Great PatchWork

Настольные

Бесплатно · Предназначено для iPad

Core Selling Points Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game Target Audience Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch Game Time and Player Count Number of players: Best for 2 players (supports local hot seat/AI battles) Duration: Each game lasts about 15–25 minutes Age: 8+ (better with parental guidance) Basic Rules Overview (Simplified) Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions Action Choices: Purchase pieces: Pay the button cost, acquire pieces, and place them immediately Advance to gain buttons: Jump ahead of the opponent and collect track income Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome Standard Process (Getting Started Guide) Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement" Decide to purchase and place (or choose to advance for buttons) Place on your personal board, aiming for "high coverage + few gaps + future placement space" Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end Recommended Use Cases Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience Commuting and fragmented time: Short games that can be paused and resumed at any time Modes and Experience Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere Beginner-friendly: Built-in rule explanations and process guidance Review value: Compare differences in scoring based on different "economic paths/layout paths/time control" Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games

  • Для этого приложения невозможно отобразить общий рейтинг, так как оценок и отзывов слишком мало.

Разработчик 梦成 李 указал, что в соответствии с политикой конфиденциальности приложения данные могут обрабатываться так, как описано ниже. Подробные сведения доступны в  политике конфиденциальности разработчика .

  • Сбор данных не ведется

    Разработчик не ведет сбор данных в этом приложении.

    Разработчик может использовать различные способы обработки конфиденциальных данных в зависимости от таких факторов, как Ваш возраст и функции, которыми Вы пользуетесь. Подробнее

    Разработчик пока не предоставил сведений о функциях универсального доступа, поддерживаемых в этом приложении. Подробнее

    • Провайдер
      • 梦成 李
    • Размер
      • 7,7 МБ
    • Категория
      • Настольные
    • Совместимость
      Требуется iOS 18.5 или новее.
      • iPhone
        Требуется iOS 18.5 или новее.
      • iPad
        Требуется iPadOS 18.5 или новее.
      • Mac
        Требуется macOS 15.5 или новее и компьютер Mac с чипом Apple M1 или новее.
      • Apple Vision
        Требуется visionOS 2.5 или новее.
    • Языки
      • английский и упрощенный китайский
    • Возраст
      4+
    • Авторские права
      • Copyright © 2025 Li Mengcheng. All rights reserved.