The office game is great, and it has a lot of nods to original series. Game is even based on episode from the real series. The dialogs is in text bobbles and animated pictures which is understandable and works for a mobile game. - Mechanics and ads too difficult and time consuming The mechanics in the game uses your idle skills and planing to upgrade leads, which is the source for mainly increasing the money multiplier for a desk worker. You earn coffe and Scott coins by progressing a how much amount of leads (upgrade) you have have bought or by completing challenges you are given to complete so you can advance trough the story in the episode. Scott coins works like the currency you can by with real money and coffe is some to collect which you use on cards with is the bigger multiplier for upgrading desk and cards for the character. The mechanics has one problem and that is it’s driven by almost forcing you to buy Scott coins to progress, I’m at episode 11 and I have used days using my priorities and real life time to grind. Too speed up progress you have to watch countless ad videos that you don’t mind doing 2 or 3 times the first episode. But after a while you will have to watch a extreme amount to progress a single episode.Main problem of the game ( conclusion )A game can be difficult and that is fine, main problem of this game is that you can’t grind the game. If you don’t watch millions of ads and choose do idle for a day, you will find yourself doomed because you wouldn’t progress even a bit further. You have to continually watch ads and check in to do decent progress. The game isn’t grinding but just painful. It’s not fun at all, it’s just abusing you to think that you should maybe spend 10$, but those 10% would only make you progress for 5 min before you hit a brick wall again. The game is basically ad watching with intervals of clicking a few sec and waiting for a new ad video.
Hey There, thanks for your extended feedback. Our game is an idle game, so inherently, a lot of your time is spent idling waiting for cash to accrue from upgrades in your previous session. Events are a great way to supplement the main game and progress faster. Episodes aren't meant to be beaten quickly, as they take quite some time to create them and release them. We typically balance around the time it takes us to make and release new episodes, that way people don't complete everything in two days and have nothing to do. We know Idle Games aren't for everyone, and that there's a variety of different types of idle games, but we appreciate you giving ours a whirl. That being said, our design team is always taking feedback, analyzing data, and taking all that into consideration for adjustments in events and wherever else. If you have any other suggestions, please don't hesitate to send them our way so we can pass it along as well to the team for consideration to improve the game where we can :)