Voidle
Dark Idle RPG
Only for iPhone
Free · In-App Purchases · Designed for iPhone. Not verified for macOS.
New: the Bestiary Packs. See all 129 inked creatures as Retro, free, or as Stained Glass, each one a leaded window lit from behind.
Descend into the void. Gather strange equipment, shape your build, and see how far it can carry you.
Voidle is a dark idle RPG built around automatic combat and the decisions you make between battles. Choose a Warden, Stalker, Occultist or Revenant, then follow your own path through the Skill Graph. Combine skills, passive bonuses and Mutations as you push toward the next Milestone Boss.
Fill the Bestiary. Every creature in the depths is inked and animated, from the smallest blob to the eleven Milestone Bosses. Meet a creature to add its plate to your Bestiary, and defeat enough of them to fill in its page.
Make your equipment part of the strategy. Enchant useful finds, salvage the rest, experiment with corruption, and brew potions for your descent. Artifacts and Ascension Relics open more ways to build. Prestige to earn Skill Points from new depths, then pursue Ascension for another layer of progression.
Explore the Compendium whenever a rule needs explaining. Press and hold any dotted term for a quick explanation, then follow it to the full entry.
For a different challenge, start a Weekly League save. Each week brings shared generated classes, skills and a Skill Graph, with its own depth leaderboard.
Return after time away to claim Away Rewards based on your build. Adjust your equipment, try another route, and descend again.
more Performance & Polish
Voidle runs faster and downloads smaller.
- A smaller download
- Skills opens in a moment and pans smoothly
- The Bestiary opens faster and scrolls smoothly
- The Weekly League loads faster after your first visit each week
- Smoother teleports and depth changes
Thanks for playing!
1.3.2 4 hr ago
BESTIARY PACKS
Choose how every creature in the depths is drawn.
- A new Creature Look setting in Settings, Sight & sound
- Ink: the hand-inked creatures you know, still the default
- Retro, free: the creatures as they first appeared, with new designs for the 42 newest kinds
- Stained Glass, a one-time purchase: every creature and boss as a leaded window, lit from behind
- Glass creatures shatter into their own panes
- Your look shows in battle and in the Bestiary
Thanks for playing!
1.3.0 1 day ago
42 NEW ENEMIES ADDED
The Bestiary's Second Folio opens: six new families stir in the depths.
- 42 new creatures, met from depth 1 onward
- Six new Bestiary families, each page with its own lore
- The Last Lamp, a new Milestone Boss at depth 1,100
- Marginal Notes, a new achievement for meeting every newcomer
- The Plate Book and Illuminated still count the original 87
- A new ink splash when your hits land
- The new creatures join the Weekly League from Week 44
Thanks for playing!
1.2.0 6 days ago
UI OVERHAUL
Voidle is redrawn, from the title screen to the deepest boss.
- Every creature and Milestone Boss, hand-inked and animated
- The Compendium: look up any term, and fill the Bestiary as you meet foes
- New combat backgrounds, effects for every class, and new music
- Every icon redrawn in ink
- A cleaner combat window, with Back everywhere
- Fixed a boss that could vanish after returning to the game
Thanks for playing!
1.1.6 6 Oct
Faster Loading
Coming back to your descent is now nearly instant.
- Returning after time away loads in moments, not seconds
- A redesigned loading screen
- Offline progress now counts your passives, damage over time and Relics
- An offline death costs one depth, then your hero keeps farming
- Identical potions share a belt slot, up to 10 per slot
- Auto-Equip slot locks you remove now stay removed
- Weakness badges name each element; claims restore full health
Thanks for playing!
1.0.42 27 Sept
Performance & Polish
Smoother loading and clearer controls for your next descent.
- Responsive save loading with a progress screen
- Extra save protection during loading
- Prev/Next navigation for Skills search
- Set all Auto-Distill floors at once
- Larger Corrupt gear tap targets
- Clearer weakness badges, brew feedback and Prestige guidance
- Preserve Sources fixes and a Contact the Developer option in Settings
Thanks for playing!
1.0.41 15 Sept
ASCENSION
A new reset beyond Prestige, plus combat and offline fixes.
- Ascension: defeat milestone bosses from depth 1,000 to earn Ascension Points, then reset deeper than Prestige to spend them
- Seven Relics that change how skills fire, react and repay damage
- Four permanent Forge disciplines for reworking gear
- Combat shows why a held skill waits and its banked charges
- Fixed a freeze after claiming offline rewards from the background
- New Ascension Guide tab
Thanks for playing!
1.0.40 12 Sept
ASCENSION
A new reset beyond Prestige, plus combat and offline fixes.
- Ascension: defeat milestone bosses from depth 1,000 to earn Ascension Points, then reset deeper than Prestige to spend them
- Seven Relics that change how skills fire, react and repay damage
- Four permanent Forge disciplines for reworking gear
- Combat shows why a held skill waits and its banked charges
- Fixed a freeze after claiming offline rewards from the background
- New Ascension Guide tab
Thanks for playing!
1.0.39 11 Sept
Various Fixes
A fix wave focused on combat consistency and save data safety.
- The weekly crit buff is working again
- Auto Equip no longer corrupts save data, and now honors the Preserve Sources guard
- Offline bosses guarantee a rare-or-better drop
- Reaction modifiers stack instead of overwriting each other
- Smaller fixes: Warp Brew sickness durations, gear shop refresh cadence, salvage rounding, stun timing
- Game Guide copy corrections across nine entries
Thanks for playing!
1.0.37 25 Aug
Various Fixes
A small update that repairs leaderboard sign-in.
