Skyward: Feel Spike

Your speed becomes your height

Only for iPhone

Free · In-App Purchases

iPhone

Book II is open. Seven new leagues above the Aether, 300 towers in all, and an endless climb that gives you a choice at every stage. You don't jump to move. You run — and your speed becomes your height. That one rule is the whole game. Standing still, you clear about one floor. At a full sprint, you clear six. So every three seconds you answer the same question: jump now, or keep running and jump higher later? The tide is rising underneath you the entire time. It never speeds up and it never slows down, which is exactly why it is frightening. CLIMB 300 TOWERS Twelve leagues across two books. Each is a different place with its own sky, its own silhouette and its own idea about how you should be moving. Book I — the Keep: • Royal Court — cut stone and warm light. Where you learn to run. • Verdant Terrace — bronze and water, and platforms that will not wait for you. • Crystal Spires — beautiful, and nothing in it holds. Stopping is fatal. • Storm Vault — iron and lightning, and wind that makes every route cost more. • The Aether — no architecture at all. Just you, at the top of your speed. Book II — the seven beacons: • Sunscorch Dunes, Ember Forge, Rosewater Cloister, Gull Point, Starfall Observatory, Quicksilver Halls, and The Dawn Crown. Book II brings new ways to fail. Stairs that burn under your feet. Sand that holds you. Bridges lit one span at a time. A tide that breathes. And levels where you are racing a clock as well as the water. THE COMBO LADDER Skip floors without touching down and the multiplier climbs with you. At five, a trail appears. At ten, the music adds a layer. At twenty, the camera pulls back. At fifty, everything on screen agrees that you are doing something remarkable. Wall bounces are the ceiling. Hit a wall fast, with a fresh tap, and you trade a little speed for a lot of height. Chain them and the tower stops being a climb and starts being a line. YOU WILL ALWAYS KNOW WHY YOU LOST Every platform is readable a full screen before you commit to it. Nothing arrives from off screen. The physics never vary. When you die, the game shows you the two seconds that killed you — not to console you, but because a run you can't explain is a run you can't get better at. No blind jumps. No cheap deaths. No randomness you couldn't see coming. ONE THUMB, ANY LENGTH OF TIME Portrait, one hand, on a bus. A level is a couple of minutes. Play one, or play forty. • Play offline — the whole campaign works with no connection at all. • No account needed. Ever. Sign in with Apple or Game Center if you want your climb to survive a new phone. • Your best runs are saved as ghosts, so you can race the person you were last week. • Endless has no top. Pick a boon every stage, climb the altitude ranks, and take the weekly tower everybody gets the same seed for. • Game Center leaderboards for the furthest climb and the daily seed. A STORY YOU CAN SKIP The Keep has fallen and the aether is coming up from below. Tam was already on the stairs when it happened — not chosen, not summoned, just carrying something upstairs at the wrong moment. Sera is at the top. She is not being held there. She is holding it shut. It's told in short cards between levels, narrated, and skippable in one tap. Skip every one of them and you lose nothing but the story. WHAT WE DON'T DO No stat you can buy. Nothing purchasable makes you climb faster or jump higher — the fastest climb in the game is available to somebody who has never spent a penny, and that is a design rule, not a launch promotion. No ads between levels. Run fast enough and the sky is a staircase.

  • This app has not received enough ratings or reviews to display an overview.

Smoother on every phone. Skyward now adapts to the phone it is running on. It picks the right amount of detail for your device, holds a steady frame rate, and climbs at 120 frames a second on screens that support it. It also uses less battery. The menus stop redrawing what is not moving, the screen can sleep again outside a climb, and the game eases off before your phone gets warm. New in Settings: Graphics. Leave it on Auto, choose Saver to make a charge last longer, or Smooth for the highest frame rate your screen allows.

The developer, Ilhan Akbudak, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Contact Info
    • Diagnostics

Privacy practices may vary based, for example, on the features you use or your age. Learn More

The developer indicated that this app supports the following accessibility features. Learn More

  • Supported Features

    • Sufficient Contrast

    • Reduced Motion

Provider
Ilhan Akbudak
Size
154.5 MB
Category
Action
Compatibility
Requires iOS 16.0 or later.
  • iPhone
    Requires iOS 16.0 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
  • 1,200 gems SAR 39.99
  • 550 gems SAR 19.99
  • 100 gems SAR 4.99
  • Summit hoard SAR 89.99
  • Climber's kit SAR 19.99
  • Ascent bundle SAR 39.99
Copyright
© 2026 Ilhan Akbudak