Nomad Sculpt
Esculpir, pintar e criar em 3D
22,99 € · Compras integradas
• Ferramentas de escultura
Argila, achatamento, suavização, máscara e muitas outras pinceladas permitirão que você modele sua criação.
Você também pode usar a ferramenta de corte booleana com laço, retângulo e outras formas, para fins de superfície dura.
• Personalização de traço
A queda de intensidade, alfas, padronagens, pressão do lápis e outros parâmetros de traço podem ser personalizados.
Você pode salvar e carregar o seu preset de ferramentas também.
• Ferramentas de pintura
Pintura de vértices com cor, rugosidade e metalicidade.
Você pode gerenciar facilmente todos os seus predefinições de material também.
• Camadas
Registre suas operações de escultura e pintura em camadas separadas para uma iteração mais fácil durante o processo de criação.
Tanto as alterações de escultura quanto de pintura são registradas.
• Escultura Multirresolução
Vá e volte entre várias resoluções da sua malha para um fluxo de trabalho flexível.
• Remalhamento de Voxel
Remalhe rapidamente sua malha para obter um nível uniforme de detalhes.
Pode ser usado para esboçar rapidamente uma forma aproximada no início do processo de criação.
• Topologia dinâmica
Refine localmente sua malha sob o pincel para obter um nível automático de detalhe.
Você pode até manter suas camadas, pois elas serão atualizadas automaticamente!
• Dizimar
Reduzir o número de polígonos mantendo o máximo de detalhes possível.
• Grupo de Faces
Segmente sua malha em subgrupos com a ferramenta de grupo de faces.
• Desembrulho UV automático
O desembrulhador UV automático pode usar grupos de faces para controlar o processo de desembrulho.
• Cozimento
Você pode transferir dados de vértices como cor, aspereza, metalicidade e detalhes em pequena escala para texturas.
Você também pode fazer o oposto, transferindo dados de texturas para dados de vértices ou camadas.
• Forma primitiva
Cilindro, toro, tubo, torno e outras primitivas podem ser usadas para começar rapidamente novas formas do zero.
• Renderização PBR
Renderização PBR linda por padrão, com iluminação e sombras.
Você sempre pode alternar para matcap para um sombreamento mais padrão para fins de escultura.
• Pós-processamento
Reflexão de Espaço de Tela, Profundidade de Campo, Oclusão Ambiental, Mapeamento de Tons, etc
• Exportação e Importação
Formatos suportados incluem arquivos glTF, OBJ, STL ou PLY.
• Interface
Interface de fácil utilização, projetada para a experiência móvel.
A personalização também é possível!
• Quad Remesher (compra dentro do aplicativo separadamente)
Refaz a malha do seu objeto automaticamente com uma malha dominante de quads que segue as curvaturas da malha.
Suporta guias, grupos de faces e pintura de densidade.
mais Very easy to use and learn , I just started 3D sculpting for my hobby and so far I’m loving the app 10/10 recommend for beginners like me way more affordable than zbrush
Very easy to use and learn , I just started 3D sculpting for my hobby and so far I’m loving the app 10/10 recommend for beginners like me way more affordable than zbrush
It’s so much faster, having the gestures inside the app instead of clicking on apple’s assistive touch button then on the gesture every time i want to zoom in or pan. Thank you! :D
It’s so much faster, having the gestures inside the app instead of clicking on apple’s assistive touch button then on the gesture every time i want to zoom in or pan. Thank you! :D
The simplicity of this app is amazing, using right you can quickly create models and assets for your purposes. Large variety of required tools in obvious places. With the latest update volumetric changes can be enclosed into layer.For developers: I would like to express a huge appreciation for your work and I hope in a future it will be possible to acquire some plug-in for rigging and cloth
The simplicity of this app is amazing, using right you can quickly create models and assets for your purposes. Large variety of required tools in obvious places. With the latest update volumetric changes can be enclosed into layer.For developers: I would like to express a huge appreciation for your work and I hope in a future it will be possible to acquire some plug-in for rigging and cloth
Amazing app that got me back into sculpting for how convenient it is. I bought it a while back and thought it was great but didn’t get too much into it. Recently came back and have been playing with all the fantastic updates that the developer has included recently, and it’s nothing short of incredible what this can do nowadays. I love Nomad and I love the developer for the constant improvements, hopefully it will continue this way. I hope more people get into it and the community, tutorials, etc grow as well. Absolutely deserved.
