It seems my original review just up and vanished, so I’ll use what I’ve learned since then to give it a good rewrite. This whole franchise always hit that sweet spot between merger and clicker, with ~30 variations already published and more on the way. Since the iPhone only holds so many icons, it’s a perfect choice to have a new game that acts as a compiler of sorts, letting you smoosh creatures together into the biggest and weirdest abominations imaginable without having to return to desktop. Still, everything has room for improvement. Here’s some constructive criticism/suggestions: -Could we change the “Fashionista” achievement from six never-before-owned hats to just different ones? I’m concerned that it could easily become impossible with repeat appearances, and you don’t even get gems for completing it, only runes. -I found a glitch in the game: having the purple evo berry go off when zooming out to a new habitat level for the first time causes everything to sort of lock up. -AFAIK, these animals/etc. haven’t been used in one of your Evolution titles and would make great ones: Manatees, Axolotls, Narwhals, Yetis, Griffins, Nessies, Clowns, Demons, or Hamsters. IMPORTANT EDIT: The recent update for the individual games (in other words, any that aren’t this one)also succeeded in erasing all of our stockpiled coins and gems. This is, obviously, not acceptable. (RE-EDIT: Appreciate the 150-gem apology gifts, although I noticed a new error with the updates; namely, that buying the “value pack” of 3 color palettes only actually gives you the first two. I’m serious-it’s been a few weeks since I wrote that last edit, and every evo game except this one still doesn’t include the “things” palette with your pack.)