StudyQuest - Study RPG
Focus Timer & Habit Tracker
Only for iPhone
Free · In-App Purchases · Designed for iPhone. Not verified for macOS.
Every minute you study makes your hero stronger. StudyQuest turns your daily learning into an RPG adventure — track your progress, look back on your notes, and build study habits that last.
■ Grow stronger through studying
• Run the study timer and your hero sets out on a dungeon adventure
• Simple Mode: just log the study you've finished
• The more you build up, the tougher the bosses you can beat
■ Track, record, and reflect
• Log subjects, topics, and notes
• See your study time by day with graphs and a calendar
• Total hours and goals for each subject
• Watch your streak of consecutive days grow
■ A full RPG
• 14 areas and 13 bosses (with rematches and second forms)
• 194 pieces of equipment to collect, enhance, evolve, and craft
• 18 companions, 8 heroes, and 9 jobs to advance into
• 10 town facilities, including the Blacksmith, Tavern, Dojo, Arena, and Adventurer's Guild
• Guild quests and raids, plus win-streak challenges in the Arena
■ Stay motivated every day
• Daily quests
• Streak bonuses
• 87 achievements and titles
■ More
• Play without an internet connection
• Save data stays on your device
• Available in Japanese, English, Chinese, and Korean
• Light & Dark themes
Perfect for students, exam preppers, language learners, and anyone who wants to build better study habits.
Turn today's study session into tomorrow's strength.
■ Terms of Use / Auto-Renewing Subscriptions
This app offers an auto-renewing subscription (Premium Monthly).
Subscriptions automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period.
You can manage or cancel your subscriptions in your iPhone's "Settings > Apple ID > Subscriptions" at any time.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://hy218355-bit.github.io/studyquest-legal/privacy-policy.html
more The adventure just got easier to keep going!
- The Record tab has been rebuilt: see today, this week and this month at a glance, compared with the previous period, in a chart colored by subject
- Add exam or target dates to see "X days left" (add as many as you like)
- Home now shows last week in review, and how many minutes a day you need to reach your weekly goals
- In Goal Settings you can change each subject's color, name and order, or hide subjects you no longer use. Weekly goals are now set in hours
- Tap a material to see where to get it (which enemies or bosses drop it, and how often) and which gear uses it. The Library also has a new Materials section
- You can now see the extra EXP from enemies you've defeated before (Bestiary bonus)
- Fixed an issue where selling or evolving equipment removed it from the Library's collection (most missing items come back automatically)
- Fixed an issue where older study records were deleted after 2,000 entries (older records are now combined and kept)
- Plus smaller fixes to the first-time guide and various screens
1.4.0 1 day ago
The adventure just got livelier!
- Music now plays on the Home screen and in battles. Turn it on under "Music" in Settings (off by default; it never plays while you study)
- A sound now plays when you level up
- Sound effects now have balanced volume and land right on the moment each attack or skill hits
- Fixed an issue where sound effects could stop playing after returning to the app
- From the last update (1.3.3): your streak now shows the days up to yesterday even before you study today, and the Record tab shows "N with today"
1.3.4 6 days ago
Your adventure log is now easier to read!
- Your streak now shows the days up to yesterday even before you study today (it could show "0 days" in the morning)
- The Record tab now shows "N with today" under your streak
- The Record tab and Stats now count your streak the same way
- Minor bug fixes
- From the last update (1.3.2): battle sound effects (turn them on under "Sound Effects" in Settings), the expedition log now stretches to the bottom of the screen, and the HP bar shows how much HP the next poison or burn tick will take
1.3.3 8 Oct
The adventure just got more thrilling!
- Battles now have sound effects. The sound changes with your weapon type (sword, katana, axe, bow and more) and with each skill. Turn them on under "Sound Effects" in Settings (off by default; your music keeps playing)
- The expedition log now stretches to the bottom of the screen, so you can read more at once
- The HP bar now shows how much HP the next poison or burn tick will take (purple = poison, orange = burn)
1.3.2 7 Oct
The adventure just got more freedom!
- You can now buy the Wooden Sword from the Traveling Merchant. Even after evolving it, buy another to try a different evolution path (such as the Ogre Club or Stygian Staff)
- The Equipment screen and the Smithy's enhance list now show every copy you own, one by one, so you can choose which one to equip or enhance
- Extra copies of gear you buy now start at Lv1 (the levels of gear you already own stay the same)
- You can now sell gear one piece at a time at the Traveling Merchant, including gear the shop doesn't sell (equipped gear can't be sold)
- Adventurers' Guild quests now have a "Details" button to read the client's request
- From the last update (1.3.0): the Adventurers' Guild opens after the 2nd boss, Arena opponents get tougher one by one and give battle rewards, Thief and Bard buffs, a streak bonus for expeditions, updated recommended levels for bosses, and more
- Gold packs now give about 3x more Gold (the smallest pack now gives 1,000 Gold)
1.3.1 2 Oct
The adventure just got smoother!