Amazing app that got me back into sculpting for how convenient it is. I bought it a while back and thought it was great but didn’t get too much into it. Recently came back and have been playing with all the fantastic updates that the developer has included recently, and it’s nothing short of incredible what this can do nowadays. I love Nomad and I love the developer for the constant improvements, hopefully it will continue this way. I hope more people get into it and the community, tutorials, etc grow as well. Absolutely deserved.
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
2.8 23/12/2025
scene: fix random crashes and freezes
reference: keep roll when unlocking
voxel: add 100% relax pass
grid: fix snapping with large scene
move: fix normal deformation with object with non uniform scale or skew
interface: fix crash when using binding search bar
interface: fix gamepad button bindings
interface: add collapse all button in scene menu
interface: multi material editing was sometimes broken when selecting instances
interface: fix slider issue with tooltip
tube: add normal snap option
ply: fix faces being sometimes flipped on export
stl: fix faces being sometimes flipped on export
fbx: improve export with non uniform scale, skew and layers
gltf: improve loading speed for files with many facegroups
usd: improve support
2.7 16/12/2025
ios: add back language selector in Settings app
ios: fix nomad file thumbnail on iOS File app
ios: pencil double tap hotkey now forces toggle
ios: reuse previous render preview
crash: fix crash when decompressing legacy data
interface: fix fonts and text not appearing correctly
interface: fix warning icon positioning at the bottom
interface: floating window keeps their position more consistently
pencil: increase interaction threshold for tap
reference: fix jittery translation syncing
gesture: added transform tool to interaction filters
export: make sure that export count is the same as actual export
tube: fix point not being able to be dragged with very small radius
layer: join as layer now only pushes one undo instead of two
2.5 05/12/2025
ios: fix crash on older ipad
layer: fix crash on clone
2.4 01/12/2025
locale: add czech, dutch, hebrew, swedish
locale: fix arabic ligature
ply: fix ascii import
usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix
usd: fix crash when exporting an usd with hidden group nodes with children
usd: fix zbrush usd color space
voxel: fix crash for high resolution (~1200)
voxel: improve performance for high value
brush: tweak brush behavior, add more normal filtering option
brush: improve performance a bit
brush: fix falloff editing in symmetry mode
brush: layer tool improvement for lock radius mode
postprocess: add stupid color tint to ssao and bloom
postprocess: add options and improve curvature effect
postprocess: fix pixel art render export keeping correct pixel size
postprocess: remove full resolution option (always on)
postprocess: denoiser is not saved anymore in project or general settings
shading: improve screenspace soft shadow, especially for point light
scene: add separate layers option in scene menu to split layers into multiple objects
scene: add join layer option to joint multiple objects into different layers
pressure: change default pressure curve for brushes to take into account light pressure
pressure: support pressure greater than 100 percent, can be turned off
camera: add alternative trackball option
camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera.
