Astiar RPG
Old-School Loot-based ARPG
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
Astiar is a single‑player, isometric action RPG inspired by classics like Diablo and Diablo II. If you love deep character customization, a meaningful loot chase, and difficult challenges, Astiar was made for you. There are no forced ads. Microtransactions are cosmetics only — and every cosmetic can be earned free‑to‑play.
Story Introduction:
You return home after years away. The village gathers for a feast, but near midnight the ground trembles and a red glow spills from the Old Cathedral. Demons descend; you fight and fall, watching as your family is dragged toward the crimson stairs. You wake alone. From here, you descend into Hell.
Join the Discord community:
https://discord.gg/jFrTPKtXhw
more - Restored iCloud cloud synchronization and cloud save backups on iOS.
- Fixed an issue where cloud characters could fail to appear or update after updating or reinstalling the app.
- Improved cloud character recovery in the Cloud Browser.
- General stability and save persistence enhancements.
1.1.65 5 hr ago
- Fixed an issue on iOS where Portrait mode could not be activated regardless of settings.
- Fixed a bug where dynamic resolution scaling could cause camera zoom distortion and low resolution.
- Fixed an issue where character saving could occasionally be blocked.
- General performance improvements and smoother combat on mobile devices.
1.1.64 1 day ago
Improved iOS startup stability and updated the ad integration.
1.1.63 2 days ago
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.48.2 27 Jan
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.48 23 Jan
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.47.3 16 Jan
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.47.2 14 Jan
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.47 13 Jan
This update includes minor balance tweaks and bug fixes. No changes to monetization, user data collection, or core gameplay flow.
1.0.46 7 Jan
Bugfixes! Check Discord for the patch notes. Happy New Year!
1.0.45 6 Jan
Bugfixes! Check Discord for the patch notes. Happy New Year!
1.0.44 3 Jan
Bugfixes! Check Discord for the patch notes. Happy New Year!
1.0.43 2 Jan
Hotfix released
1.0.42.2 30/12/2025
Hotfix for Stash Tabs
1.0.42.1 29/12/2025
Christmas event is on! Hunt Chalices for a chance to get an entry to the event map (once per character). It’ll be available until the end of December.
Durability is no longer reduced while in a competitive mode.
Doubled the time it takes for gear to break.
Added the Buffs HUD and the Minions HUD to the HUD Editor.
Increased the size of the Discord button in the Title Scene.
Treasure Goblins will now randomly show up in any zone of level 90+.
Increased Blood Flask size from 100 Blood Drops to 300.
Added a Reset button to the Blood Altar: to reset the blood upgrades of an item, you must sacrifice a +9 item from your inventory.
Larika’s base Mana Cost reduced from 50 to 25.
Fixed a gold duping bug.
Fixed a bug where the Mana Cost of summoned minions would not appear in the description.
Fixed a bug with the localization of the -Max Poison resistance on Chalices.
Fixed a bug with the Flying Terror pet where it would display its death sprite while looking up-left.
Fixed a bug where Exceptional and Elite Wands/Staves were rolling Normal base damage.
Fixed a bug where the Perfect Diamond and Perfect Amethyst recipes would give a Regular Diamond and Regular Amethyst respectively.
1.0.42 29/12/2025
Christmas event is on! Hunt Chalices for a chance to get an entry to the event map (once per character). It’ll be available until the end of December.
Durability is no longer reduced while in a competitive mode.
Doubled the time it takes for gear to break.
Added the Buffs HUD and the Minions HUD to the HUD Editor.
Increased the size of the Discord button in the Title Scene.
Treasure Goblins will now randomly show up in any zone of level 90+.
Increased Blood Flask size from 100 Blood Drops to 300.
Added a Reset button to the Blood Altar: to reset the blood upgrades of an item, you must sacrifice a +9 item from your inventory.
Larika’s base Mana Cost reduced from 50 to 25.
Fixed a gold duping bug.
Fixed a bug where the Mana Cost of summoned minions would not appear in the description.
Fixed a bug with the localization of the -Max Poison resistance on Chalices.
Fixed a bug with the Flying Terror pet where it would display its death sprite while looking up-left.
Fixed a bug where Exceptional and Elite Wands/Staves were rolling Normal base damage.
Fixed a bug where the Perfect Diamond and Perfect Amethyst recipes would give a Regular Diamond and Regular Amethyst respectively.