- The Adventurers' Guild now opens once you defeat the 2nd boss, Bandit Chief "Zeke", so you can take on quests early
- Rank A and Rank S quests and raids are now as tough as their rank (Rank S foes are meant for three Rank S heroes). Your HP is fully restored after every quest or raid
- Thief Zack now strikes with a dagger every turn, and Bard Lyra heals with a song every 3 turns
- Expeditions now earn the daily streak bonus too (the longer your streak, the bigger the reward, up to +50%)
- Daily Quest completion rewards now grow as you progress
- Arena opponents now get tougher one by one (10 straight wins is a goal for around Lv60), and each one gives a battle reward when defeated (once per opponent per day)
- Recommended levels for bosses now match the levels where they can actually be beaten
- Ads no longer appear back to back when you finish several short expeditions in a row
- Fixed Lyra's opening song and Finn's opening support sometimes not triggering when the enemy moved first
- Fixed job VIT bonuses not being reflected in Max HP
- Fixed several display issues, including the expedition start button
1.3.0 26 Sept
Getting started just got clearer!
- Reworked the first-time guide: a "Begin your adventure" button on the title screen, a spotlight on your first step, a 10-second trial, tips for your first level up, and a "How expeditions work" note before your first expedition
- The 10-second trial no longer appears in your study records (you still get the reward)
- Title and achievement unlock screens are easier to read, and the Achievements tab is easier to find
- Dojo training is back to 100G per session (Warrior's drill 250G, Full training 400G)
1.2.12 20 Sept
Your adventure just got smoother!
- Dojo training is back to 100G per session (Warrior's drill 250G, Full training 400G)
- Rebalanced the bosses from the Demon Lord onward so that rematches (enhanced versions) are winnable again
- New heroes now start in the Verdant Forest and open the next area each time they defeat a boss (your current heroes are unaffected)
- Fixed an issue where closing the app during the boss fight or return screen after an expedition lost that expedition. It now resumes on the next launch
1.2.11 20 Sept
Your adventure just got more reliable!
- New heroes now start in the Verdant Forest and open the next area each time they defeat a boss (your current heroes are unaffected)
- Rebalanced the bosses from the Demon Lord onward so that rematches (enhanced versions) are winnable again
- Fixed an issue where closing the app during the boss fight or return screen after an expedition lost that expedition. It now resumes on the next launch
1.2.10 18 Sept
Your adventure just got flashier — and tougher!
- Skill effects now scale: higher skill levels and stronger skills bring more light, rings and shockwaves
- The Guild got a big overhaul. Adventurers are shown by rank and can be hired for a fee, quests are organized into rank tabs, and you can now take quests one rank above your own. Review your party and the cost before setting out
- Guild enemies can now hit your whole party. Fallen companions stay down for the rest of that fight
- Bosses from the Demon Lord onward are stronger, with revised recommended levels, and they get serious below half HP
- In the Arena, skill cooldowns now carry over to the next match
- Dojo training costs now rise with your base stats
- Fixed HP not recovering after dojo vitality training, and hard-to-read text on the title screen
1.2.9 15 Sept
You can now fix your study records after the fact!
- Edit the study time, subject and notes of any record from the Records tab
- Add records for days you forgot to stop the timer or couldn't use the app (no EXP or gold is awarded)
- 23 new achievements: 60- and 100-day streaks, total study days, gear and companion collections, guild quests, dojo training and more
- Fixed an issue where an ad could appear right after purchasing Ad-Free
1.2.8 14 Sept
Collecting gear just got better!
- All 194 weapons, shields, armor and accessories now have their own artwork, and evolving one changes its art
- The Library has been rebuilt for clarity: effects and evolution paths are easy to follow at a glance
- Gear you haven't found yet reads more clearly, so collection goals are easier to see
- The Shrine of Change now shows your current class correctly
1.2.7 10 Sept
The adventure just got more thrilling!
- Equipment effects like undead slayer and the Ring of Fire now truly kick in (in every language)
- Companions retuned: the Hero and Summoner hit harder, and Shield Knights now block boss skills too
- Rematch an enhanced boss and the 1.5x reward lands squarely on the boss loot
- Ancient Dragon Heart is now a guaranteed drop from Demon Lord Belial
- Skill cards show heal amounts in battle, and resuming a dungeon takes one tap
- Fixed auto battle stopping mid-fight
- Tidied the Pro screen. Pro members now receive monthly skill tickets
1.2.6 6 Sept
The adventure just got livelier!
- New guild quest board: take on requests from rank D up to rank S
- 15 new weapons across 5 new evolution paths — katanas, mechanical hammers and more
- New LUK stat and critical hits: turn the tide with a lucky strike!