- Game Center sign-in works again on iOS, so your best depths reach the leaderboards
- Google Play leaderboards: fixed a configuration issue that could keep submitted scores from appearing on the boards
Thanks for playing!
1.0.35 19 Aug
Various Fixes
A small update focused on brew behavior and deep-run correctness, driven by player reports.
- Auto Equip no longer drains your HP while a Vitality brew is active
- Speed brews now always make you faster, even past the attack speed soft cap
- Enemies keep scaling properly beyond depth 1000, so deep runs stay challenging
- Offline progress now calculates deep-run boss fights correctly
Thanks for playing!
1.0.33 18 Aug
Various Fixes
Your Max Depth should finally be on the board. This release repairs a silent failure that could hide a player's leaderboard score after one unlucky submission.
- Leaderboards: scores are now re-sent until Game Center / Google Play confirms them, and a one-time repair restores entries that went missing in recent versions - if your best depth never appeared on the board, it should show up within a session of updating
- Gear cards: a +0.5x Crit Damage bonus no longer reads like a x0.5 penalty
- The corner HUD stays pinned correctly when the screen changes size
- Hero swap modals dismiss cleanly instead of lingering
Thanks for playing - and for the reports that drive these fixes.
1.0.31 16 Aug
Performance & Polish
A focused pass on speed and clarity - dozens of fixes so the game runs smoother and reads clearer, whether you're mid-fight or checking in on offline progress.
- Major performance work: fewer dropped frames, lower draw calls, and faster offline calculations across long play sessions
- Elemental reaction procs now get their own notification, so they don't get lost in the fray
- Leaderboard submissions are now tracked more reliably, cutting down on stuck or duplicate scores
- Auto Equip Config now asks for confirmation before resetting your setup
- Game Guide accuracy pass across all 14 tabs, plus dozens of label, tooltip, and terminology fixes across the Market, Forge, and Skill graphs
Thanks for playing!
1.0.29 5 Aug
THE ELEMENTAL UPDATE
The void has split into eight elements, and your build will never be the same. This is Voidle's biggest update yet.
- Attune yourself to a pairing of Material and Cosmic elements
- Prime enemies with one element, detonate with the other: 28 hand-crafted reactions with bursts, ailments, and battle-turning buffs
- Every enemy now shows its elemental weaknesses under its name. Strike them for bonus damage
- Enchanting reborn: the Forge now infuses gear with Elemental Power, a new ever-growing stat
- Hunt eight new element essences dropped by elementally-aligned enemies
- Pick a fresh Attunement with every Prestige run
- Dozens of fixes: readable reaction callouts, offline progress that matches live combat, smarter Auto Equip, and more
Descend. The void is waiting.
1.0.28 25 Jul
A Bugfix Update
A reliability pass across the whole game. No new systems this time - just ~50 fixes so everything you already play works the way it should, whether you're at the screen or away.
- Offline progress now mirrors live combat far more closely - dodge, defense, crit damage, class bonuses, Thorns, and milestone boss fights are all figured the same way whether you're playing or idle
- No more lost items or rewards: offline rewards survive the app being backgrounded before you claim them, and salvaging, corrupting, or respeccing can no longer quietly destroy an item or enchantment without warning
- Combat correctness: special attacks now respect enemy defense and apply your passives, and lifesteal, damage-reduction skills, and dodge all behave consistently
- Auto-Brew & Forge: newly enabled recipes start brewing right away, manual Distill no longer skews Auto-Brew, and the Distill and cadence screens no longer soft-lock under Auto-Distill
- Hero screen: stat and priority rows no longer run off the edge on some phones, and the Dodge stat now reflects your gear and artifacts
- Leaderboards: fixed duplicate score submissions and a weekly-league timing issue
Thank you for playing - and for the reports that drove a lot of these fixes.
1.0.27 7 Jul
THE BREWING UPDATE
Potions are no longer ephemeral buffs — they're permanent for the whole prestige, and every brew STACKS onto that stat's running total.
- Auto-Brew: set potion recipes with their own brew speeds and priorities, and your cauldron keeps stacking buffs while you play — and while you're away
- Auto-Distill surplus essences into Flux, with per-essence protection floors
- New Potion Shelf on the Forge's Brew tab tallies everything you've brewed this run
- Live brew status: a next-brew countdown, per-recipe progress bars, and status chips that tell you exactly why a recipe is waiting (low flux, no essence, at cap)
- Colored potion vials beside your HP bar show each stat's total bonus at a glance
- New Brew FX setting to tune (or silence) brewing visual effects
Fixes: the prestige warning now lists everything it resets, offline returns summarize what was brewed and distilled while you were gone, and dozens of polish fixes across the Forge and Game Guide.
1.0.26 2 Jul
Offline rewards just got better:
• Claim your offline rewards for FREE — no ad required.
• Want more? Watch an optional video to TRIPLE your rewards (3×).
• Remove Ads owners get the 3× boost automatically.
Plus Auto Equip and various display fixes. Thanks for playing!
1.0.25 22 Jun
- Bug fixes
1.0.24 16 Jun
- Game Center is live: compete on the Max Depth and Weekly Depth leaderboards and earn achievements
- Leaderboards now open right after Game Center sign-in
- Fixed settings toggles flashing white when tapped
- Fixed auto-equip priority arrows not responding to taps
- Shop purchase button now updates live as you earn ichor
1.0.23 15 Jun
Performance & Polish
Voidle runs faster and downloads smaller.
- A smaller download
- Skills opens in a moment and pans smoothly
- The Bestiary opens faster and scrolls smoothly
- The Weekly League loads faster after your first visit each week
- Smoother teleports and depth changes
Thanks for playing!
more Version 1.3.2 4 hr ago
Data Not Collected The developer does not collect any data from this app.