1.0.41 24/12/2025
- Fixed gold duping bugs
- Fixed other duping bugs
- Fixed a bug with chalices losing their affixes and stacking after a save and load
- Fixed a bug with Apple extra stash tabs not showing up
- Fixed a bug where the game would crash due to Healer Minotaurs
- Fixed a bug where the game would crash when transitioning levels with minions summoned
The Christmas event will start on 1.0.41 :D
1.0.40 23/12/2025
Fixed a bug that allowed you to summon an infinite amount of minions (mega whoops)
Fixed a bug where Larika could be learned at level 18 instead of 24
Fixed a bug causing next level descriptions to not show up anymore
Fixed a bug where summons would freeze and stop functioning occasionally
Fixed a bug where the first attack from a summon happened at very low attack speed
Fixed a bug where Enhanced Defense and Enhanced Damage glyphs weren't affecting the player's stats
Fixed a bug where Life Tap's skill description wouldn't display correctly
Fixed a bug where Curses would not display on enemies if you had the "Do not display enemy damage types" option enabled
Added Life Regeneration to Blood Armor
Added premium stash tabs
Decreased Hell damage of bosses and slightly increased their HP
Reworked bosses: lowered their damage in Hell and increased their HP, and added skills specific to each boss:
Vola're: Casts Poison Spear
The Abattoir: Casts a Death Nova
Iridiel: Casts Poison Nova and Poison Spheres
Dark Wizard: Casts Meteor around the area
Xagok: Casts Amplify Damage
Koriel: Has a Frozen Aura by default, chilling and damaging the player when nearby
Vaskist: Casts Weaken
Queen Celtian: Casts Lightning Storm
Mulciber: Spawns enemies when low on HP
Astiar Unleashed: Casts Meteor around the area and Lower Resist
Improved performance of multiple projectiles (Multishot, Frozen Orb, Hyoton)
1.0.38 22/12/2025
Improved the sprites of Demons to give them some shadows
Heavily improved performance of the game and I mean HEAVILY. I really hope this increases FPS
Reworked Demonic Horde: using the skill of any of your demons spawns the three demons at the same time (without having the others equipped in the skill bar)
Reworked Teleport: Instead of teleporting to your demons, your demons/skeletons get teleported to you.
Necromancer summoned minions will now stay alive after saving and exitting the game
Trials now also increase the HP of Necro's summoned minions
Pets now auto pick up items from a distance
Added "Current Stats" description for max leveled skills
Fixed Fortitude node in Emanation tree
Fixed skill popup staying visible after closing skill bar editor
Fixed a memory leak that was causing sessions longer than 2 minutes to get their performance increasingly worse
Fixed a bug that allowed you to curse enemies behind walls
Fixed a bug where Zeal wouldn't work past X attack speed
Fixed a bug where Flurry's cooldown was WAY shorter than it is supposed to be.
Fixed a bug where selling stacks of items would sometimes not retrieve the total gold
Fixed a bug where Teleport's cooldown wasn't showing up
I think I finally fixed the bug where your character could reach 0 HP and brick it
Pretty sure I fixed Dash Locking
Nerfed range of Blood Spear and Blood Spirit
1.0.37 20/12/2025
Added Necromancer! New class with their own portraits, skin and 26 new skills.
Added Necromancer Shields: they also have %Magic Skill Damage as a base stat.
Many of the Necromancer skills can now spawn in "Chance to Cast on Kill/Attack" affixes.
Buffed Shockwave's AoE.
Buffed Bash's Damage Scaling from 5% to 10% per level.
Added recipes to craft rare Bows (Only bows that you got after the update can be upgraded to rare).
Reworked Unique fusing: You can now only fuse Weapons with Weapons, Armor with Armor and Jewelry with Jewelry.
Fixed a bug where items would spawn with "Chance to cast spell" instead of a specific skill.
Fixed bugs with Full Rejuvenation Potion interacting weird with the Take All and Sort functions.
1.0.36 19/12/2025
Check Discord for patch notes! Necromancer is coming soon...
1.0.35 17/12/2025
Check Discord for patch notes! Necromancer is coming soon...
1.0.34 16/12/2025
Remove "Watch ad to revive" button when dying. It doesn't fit the idea of what Astiar is/wants to be. It will somewhat hit financially the revenue of the game, but I do think that what players think of what Astiar is, is more important than whatever was the revenue of that feature. I want to stay true to the "No forced ads" thing, and even though I think we can all agree that this was in no way forcing you to watch an ad, it does kind of make you think that worse players are getting benefits from watching ads that the good players are missing on because they're good enough to not die. So, good riddance!
I do think that this also opens for discussion regarding the Adzard buffs. It is true that watching an ad still gives you some in-game benefits, and this could also be taken as "forcing" them to watch an ad, but in this case if you want a fully ad-free experience then you should adhere to the old-school mindset and buy the game (which would be the premium pack). This was not happening with the revive thing, where premium players just weren't getting that option.
Fixed a bug where Shield Block could be learned without learning Stun/Concentrate
Fixed a bug where opening the market would open the keyboard on some devices
Fixed save scumming in Gamble shop
Fixed a bug where picking up currency would duplicate it in certain situations
Fixed a bug with the dodge animation where it would lock you to the last animation played. Now, using a skill will cancel the dodge animation, hopefully preventing this from happening again
Fixed a "bug" with the traps duration, where they would not last as much as the skill description would show. It wasn't really a bug, more like poor design. I made it so that it expired after X shots, but this doesn't alight well with the Skill Duration of the skill itself.
