The legendary Dead Ahead universe is back! 10M+ players have already hit the road, but most ended up as zombie bait. Can you make it past the next mile?
Key Features:
- Chill & Savage
The apocalypse at your own pace. Master the idle loop day by day with seamless controls: pick your perks, sit back and watch your hero carve through the horde.
- Choice & Consequence
Every day on the road brings a new decision. Risk it all for a rare reward or play it safe and move on? Your choices in random encounters shape every run.
- Perks & Builds
Unlock game-changing perks and craft a lethal build for every encounter. Experiment with synergies on the fly — every run is a new combination.
- Roam & Ruin
Each run takes you deeper into the ruined world. Push through wrecked cities, highways and swamps and adapt to shifting threats — no two runs are ever the same.
- Friends & Firepower
You don't have to face the apocalypse alone. Recruit fellow survivors who fight by your side with skills of their own. Level them up, unlock their perks and build the strongest crew.
- Idle & Armed
Collect your AFK rewards and gear up. Every return makes you stronger and better prepared for the road ahead.
Will you make it with brains… or just bullets?
- New chapter 9: Winter! Survive 40 days in the snow against new zombies: Frosty, Frost Runner, Toughie and Pooch, with Blubber as the mid-boss. The final boss Double-Head comes back in a faster second form: when the first head falls, the second one tears free with a shockwave that knocks back and stuns everyone nearby, the boss's own allies too. The shockwave deals no damage, but the closer you stand, the farther you're thrown. The second head then takes about 3 seconds to break free before it starts fighting.
- All six new Winter enemies have Zombiepedia entries.
- New chill effect: every ice hit slows its target a little more, and 10 stacks freeze it. Winter zombies except Pooch chill your heroes and companions, and the shards of shattered frozen enemies chill the enemies they hit. Freeze Resistance and Control Resistance make chill weaker.
- New companions: Polina, whose Armor Piercing deals extra damage to enemies with Range Damage Reduction and prefers them as targets; Sonya, whose Energy Blast hits every enemy in the blast, knocks them back and Stuns them; and Builder Abby, whose Demolition fires every barrel of her minigun at the nearest enemies, and after a few shots the barrels make them Burn.
- Control Resistance can now roll as a Passive Stat on a Companion Build.
- You no longer need to restart the game to get new events and content: the game checks for them while you're in the main menu and adds them after your next battle.
- Companions held captive by Marauders (except Maria) now call for help with one of 10 new lines or the old one, picked at random.
- The arrows for flipping through your Companions now loop around, from the last companion back to the first and the other way.
- Your hero and companions now walk in front of or behind objects left on the road after events, like a burning car, instead of running straight through them, both on the road and in fights.
- Your hero's Fire, Acid, Bleed and Electric damage over time now depends on the damage of the hit that applies it, not on how many hits the attack is split into. It is much weaker with the SMG (-81%) and Machine Pistol (-76%), weaker with the Nailgun (-40%) and Double Barrel (-26%), and stronger with the Revolver (+48%), Heavy Pistol (+28%) and melee weapons such as the Flipper (+23%), Axe (+18%) and Machete (+13%).
- Damage that enemies reflect back is now reduced by the Defense of your hero and companions, so dungeon levels with reflecting enemies, such as in Marauder's Base, are much easier to survive with high Defense.
- Enemies, except the Pooch, now close in on your hero's lane twice as slowly.
- Companions now take 50% less knockback from hits.
- In campaign battles, strong knockbacks no longer push your hero, Companions or enemies off the road.
- Companion Build: Confirm now applies every stat shown under New Stats, including slots you lock after rolling. A lock you set after a roll starts working from the next roll.
- Fixed minor bugs and improved performance.
Version 0.8.3010
In-App Purchases
Survival Kit
Three days of rewards for a strong start
0,99 USD
Ad-Free Card
Ad rewards without watching videos
11,99 USD
Monthly Card
Auto Battle and 3X speed for 30 days
6,99 USD
Queen Pack II
Queen ×10, Signal Rockets and Greens
6,99 USD
Queen Pack I
Queen companion, Provisions and Greens
4,99 USD
Lair Pack
Tickets to the Marauder's Base and lairs
0,99 USD
Precious Stash
Premium season rewards for daily tasks
14,99 USD
Signal Rocket Pack
240 Signal Rockets and 600 Greens
6,99 USD
Office Tower Stash
113 Legendary keys for Office Tower floors
14,99 USD
The developer, ABE Entertainment Limited, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Location
Identifiers
Usage Data
Diagnostics
Data Linked to You
The following data may be collected and linked to your identity:
Location
Identifiers
Usage Data
Diagnostics
Privacy practices may vary based, for example, on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Provider
ABE Entertainment Limited
Size
269.8 MB
Category
Adventure
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.