix a serious bug where hitting spikes near the end of the game makes you fall into the first room of the game.
- Engine: minor module updates.
- Engine: slightly revamp how platforms move faster when the player is above them. Reduces a "platform stalling" glitch.
- Translations: minor updates.
1.6.194 25/04/2025
Changes since v1.6.64:
- Engine: improvements for deterministic builds.
- Engine: compile using Go 1.24.4.
- Map: unflip some text elements.
- Translations: various updates.
1.6.176 08/04/2025
Changes since v1.6.0:
- Build: try to remove nondeterministic elements.
- Engine: new "pull" ability (to be used on future worlds).
- Engine: module updates.
- Map: add the direly missing sharp edges sign.
1.6.64 25/03/2025
Changes since v1.5.256:
- Assets: map and demo updates to use the new slopes feature.
- Engine: early preparations for having multiple level files.
- Engine: support slopes.
- Engine: update Go modules.
- Engine: update to Go 1.23. This ends support for Big Sur.
- Physics: allow stepping up when barely clipping a corner.
1.6.0 25/02/2025
Changes since v1.5.250:
- Level: add a wall picture in a hard to reach place.
1.5.256 14/01/2025
Changes since v1.5.220:
- Engine: minor module updates.
- Music: fix looping on "next to you" track.
1.5.250 07/01/2025
Changes since v1.5.214:
- Engine: move Ebitengine to v2.8.3
- Mobile: declare min iOS requirement to be 13.0.
If you are on iOS 12.x, please keep using 1.5.214.
1.5.220 05/11/2024
Changes since v1.7.239:
- Engine: Add an option for the PICO-8 palette.
- Engine: Add the SWEETIE-16 palette by GrafxKid, used in TIC-80
- Engine: Update Go version and modules.
- Map: Ending is now slightly more trolly ;)
- Map: If the game has already been won, skip It Only Takes One.
- Map: Minor adjustments to Multi Party Authorization
- Map: Replay ticking_clock.ogg when backtracking (#735)
更多 版本1.8.34 10月17日
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