Hello, I am a player at the "Prince" level (level 1000). First, I believe there should be an additional button located beneath the "x2" speed button during dragon battles—a "statistics" button. This would allow us to see, in real-time, how much damage each weapon is dealing (ranked from highest to lowest), helping us decide which weapons to equip before starting a stage.Second, the pause menu should display the power-up cards currently in effect. Seeing which upgrades we have already selected would help us make better choices when picking the next card.Third, for certain weapons, "count" cards stop having any effect after a certain point. For example, with the "Explosive Arrow," if I select a "+2 count" card followed by a "+3 count" card, any subsequent count cards I choose have no impact. Essentially, once a certain threshold (around +4 or +5) is reached, additional count cards provide no benefit to the Explosive Arrow. Either the animation should change (for instance, firing two arrows at once after reaching a specific count threshold), or these count cards should stop appearing altogether, replaced by other "Explosive Arrow" cards. This issue also affects the "Storm Staff" and "Toxic Boomerang"—in fact, it applies to any weapon that uses count cards. Once a specific limit is reached, any further count cards are effectively useless. I believe this game mechanic needs to be fixed.Lastly, regarding power levels: each stage should indicate the approximate power level required to successfully complete it. Currently, the game displays our current power level, but it doesn't indicate what stage or difficulty level that power corresponds to. For instance, if clearing a standard stage at level 100 requires an average power of 300,000, and we only have 280,000, it implies that we should first complete the "High" and "Nightmare" versions of previously cleared stages. By doing so, we can gather the loot needed to strengthen our Prince and reach the power threshold required for the current stage. This approach allows for a more strategic roadmap, rather than repeatedly attempting a stage beyond our current strength—which only results in a constant loss of stamina. Instead of getting stuck on a level, wondering why we can't progress, and eventually giving up out of frustration, we can focus on effectively powering up our character. Right now, our power rating is just a number; we have no way of knowing what it’s actually sufficient for or what its practical significance is.Lastly, I’d like to address the "Mythic Realm." While the gold earned at each stage—as well as the gold available for purchase in the shop—scales dynamically, the rewards in this mode remain static. Either more levels need to be added, or the rewards at the final level should scale dynamically. To put it in perspective: I need at least 70,000 gold just to upgrade my Prince character by a single level. Even if I use all five of my daily attempts in the "Gold Treasure" section, the gold I earn still isn't enough for a single upgrade. Consequently, as one progresses to higher levels, this mode becomes increasingly useless and redundant.I hope you will take this feedback into account and implement the necessary adjustments. I am confident that these changes would make the game more functional and significantly enhance the overall enjoyment of the gameplay. Thanks!