Live Link Face

Grafik och design

Gratis

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

  • 5,0
    av 5
    2 betyg

- Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera.

Utvecklaren Unreal Engine har meddelat att appens integritetspraxis kan omfatta hantering av data enligt beskrivningen nedan. Mer information finns i utvecklarens integritetspolicy .

  • Data samlas inte in

    Utvecklaren samlar inte in några data från den här appen.

    Integritetspraxis kan variera, exempelvis p.g.a. vilka funktioner du använder eller din ålder. Läs mer

    Utvecklaren har ännu inte uppgett vilka hjälpmedels­funktioner som den här appen stöder. Läs mer

    • Storlek
      • 122,3 MB
    • Kategori
      • Grafik och design
    • Kompatibilitet
      Kräver iOS 16.0 eller senare.
      • iPhone
        Kräver iOS 16.0 eller senare.
      • iPad
        Kräver iPadOS 16.0 eller senare.
    • Språk
      engelska och 3 till
      • engelska, förenklad kinesiska, japanska, koreanska
    • Ålder
      4+
    • Leverantör
      Epic Games International, S.a.r.l.
      • Epic Games International, S.a.r.l. har identifierat sig som appens näringsidkare och har bekräftat att produkten eller tjänsten överensstämmer med gällande EU-lagar.
      • Adress
        Platz 10
        6039 Root
        Schweiz
      • Telefonnummer
        +352 27860021
      • E-post
        app-store-help@epicgames.com
    • Copyright
      • © 2025 Epic Games, Inc.