- Guild overhaul: raise multiple heroes, switch anytime, and fight raid bosses alongside your veterans
- Arena rewards and difficulty rebalanced
- Display fixes and stability improvements
1.2.5 5 Sept
- New purchase options: one-time "Remove Ads" and "Premium Lifetime"
- Check your collected materials right from the home screen
- Added a friendly guide to your first dungeon run
- Bug fixes and stability improvements
1.2.4 31 Aug
A livelier village and adventure!
- Pixel art for all 42 monsters (shown in the codex and area details)
- Your hero's look now changes with your class (battle, exploration, shrine)
- Facility artwork added; open one to step inside full screen
- The Shrine of Class Change now unlocks earlier (defeat Golba)
- Rematch dialogue for bosses (before / rematch / after defeat)
- Major price cut in the gold shop
- Skills auto-equip when learned; healing skills no longer end your turn
- Damage-over-time now shown right after your attack
- Various readability and usability improvements
1.2.3 27 Aug
A smoother adventure!
- New boss art and backgrounds for the 3 new areas
- Battle screens now show the area scenery
- Stats screen shows totals including equipment
- New adventure tips and notices
- Result screen shows gold earned per event
- Smoother screen transitions and UI polish
- Balance adjustments (re-defeat rewards, etc.)
1.2.1 25 Aug
New chapter: the Astral Ruins! Face the Star Emperor, the true mastermind beyond the Demon Lord.
- 3 new areas (Astral Ruins / Crystal Cavern / Fairy Hollow)
- 4 new companions (Apothecary, Hunter, Warder, Phoenix Maiden)
- New weapons and gear (dagger & hammer evolution trees)
- New evolution-tree view in the equipment codex
- Fixed slayer effects and boss soul drops never triggering
1.2.0 24 Aug
The whole app has a brand-new look.
• Unified "adventurer's journal" theme (parchment & gold) across every screen, with full light/dark support
• Redesigned battle screen: larger, clearer HP bars, and floating damage numbers plus at-a-glance status (poison, stun, buffs)
• Battles are set in a bright daytime scene in light mode and a night scene in dark mode
• After defeating a boss you now return to the boss list, so it's easier to take on the next challenge
• Fixed a bug where recovering challenge attempts via ad wouldn't respond on the second and later taps
• Various minor visual polish
Thanks for playing! We'd love to hear your feedback.
1.1.0 3 Jul
・Adjusted enemy difficulty — eased some fights that were too tough
・Minor improvements and bug fixes
1.0.9 25 Jun
・Improved localization and fixed display issues — notably Chinese, where some text appeared in Japanese (companion lines, equipment names, the status screen, etc.)
・Companion battle logs and recruitment lines now correctly follow your language setting
1.0.8 20 Jun
・New "Re-subjugation" achievements — defeat a boss's enhanced version to earn a per-boss achievement
・Defeated bosses now show the enhanced version's recommended level
・Adjusted recommended levels for boss fights to match the tougher enemies
・Fixed study time being over-counted after long periods away from the app
1.0.7 19 Jun
・Resume interrupted dungeons directly from the home banner
・Tougher mid- and late-game enemies across boss fights, dungeons, and the arena
・Sell screen now shows the price on each button, with colors unified with Buy
・Fixed display issues such as the "Remaining 351/351" bug
1.0.6 12 Jun
- 4 exclusive accessories added as Arena win-streak rewards
- New celebration effect for weapon evolution
- Adjusted dungeon exploration balance
- Minor bug fixes
1.0.5 8 Jun
- Redesigned, easier-to-read reward screen
- Bulk-sell materials + buy/sell confirmation
- Skills & items stay visible in battle (no screen jump)
- New effect for clearing all daily quests
- Defeated bosses can be re-fought as enhanced battles
- Light Mode fixes, balance tweaks & bug fixes
1.0.4 4 Jun
The adventure just got easier to keep going!
- The Record tab has been rebuilt: see today, this week and this month at a glance, compared with the previous period, in a chart colored by subject
- Add exam or target dates to see "X days left" (add as many as you like)
- Home now shows last week in review, and how many minutes a day you need to reach your weekly goals
- In Goal Settings you can change each subject's color, name and order, or hide subjects you no longer use. Weekly goals are now set in hours
- Tap a material to see where to get it (which enemies or bosses drop it, and how often) and which gear uses it. The Library also has a new Materials section
- You can now see the extra EXP from enemies you've defeated before (Bestiary bonus)
- Fixed an issue where selling or evolving equipment removed it from the Library's collection (most missing items come back automatically)
- Fixed an issue where older study records were deleted after 2,000 entries (older records are now combined and kept)
- Plus smaller fixes to the first-time guide and various screens
more Version 1.4.0 1 day ago
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