Fixed some duping bugs
Fixed some gold bugs (I'm being intentionally vague here lol)
1.0.33 16/12/2025
- Added the following possible affixes to glyphs:
Enhanced Damage
Increased Attack Speed
Magic Skill Damage
Dodge Cooldown Reduction Percent
- Slightly improved drop rate of Asroth's Blessing, Work of Mulciber and Divine Caprice
- Kept improving Comparison popus to better display item descriptions
- Added sorting to the Market
- Added item's icon to the Market
- Added a #market channel to the Discord server: it gets updated with each buy/sell on the Market at real time
- Reworked the UI of the Market a bit to make it nicer to look and interact with
- Reworked how Laurels are awarded in the Competitive menu:
You always get Laurels after completing a run, with this condition:
1) You survived at least a wave on Survival Mode
The base number of laurels you can get is 50. If your result is worse than last time, you'll get 25% less. If your result is the same, you get base amount. If your result is better, you get 25% more.
If you're top 1, 2 and 3 in the leaderboard, you get 25%, 10%, and 5% more laurels respectively.
- Fixed a bug where socketing a soul/blessing/divine/mulciber on an item increased its ilvl over 80+ (for realsies this time)
- Fixed a bug where Minotaur Healers would crash the game on some devices
- Fixed a bug where entering Den of Foulness would crash the game
- Fixed a bug where Vola're's Head would make head disappear (wtf)
- Fixed a bug where sometimes Work of Mulciber would not allow you to keep socketing an item if it already had sockets
- Fixed a bug where the icon of items dropped pre-1.0.30 would disappear (I was able to confirm it working for unique items, not sure for the rest of rarities)
- Fixed a bug with the Gamble shop where buying an item repeated times would always grant the same stats
1.0.32 14/12/2025
Fixed a bug where dying in Survival Mode would reduce the player's gold.
Fixed a bug where a Quiver was granting stats even if the player wasn't using a Bow.
Fixed a bug where Currency tabs would be displayed incorrectly.
Fixed a bug where posting items in the Market would use the player's local language.
Fixed a bug where you could store Quest items.
Fixed a bug where Diamond and Amethyst could not be upgraded in the Puzzle Box.
Fixed a bug where the Puzzle Box would turn blue if the player transmuted items quickly.
Fixed a bug where the transmute button moved upward on the screen if the player transmuted items quickly.
Fixed a bug where listing an item for another item would show it as selling for gold.
Fixed a bug where the filter in the Market wasn't actually filtering anything.
Fixed a bug where you couldn't buy items with Asroth's Blessing (and other items).
Fixed a bug where Multishot was firing only one arrow on Chance to Proc on Attack.
Fixed a bug where the Use/Equip button would sometimes be disabled.
Fixed a bug where stackable items would show their price as if you were buying 99 stacks in the shop.
Fixed a bug where dashing would lock the player in their dash animation.
Fixed a bug where the Health bar would turn black when poisoned.
Fixed a bug where you could socket items in the stash.
Fixed a bug where the %Enhanced Damage affix on Quivers was not affecting the player's final damage.
Fixed a bug with the Required Level of Common items that rolled a Skill affix.
Fixed Emanation node descriptions that improve/replace Dash (they were displaying Dodge instead of Dash).
Added animations to the Market to improve the player experience.
Added Multishot, Katon, Hyoton and Raiton as possible skills that can appear on Chance to Proc on Kill.
Added a limit of 5 published items in the Market.
Added three new items to the game: Small Ingot, Medium Ingot and Large Ingot, worth 10k, 100k and 1m gold respectively. They can be stored in the Currency tab.
Added a way to configure affixes per rarity in the Loot Filter.
Added a button to delete Cloud Saves.
You can now drag item/skill popups to move them permanently.
Added a menu to configure popup size in the Settings menu.
Improved battery life: the autosave timer went from 120 to 500 seconds.
Greatly improved performance for enemies and the player – this mostly saves battery life rather than increases FPS.
The game will now save after using Asroth's Blessing, Divine Caprice and Work of Mulciber, making it impossible to save-scum.
The game will now save after listing an item in the Market, making duplication impossible.
You can no longer bless/divine/mulciber equipped items.
Zeal will now deal 30% damage when using a bow.
The Market filter now remembers the player's choices.
Common items can no longer be upgraded at the Blood Altar.
Chalices can no longer be used in Normal/Nightmare.
Short Bows now have +10% IAS, Long Bows have −10% IAS and Great Bows have −15% IAS.
1.0.30 13/12/2025
- Restored iCloud cloud synchronization and cloud save backups on iOS.
- Fixed an issue where cloud characters could fail to appear or update after updating or reinstalling the app.
- Improved cloud character recovery in the Cloud Browser.
- General stability and save persistence enhancements.
more Version 1.1.65 5 hr ago
Data Not Collected The developer does not collect any data from this app.