Hex of Steel 4+

WW2 turn-based Strategy game‪.‬

Valentin Lievre

    • USD 4.99

Screenshots

Description

The Ultimate Turn Based WWII Strategy Experience On iPhone and iPad

▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/CPU. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀


▶ Command the War. Forge History ◀
Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics.


▶ Born from Passion ◀
What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community.


▶ Why Hex of Steel Stands Out ◀
• Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough.
• Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats.
• Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond.
• Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style.
• Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history.
• Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer.
• Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator.
• Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game.
• Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges.
• Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life.
• No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get.

▶ Join a Thriving Community ◀
With an active and growing Discord community of 1600+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel.

Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess.

The battlefield awaits—are you ready to command?

What’s New

Version 7.7.11

ADDED
• Rodion Malinovsky to USSR (commander).
• When playing a multiplayer match (of any kind), you will now be able to send invitations to other people for them to join your alliance (before, this would not be possible, the human player would need to leave his own faction, and pay to join the other one). But now, you can be invited by somebody else from that faction directly. The invitation(s) appear in the notifications stack, so look for it there.


CHANGED
• Multiplayer compatibility version --> 7.7.11.
• Europe 1943 scenario has been fully updated and reworked as part of the great Europe revamp process.
• Europe 1944 scenario has been fully updated and reworked as part of the great Europe revamp process.
• The setting 'production takes time' is now required for ironman mode to be ON..
• When historical focus is ON, AI minors and allied with Germany will transfer what they capture to Germany (basically, if Slovakia captures territory in the USSR, it will transfer it back to Germany).
• Attacking anti tank obstacles will no longer trigger supportive fire from nearby artillery.
• Finnish units in the store will now have the winter option turned ON by default (free for them).
• Few units graphics.
• Going to war will now provide a manpower (realistic) 'refill'. Only happens when changing from Neutral to actually at war. Your available manpower will be the max - fielded value, instead of staying the same as the turn before.
• To prevent any exploit, but also to solve another problem, faction changes are no longer free. You no longer can switch team 10 times in a turn for free. The fee will be calculated based on your turn income (base) and the amount of people you are at war with. The more people at war with you in your current faction, the more expensive it will be. Extra fee cost for going to neutral in the middle of a war.
• Total mobilization policy now has a new debuff of -1 HQ point per turn.
• When going back to neutrality through faction change in the diplomacy menu, the fee that has been established will now be equally shared through all members at war with the player. • So, let's say Hungary wants to go back to Neutrality but is at war with UK + France + USA, the money that will be spent to get Neutrality will be split and sent to all 3 players that were at war with him.
• Notifications data has changed and now allows for dynamic translation on the fly. The content of the notification no longer is saved, only relevant data, then the text displayed on the notification is generated from the data and will now use the language chosen in the game (won't affect singleplayer games, but has an impact on multiplayer ones where multiple players would be playing in different languages).
• Amount of HQ points earned every turn while not at war is now -50% (+3) of the regular value (+5).
• AI capability of sending some money to its allies has been revised and more control over it has been added (never sending more than the player's turn income at once, and minors will not send to majors, only majors to minors).


FIXED
• AI will no longer deploy/field new units if its upkeep cost is too high (you could basically bankrupt the AI by sending him a ton of high upkeep units and the AI would deploy them all).
• AI would perform unit swapping with human controlled units.
• Partisans spawning right after a country capitulated.
• Wrong deployment tooltip rule for coastal batteries.
• Game was not unloading from RAM mods after they were removed or deactivated. Basically, you could load the same mod 10 times and it would be loaded as new every time and the old data would not be purged. Only a game restart fixed it.
• Custom upkeep value was not really properly applied to the AI bought units.

App Privacy

The developer, Valentin Lievre, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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