Welcome to the thrilling world of Pixel Shelter, a pixel-art survival experience where you must build, manage, and endure the zombie apocalypse! This is an early version of the game, and development is still ongoing. Features and content may be missing or subject to change, and performance may vary. We appreciate your understanding!
Immerse yourself in an engaging underground builder where survival, strategy, and resource management blend into one gripping adventure.
Dreamed of managing your own shelter? Look no further! In Pixel Shelter, you’ll construct your underground refuge, floor by floor, ensuring the survival of your residents in a post-apocalyptic world.
Our Unique Gameplay Offers You The Chance To:
- Play as a shelter overseer, strategically expanding your underground base while managing crucial survival resources like energy, water, and food.
- Recruit survivors, each with their own skills and personalities, to help maintain and develop your shelter.
- Assign jobs to your residents, ensuring the efficient operation of key facilities needed for survival.
- Collect and manage resources wisely to keep your shelter running and your people alive.
- Defend your shelter and protect survivors who seek your help.
Pixel Shelter is more than just a survival game; it’s a thriving underground society where every choice matters. Every resident, every floor, and every resource plays a crucial role in your survival strategy. Want to build a high-tech research lab? Or a cozy underground garden? The choice is yours!
Interact, explore, and thrive in Pixel Shelter!
- Peek into the thoughts of your survivors with their own unique messages and updates.
- Enjoy the detailed pixel-art aesthetic that brings your underground haven to life.
In Pixel Shelter, creativity and strategy will determine your survival. Carve out your place underground, ensure your shelter’s success, and outlast the apocalypse!
The future of humanity is in your hands—are you ready to build and survive?
It's interesting, great to pass a bit of time, and it reminded me of this old game I used to play called Lil' Kingdom, because of the downwards elevator, but there are some UI flaws that needs fixing, like, I purchased the rattle box elevator skin, but the chain in the middle is covering the floor number so having a bitizen who needs to go up makes driving the elevator confusing. There's also bugs where the bitizens was walking off of the elevator while I was driving it. 😨 Some of the UI is covering the zombies, so it's kind of clunky for now. The mini quest where I have to find someone needs to be fixed because I'm starting to have people who look the same, so I hope they'll at least differentiate by name, or more variety in the future.
Good, but Unfinished
Bullwinkel
Same as the Tiny Tower games, but upside down. It’s fun and a good concept for NimbleBit’s style, but it feels unfinished. Character designs repeat way too often. It feels less like each Bitizen is randomized, and more like they’ve made a handful of presets. This makes the missions of finding a specific Bitizen difficult, I often have to tap on three identical characters to get the right one. A bug I noticed is when characters are walking there is often a single white pixel floating high above their head. Not sure why that is, just a floating pixel in their walking sprites for some reason.Also, when you send Bitizens out on an “Expedition” they are still visible in their living quarters. Sort of breaks the immersion there, I hope in an update they make it so Bitizens sent on an expedition do not appear inside the shelter for the duration of the expedition.There also don’t seem to be many unique floor designs. My first 3 living quarters are the exact same, my first 2 canteen’s are the same, and 2 energy distributions are the same, etc. A major complaint I have is how difficult it is to maintain storage and keep Bitizen happiness above 0%. The game requires constant attention, if you leave for just two hours your water and food storage is at 0, and even after building it back up it seems impossible to get Bitizen happiness back up from 0%.I hope over time more floor designs will be added, new Bitizens will appear, and the game continues to grow. I hope this is not just a quick thing they threw together and then ignore.
Enjoyable, feels like its missing a slight bit of content
TheAdamantVeil
Been playing this for a couple of weeks now. Hardest part I find is getting any sort if gear going. Needs some sort of collection and crafting system. I have plenty of water and food. The issue is that gear is such an RNG thing with apartments and the police station early on. I would feel the hames progress would be a little better if you were guaranteed some gear after the second or third scavenge of a spot maybe. Would help with pacing. Otherwise its just zombies tiny towers but reversed with alot less add spam which makes me enjoy it quite a lot.
A good start needing work
3DogKnight
Nimblebit has long put out many fun games so I expect they’ll evolve this one to match their usual quality since this is still in beta. Wishlist:1) after I complete a mission, don’t make me reopen the window just to get the prize. It’s incredibly annoying to have unnecessary popups like this. Just give the box when the mission target is clicked upon2) expeditions need to have some value. I’ve quit bothering with them altogether in recent rebuilds. They seem to only hurt morale, and the rewards aren’t really that interesting. Even if I found a new weapon or armor, they don’t carry into the next rebuild so they have trivial value. 3) speaking of morale, we need some way to understand how morale is calculated. It seems to be tied to water and food supplies but it is clearly more than that. I have no idea what to do to improve it.
Changelog for Build 1.4.6 - 43
- Elevator Upgrade pricing fixed
- Fixed bug for Elevator requests not being generated
- Fixed amount of upgrade tickets after each rebuild
- Fixed Resetting Shelter past level 27 (it used to result in several bugs)
- Fixed some UI for different Aspect ratios
- Adjusted Floor Build costs (with Bux)
Version 1.4.6
The developer, NimbleBit LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
NimbleBit LLC
Size
108.7 MB
Category
Simulation
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.