Skyward: Feel Spike

Action

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iPhone

You don't jump to move. You run — and your speed becomes your height. That one rule is the whole game. Standing still, you clear about one floor. At a full sprint, you clear six. So every three seconds you answer the same question: jump now, or keep running and jump higher later? The tide is rising underneath you the entire time. It never speeds up and it never slows down, which is exactly why it is frightening. CLIMB 300 TOWERS Twelve leagues across two books. Each is a different place with its own sky, its own silhouette and its own idea about how you should be moving. Book I — the Keep: • Royal Court — cut stone and warm light. Where you learn to run. • Verdant Terrace — bronze and water, and platforms that will not wait for you. • Crystal Spires — beautiful, and nothing in it holds. Stopping is fatal. • Storm Vault — iron and lightning, and wind that makes every route cost more. • The Aether — no architecture at all. Just you, at the top of your speed. Book II — the seven beacons: • Sunscorch Dunes, Ember Forge, Rosewater Cloister, Gull Point, Starfall Observatory, Quicksilver Halls, and The Dawn Crown. Book II brings new ways to fail. Stairs that burn under your feet. Sand that holds you. Bridges lit one span at a time. A tide that breathes. And levels where you are racing a clock as well as the water. THE COMBO LADDER Skip floors without touching down and the multiplier climbs with you. At five, a trail appears. At ten, the music adds a layer. At twenty, the camera pulls back. At fifty, everything on screen agrees that you are doing something remarkable. Wall bounces are the ceiling. Hit a wall fast, with a fresh tap, and you trade a little speed for a lot of height. Chain them and the tower stops being a climb and starts being a line. YOU WILL ALWAYS KNOW WHY YOU LOST Every platform is readable a full screen before you commit to it. Nothing arrives from off screen. The physics never vary. When you die, the game shows you the two seconds that killed you — not to console you, but because a run you can't explain is a run you can't get better at. No blind jumps. No cheap deaths. No randomness you couldn't see coming. ONE THUMB, ANY LENGTH OF TIME Portrait, one hand, on a bus. A level is a couple of minutes. Play one, or play forty. • Play offline — the whole campaign works with no connection at all. • No account needed. Ever. Sign in with Apple or Game Center if you want your climb to survive a new phone. • Your best runs are saved as ghosts, so you can race the person you were last week. • Endless has no top. Pick a boon every stage, climb the altitude ranks, and take the weekly tower everybody gets the same seed for. • Game Center leaderboards for the furthest climb and the daily seed. A STORY YOU CAN SKIP The Keep has fallen and the aether is coming up from below. Tam was already on the stairs when it happened — not chosen, not summoned, just carrying something upstairs at the wrong moment. Sera is at the top. She is not being held there. She is holding it shut. It's told in short cards between levels, narrated, and skippable in one tap. Skip every one of them and you lose nothing but the story. WHAT WE DON'T DO No stat you can buy. Nothing purchasable makes you climb faster or jump higher — the fastest climb in the game is available to somebody who has never spent a penny, and that is a design rule, not a launch promotion. No ads between levels. Run fast enough and the sky is a staircase.

  • Det visas ingen översikt eftersom den här appen inte har fått tillräckligt många betyg eller recensioner.

Smoother on every phone. Skyward now adapts to the phone it is running on. It picks the right amount of detail for your device, holds a steady frame rate, and climbs at 120 frames a second on screens that support it. It also uses less battery. The menus stop redrawing what is not moving, the screen can sleep again outside a climb, and the game eases off before your phone gets warm. New in Settings: Graphics. Leave it on Auto, choose Saver to make a charge last longer, or Smooth for the highest frame rate your screen allows.

Utvecklaren Ilhan Akbudak har meddelat att appens integritetspraxis kan omfatta hantering av data enligt beskrivningen nedan. Mer information finns i utvecklarens integritetspolicy .

  • Data som är kopplade till dig

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    • Användnings­data
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    • Kontakt­information
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Integritetspraxis kan variera, exempelvis p.g.a. vilka funktioner du använder eller din ålder. Läs mer

Utvecklaren har uppgett att den här appen stöder följande hjälpmedels­funktioner. Läs mer

  • Funktioner som stöds

    • Tillräcklig kontrast

    • Minskad rörelse

Storlek
154,5 MB
Kategori
Action
Kompatibilitet
Kräver iOS 16.0 eller senare.
  • iPhone
    Kräver iOS 16.0 eller senare.
Språk
engelska
Ålder
4+
Köp i appar
Ja
  • 1,200 gems 129,00 kr
  • 550 gems 69,00 kr
  • 100 gems 9,00 kr
  • Summit hoard 249,00 kr
  • Climber's kit 69,00 kr
  • Ascent bundle 129,00 kr
Leverantör
Ilhan Akbudak
  • Ilhan Akbudak har inte identifierat sig som en näringsidkare för den här appen. Om du är en konsument i det Europeiska ekonomiska samarbetsområdet (EES) gäller inte konsumenträttigheter för avtal mellan dig och leverantören.
Copyright
© 2026 Ilhan Akbudak