Seventeen, and nobody has heard of you. When to stop is your call.
A simulation of one basketball player's career, from the first practice to the last game. You are not running a team; you are living as one player. The season plays a month at a time, with weekly ranking seasons and a Hall of Fame.
■ September to the Finals, a month at a time
Camp in September, the regular season October to April, the playoffs in May, the Finals in June. One tap plays a month and shows its games, your box score and exactly what grew: Shooting 64 → 65 +1. Turn on Auto and the months run on their own, stopping when something matters.
■ Eleven stats and growth cards
Points, rebounds, assists, steals and blocks, double-doubles and player of the game feed growth as you play, and the higher a stat, the more a +1 costs. Every second season you pick one of three growth cards of the same rarity: Common, Rare, Epic or Unique. Your first card is always Epic, and you get two free rerolls. Some cards raise a stat straight away, some lift its hidden limit, and some pay out only when you meet their condition. Every stat stops somewhere, and you only find where by reaching it.
■ Awards every month, and every season
Player of the Month, Best Five of the Month, Play of the Month and Defense of the Month, decided by the month's numbers alone. An awards night closes each season: World, Franchise and Fans' Player of the Year.
■ The odds are never hidden
Each choice shows its outcome probabilities before you decide. Starting-stat roll odds are the same for free rolls, rewarded ads and tickets.
■ Draft night, trades, contracts
Play college or a first division abroad, and declare when the scouts are ready: the board shows your chance of the first round, the second, or going undrafted. In the top league a contract will not keep you where you are. The team screen shows your trade chance and why, and when a deal ends, offers arrive. At renewal you and your agent ask for a salary and clauses, and answer the club's counter-offer.
■ Playoffs in May, the Finals in June
Finish in the top eight for best-of-seven series, then the Finals if you get there. The title that counts is the playoffs, not first place.
■ 9 leagues, 90 teams, 35 play styles
North America's pro, minor and college leagues, Spain, Türkiye, France, China, Japan, Korea; every league, team and person in the game is invented, and your nationality sets your first league and national team. Shooting guard and center are free; the position pack adds point guard, small forward and power forward, each with situations of its own.
■ Retirement, titles, rankings
Earn every title your career qualifies for, collect badges and share your records. Weekly rankings and the Hall of Fame preserve your achievements. Keep 10 retired careers for free, or 50 with Supporter Shelf.
■ Ads and purchases
A banner and interstitials at career end and every sixth season; Remove ads removes them. Optional rewarded ads offer extra starting-stat rolls and one serious-injury heal per career. Gold is earned in play or bought repeatedly, and pays for facilities, cosmetics, fund exchange and reroll tickets. Free, ad and ticket rolls use the same published odds. Position, High School Start and Supporter Shelf packs are one-time purchases; purchases can be restored. Every one-time purchase comes with an owner character.
■ If you are looking for a basketball career mode
One player, not a whole franchise: no roster screen, no playbook, no salary cap to manage. If "be a pro", "pro basketball career", "basketball life simulator" or "basketball player game" is what you searched for, this is it: a text basketball RPG that plays offline. Rimrise, also searched as Rim Rise.
■ Offline, in 11 languages
Career saves work offline. Rankings, gold purchases, the owner wallet and account recovery need an internet connection.
Retirement plays as a story, and finds the ranked career most like yours
Growth-card careers can pick training intensity again: auto, normal, hard, care, rest
Tournaments no longer repeat the same story back to back
Fixed rerolls being unavailable for high-rarity growth cards