Airline Executive

Airline tycoon: be the CEO!

Free · In-App Purchases · Designed for iPad. Not verified for macOS.

Build an airline from a single plane into a global empire, across seventy years of real aviation history. No ads. No premium currency. No pay-to-win. Just a genuinely deep airline sim, built to be fair. Start in any era from 1950 to 2020. Fly Constellations and DC-3s in the golden age, ride the first jets into the jet age, or command modern widebodies. Aircraft, engines, airports, and market demand are all true to the year you choose. Every era plays differently. COMPETE AGAINST REAL AIRLINES The part no other airline game does. Your rivals are real-world carriers flying their actual historical fleets and route networks, decade by decade. Take on the airlines that ruled each era, or switch competition off and build at your own pace. BUILD A GLOBAL NETWORK Choose a hub from over 2,000 real airports. Analyze demand, set frequencies, and time your banks so connecting passengers flow through your hub and multiply revenue on every route. Watch profit and loss draw itself across the world map. FLY 100+ AUTHENTIC AIRLINERS Every aircraft is modeled on the real thing: specs, engines, range, capacity, and running costs. Order new and wait for delivery, lease to grow fast, or hunt for deals on the second-hand market. Then design each cabin seat by seat, from first class and lounges to high-density economy. RUN THE WHOLE OPERATION Set fares, manage cash and loans, and track revenue and cost down to a single route. Keep the fleet airworthy through MRO providers and in-house hangars. Earn from belly cargo, or run dedicated freighters on the busiest lanes. Advance a week or a whole month at a time and watch a regional carrier become a global airline. FAIR BY DESIGN Free for your first 5 in-game years or 25 aircraft. One simple purchase unlocks unlimited play, forever. No ads, no timers, no energy, no premium currency. Your airline. Your era. Your empire. Ready for takeoff?

  • This app has not received enough ratings or reviews to display an overview.

This update is built almost entirely from your reports and reviews. Thank you to everyone who took the time to write in. Found a bug or have an idea? Send it any time from the Game Menu using Share Feedback. Cargo and freighters • Passenger to freighter conversions now work from start to finish. A converted aircraft becomes a real freighter and is ready to assign to a cargo fleet group. • Added missing freighter conversions across the MD-11, A310, A320, and ATR families. Scheduling and fleet • Fuel stop routes now offer any aircraft that can fly the longest leg, instead of hiding them. • A route you can schedule can always be reassigned to an equally capable fleet group. • The scheduler now hides fleet groups that cannot use an airport’s runway. • No more false “aircraft busy” or fleet shortage warnings when spare aircraft are actually free. • Suspending a flight now suspends its return leg too. • Parked aircraft now show as parked, and moving an aircraft with a different cabin into a group offers to refit it. • Maintenance now routes checks to a hangar with space instead of piling onto one facility. Map and routes • Fuel stop routes now show their intermediate stop on the world map and the flight card. • On iPhone, the Booked Passengers panel stacks the map and route list so nothing is cut off. Finances and pricing • Pay off a loan early from the Finances screen when you have the cash. • Max Revenue pricing is never lower than Fill Seats. • Ticket pricing is now at the top of each route’s settings. Tutorial • New players no longer run out of money or get stuck waiting on a delivery. • The tutorial explains that a second route can reuse your existing aircraft, and Skip is easier to find. More fixes and polish • The staffing page now scrolls so every crew row is tappable. • Cargo only airlines now show their flight crew. • Turnaround times keep the value you set and adjust in simpler steps. • Fixed duplicate manufacturers on the buy screen and an aircraft timeline that could show a plane busy all day.

The developer, Kjell Verschuren, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary based, for example, on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Size
    • 123.4 MB
    Category
    • Simulation
    Compatibility
    Requires iOS 17.0 or later.
    • iPhone
      Requires iOS 17.0 or later.
    • iPad
      Requires iPadOS 17.0 or later.
    • Mac
      Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    • English
    Age Rating
    4+
    In-App Purchases
    Yes
    Provider
    Kjell Verschuren
    • Kjell Verschuren has identified itself as a trader for this app and confirmed that this product or service complies with European Union law.
    • Address
      20B Golders Way
      London
      NW11 8JY
      United Kingdom
    • Phone Number
      +44 7706740996
    • Email
      kjellverschuren@icloud.com
    Copyright
    • © 2026, KLL Development