Card Crawl 2 is a solitaire dungeon crawler card game. Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers.
Defeat tricky monsters, collect gold, and unlock powerful spell cards, new equipment, and a cast of new and familiar hero cards.
About the Game
Card Crawl 2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
This time, a brand-new core mechanic is introduced. Instead of just 4 dungeon cards, you now play with up to 16 cards stacked across 4 columns.
Sort, equip, and sell cards to outwit every monster in the deck. Harness plenty of new spell cards and, for the first time, add equipment items to your runs, which add a whole new layer of strategy.
Grow your collection and take on a variety of offline and online game modes that will test your skills with each of the newly added hero types.
Features
-> Fresh twist on Card Crawl’s core gameplay
-> Strategic solitaire-style card battles
-> Collect and master new spell cards and equipment
-> Unlock hero cards with unique abilities
-> Play across new and familiar game modes
-> Compete with others in the Weekly Tavern Crawl
-> Unlock achievements, new cards, and tavern art
-> Cloud saves and Game Center support
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
All games by this developer are top tier, but this might be my fav
Card Crawl’s apex
Kharusbremgbus
Out of all of this developer’s titles, this one has the most content and the most replayability. Outcomes feel much less luck-based than the previous two Card Crawl games. The art, sounds, and animations make it satisfying and addicting.The monetisation is less straightforward than TTT’s other games, but still super cheap compared to most mobile games. With 7€ you fully upgrade the progress cap and remove forced ads. With 1€ p/m you get rid of optional ads. With a bit more tipping you can easily unlock all content immediately. The only ick for me is the 24h timer and online requirement for “challenges”, which adds unnecessary urgency and inconvenience to players who already spent money on the game. The UI still feels a bit repetitive and unpolished, and the main menu lacks the charming skeuomorphism of CC1. It’s a shame hero portraits don’t change based on HP either. But I’ll be patient, as the game has just come out.This said, this is an amazing game I’ll keep in my library for a long time.
Hello,
this is our next big content update called "Journey".
Journey includes a new endless mode that pits all players against a level based progression with increasing difficulty.
Each Journey level also features a new mechanic Tavern Blessings and Curses, which add 50 new gameplay modifications.
We also expanded the card variant mechanic to be applied on regular item cards, adding another layer of interaction between good and bad cards.
In Journey you can compete on journey days completed or a streak score that measures your ability to complete levels without losing.
This update also includes several bug fixes and gameplay improvements.
What's new?
Added: Journey mode.
Added: Tavern blessing / curses to library.
Added: Journey day and steak highscores.
Changed: Shop now refreshes 6:00 and 18:00 consistently.
Changed: Drift curse to "Monster cards moved to the column opposite to the hero deal 2 damage to the hero."
Changed: Sticker amount on expert 9 & 10 slightly reduced.
Fixed: Beta modes visible in dailies after re-roll.
Fixed: Beta stickers visible in library.
Fixed: Momentum bugged.
Fixed: Gold required text off screen.
Versie 1.0.28
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