curve: add an option to not merge automatic points
project: make sure to keep the current active project when deleting another project
facegroup: add option to generate face group from uv islands
gizmo: fix pivot wrongly being reseted on multiselection
mirror: add more mirroring options
2.3 30/11/2025
postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
light: improve angle and size parameter support
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux
2.2 25/04/2025
pivot: fix pivot editing on multiple mesh
pivot: repeat randomness now uses mesh pivots
pivot: add option to mesh vertices from pivot
paint: fix texture popup
tube: fix preset popup
binding: fix hide clear all
repeater: fix repeater not working directly when adding it to the scene
shortcut: fix some bottom shortcuts not being saved
2.1 13/03/2025
mask: fix mask not working correctly with connected topology (for example move tool)
operation: improve blurring on mask area
hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
connected: fix connected topology not respecting disabled mask, face group and hidden faces options
repeat: add random option in repeaters
show: allow contact shadows even if screenspace shadows are used
material: add copy and paste button
toolbox: add resize handler
interface: add most bindings as customisation for the bottom bar
facegroup: fix render artefact on grazing angle normals
2.0 11/03/2025
hide: fix facegroup view ignoring hidden faces
background: improve a bit background and layer base dropper preview
interface: small improvements for small screen and fixes glitches in the scene menu
layer: fix bleeding issue on layer when using screen smooth or blur operation
operation: fix color operation on layer mode
1.99 26/02/2025
render: fix normal map rendering where there is skew and non uniform scale
render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
bake: normal baking improved when skew and non uniform scale is present
subsurface: fix scattering effect
obj: fix normal map import and export
operation: add global mesh operation menu
curve: add spiral option to curve repeater
material: toggling embed texture doesn’t force or delete alpha on existing materials
profile: fix preset selection sometimes not working
profile: fix bugs when using mirroring
1.98 25/02/2025
paint: stop painting everything in yellow
subsurface: fix effect when multiple object have different scattering in the scene
primitive: expose division control in the contextual menu
voxel: hole filling will reuse voxel edge length
lathe: improve axis editing
1.97 02/02/2025
tube: tube profile xy mirroring
tube: tube profile transform
falloff: fix jitter scale
stroke: fix roll mode
layer: add channel blend settings
render: reduce banding caused by low depth precision
binding: fix custom tool bindings
pencil: fix small interaction threshold issue with Drag and Move tools
shading: fix crash on uv unwrap or inspector when shading texture is disabled
facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off
extract: fix crash when extracting the mask and opening the post process settings
icon: fix custom icon on some tools when the ui is on light mode
1.96 30/01/2025
outline: fix issue with facegroup and inspect mode
tool: fix tools folder being deleted if only subfolders were present
measure: improve line thickness consistency
bake: support triplanar normal baking
bake: support flip y option
uv: improve degenerate face when merging duplicate UVs coordinates
snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
1.95 07/01/2025
boolean: fix edge issue
split: fix line bug
tube: fix twist control speed
tools: remove empty folder to not clutter the filesystem
background: fix overlay not working with inspect or face group view
1.93 21/12/2024
ios: fix crash on iOS 15.0, 15.1 and 15.2
toolbox: dot not display tools in subfolders
toolbox: add an option to rename folder
tool: fix stroke painting checkbox not being read correctly at loading
tool: fix layer tool
dyntopo: fix issue for some tools
boolean: remove unwated plane simplification cleanup
voxel: bake texture to vertex from multiple inputs
inspector: fix crash in some case
image: add support for webp format
delLayer: fix crash when painting is off
gizmo: adding a pin option so that releasing it will copy the pivot
tube: fix rotate handler being too fast when radius is very small
interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
1.92 18/12/2024
ios: improve quad remesher guide handling when symmetry is enabled
gizmo: add new target mode with sync instance
insert: fix previewed insertion when inserting on a repeated instance
insert: fix crash when inserting a node while instance option is on
insert: insert the nodes as a child instead of next to the picked object
insert: tries to keep hierarchy when inserting subpart of a tree selection
silhouette: fix option when mesh isn’t aligned (transform not reset)
silhouette: fix option when mesh has a non identity transform
ply: fix export when objects have transform
ply: fix export when exporting multiple objects
fbx: improve import
fbx: add basic export support (no textures, no materials)
tube: prevent profile editing if the profile is aligned with the camera view
tube: only snaps the first point of the tube when creating a tube and if the snap option is off
tube: fix cap triangulation sometimes failing in some cases
tube: snap can snaps on other object vertex
bake: fix self vertex baking in some case
bake: fix crash when a mesh has a normal map but without UV
bake: show offset preview
interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
interface: add checkbox to disable long press undo/redo
interface: add alternative color wheel picker
interface: improve material and tool alpha preview
wireframe: only show wireframe on visible faces (can be changed in wireframe option)
wireframe: add an option to only show wireframe for the current selection
symmetry: fix flip option
symmetry: more robust handling by sculpting brushes
mask: mask shape selector can now clear and mask multiple objects at the same time
mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)
move: fix background radius when mesh has non uniform or skew matrix
move: add swirl effect when using a secondary finger or input
facegroup: add auto group from normal option
facegroup: add auto group from separate parts option
multires: add a wireframe option to only show the first level wireframe
multires: add an option to lock the vertices of the first level
triplanar: add brush material triplanar mode
triplanar: add mesh material triplanar mode
tool: add extra contextual options to facegroup, mask and hide
tool: preset can be moved in subfolder
layers: add an option to extract a layer from the base painting, by comparing with a default material
dyntopo: fix bug that could make sculpting fails the surface picking
curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
xray: add target option to choose whether the selected or non selected objects are ghosted
file: update obj vertex color import if the file is coming from blender
tool: presets can be loaded through drag n dropping or import button (Project menu)
alpha: add screen projection option, instead of surface
repeater: tweak default mirror and radial initial world position
texture: matcap supports color texture
image: improve EXR support
1.91 05/12/2024
ios: quad remesher alt shortcut resets the density painting
ios: quad remesher allow smooth density intensity greater than 100 percent
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.90 18/04/2024
triplanar: two sided bug
triplanar: fix crash when tapping the generated mesh
bake: bake vertex doesn’t delete texture if the channel isn’t checked
bake: add an option “opacity to mask” option
bake: normal map texture baking improved
tools: fix preset crashing on clone
binding: fix search helper
1.89 16/04/2024
tool: fix front facing bug impacting most brushes when two sided was off
light: fix type radio button single click not working
bake: fix texture opacity to layer opacity alpha
file: fix nom loading sometimes failing when an infinite value was present
mask: fix crash when clearing when multiple objects are selected
bake: improve opacity baking
gltf: fix color export
stroke: fix incorrect alpha handling with mirroring
binding: tool preset added
1.88 14/04/2024
tool: front vertex bug
facegroup: ignore mask if mask is hidden
facegroup: fix group recoloring wrongly creating new unnecessary group
1.87 09/04/2024
ios: fix shortcut preview display
gesture: fix one-tap gesture when toolbox is not hidden
gizmo: fix crash when vertex transforming a mesh alongside a primitive
gif: fix opaque gif generation
1.86 08/04/2024
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
ios: quad remesher supports face group, guides and density painting
dyntopo: add an option to take the brush falloff and alpha into account
facegroup: add facegroup tool
hide: add hide tool
paint: add vertex transparency support
light: replace shadow softness option with size (point, spot) and angle (directional) option
light: point lights will automatically cast screenspace shadow even if shadowmap option is on
light: add environment light (directional with automatic color, intensity and orientation)
light: fix crash when deleting a light
primitive: all primitives now have UVs
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
misc: add sonar pen support
obj: export folder only if textures are present
ply: add ply import and export
lathe: display orange vertical line when curve is selected
tube: profile viewport UX improved
file: improve tiff support
ios: import button now supports folder selection
smudge: improve tool quality
render: fix fov and camera position being tweaked during render export
interface: reset tool orders will reset custom tools according to their name
mask: interacting with extraction slider will show a preview of the output
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
move: add background radius option
layer: fix longstanding bug where layers could be corrupted when using the keep top details option
split: fix line shape
gizmo: fix reset pivot mask button being always disabled
heightmap: fix black screen when tone mapping is disabled
background: gradient option
stroke: fix snap radius option
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
bake: improvements for both vertex and texture reprojection
gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
So by default:
Matcap+lock on mode, radius/intensity gestures active
PBR mode, radius/light gestures active
1.85 05/04/2024
render: fix DOF focus update on tap
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working
1.84 27/10/2023
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
file: detect obj and stl even if the file extension is missing
tube: add per point profile
tube: fix snapping option when creating a new tube
tube: improve snap alignment (profile view aligned with gizmo)
tube: add profile presets
curve: fix bspline broken sampling around the end points
repeat: prevent negative radius (negative scale)
gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
hole: edit world space value instead of radius ratio
mask: world space thickness slider
1.83 24/10/2023
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.82 13/08/2023
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
mais Versão: 2.8 23/12/2025
Dados não recolhidos O programador não recolhe quaisquer dados desta app.