The deepest MMA promotion simulator on mobile. Scout global talent, build rivalries, and promote championship fight nights.
Build, manage, and grow your own MMA promotion from the ground up. Start local, sign unknown talent, and grow your organization into a global powerhouse. Scout prospects, negotiate contracts, and train fighters while managing PR, staff, and finances.
Ultimate Fighting Simulator is a full MMA manager game and fight promotion simulator built for combat sports fans.
Scout fighters from around the world. Sign Muay Thai strikers from Thailand, BJJ specialists from Brazil, hard nosed boxers from Mexico, elite wrestlers from Russia, and many more prospects from every corner of the globe. Every fighter brings their own style, strengths, and story.
REAL FIGHT SIMULATION
Watch every fight come alive with a deep real time simulation engine. Track strikes, knockdowns, takedowns, and submission attempts round by round. See judge scorecards, follow storylines mid fight, and witness finishes in full detail — brutal KOs, slick submissions, and hard fought decisions. A visual damage system shows exactly where each fighter took punishment. Fighter attributes, physical condition, and style matchups all influence the outcome.
RIVALRIES & DRAMA
Watch rivalries unfold in real time. Friendly competitors turn into bitter enemies, driving fight hype through the roof. Follow the drama through dynamic news stories. Fan reactions, fighter controversies, trash talk, and stories from rival promotion managers. Every fight card tells a story.
TEAMS & TRAINING CAMPS
Fighters belong to teams and training camps that carry their own prestige and rivalries. Feuds bubble up within teams or explode between rival gyms, pitting teammates against each other and camps against camps. Track team rankings and watch gym reputations grow alongside your promotion.
SUPER FIGHTS & WEIGHT CLASSES
Move fighters up or down in weight class to create the blockbuster super fights fans have always dreamed of. Manage champions and contenders from Flyweight all the way to Heavyweight.
As a promoter and matchmaker every decision matters:
-Scout prospects across multiple regions and weight classes
-Build fight cards that balance hype, rankings, and rivalries
-Manage fighter development, injuries, and long term career arcs
-Upgrade your gym, office, PR, stadium, and scouting operations
-Track champions, records, year end awards, and hall of fame legacies
-Compete against rival promotions on the global stage
Whether you enjoy MMA manager games, combat sports strategy, or deep fight simulation, Ultimate Fighting Simulator delivers the deepest fight promotion experience on mobile.
Can you build the greatest fight promotion in the world?
I enjoy the game and the concept. However, I don’t fully understand the progression. Each week I lose money, unless I put on a fight card. Well you only get so many points to scout talent (which you should be able to scout by weight classes, not just random) to sign them, and when your out of points you can’t scout. Am I supposed to have the same select few fighters fighting every week? That’s not very realistic. You should be able to scout as much as you want, not just based off some kind of point system. Now signing them will require money, but you should be able to scout as much as you want. Not everything should be behind a limited point system. There should be ways to make money other than just putting on fight cards as well. In the beginning you should be able to start off with enough fighters for a full fight card. (At least a main card of 5 fights) My first event for the tutorial was one fight. Even if I had enough points for two more fighters, that’s only two fights in the beginning. That’s ridiculous. And unrealistic. Like I said, I really enjoy the concept. I just feel there could be some quality of life improvements for the players. Would love to see some changes. Thanks guys.
Very well made game some bugs
#Dapokeking500000
I really like this game it’s really well made and very realistic, however I can’t seem to get past card 10 no matter where I base my promotion it always glitches out so I can’t progress. I think it should be more clear when contracts are about to expire so you don’t lose fighters maybe like a notification before it expires. Also I bought the rename them thing but it’s only for that save slot 😔
Developer Response
Hey there! Thank you for playing this fight cards not being counted bug should have been fixed in the most recent update. Also Email me at ultimatefightingsim@gmail.com I can help you out with the naming slots
Great Game, Needs Improvement
Cool ok ok ok
This is an amazing concept and the most fun MMA management game I’ve played. The depth of the game is great, and I have already played for hours upon hours. I really enjoy building my MMA empire, developing fighters, making matchups, and watching the promotion grow over time.The main issue I have experienced so far is bugs and performance. I have currently reached Year 11, and the game speed has slowed down tremendously. At certain points, the game freezes completely, and I cannot continue playing. If the performance issues and freezing could be fixed, this would easily make the game much better.I also think there are a few features that would improve the experience even more. It would be helpful to have a reminder or notification system for fighters whose contracts are close to expiring, so managers can re-sign important fighters before losing them. Another great addition would be an overall rating next to each fighter, similar to Madden or NBA 2K, so it is easier to compare talent and put together the best possible matchups. Also seeing Fighter overall potential so that you don’t speed run younger stars to a title shot but they don’t develop properly. Also Including fighter hometowns, such as their city and state, would also add more realism and personality to the roster.Overall, this is a great game with a lot of potential. The concept is strong, the gameplay is addicting, and the management side is very enjoyable. With some bug fixes, smoother performance, and a few quality-of-life improvements, this could become one of the best MMA simulator games available.
Developer Response
Hey thanks for playing! What device are you using as the slowing down doesn’t happen on my iPhone 13. I did just make an update in this new version that uses a different saving method so hopefully that helps. I have had a bit of feedback asking for better contract notifications so I can add that in the next update! As for the overall and potential that is already in the game but it gets unlocked with the contract intelligence staff.
Bugs
seth sandoval
Game is great but recently my progress in promotion glitched and removed some progress and won’t change the number it’s at. For example I had completed 70/70 events but it glitched and dropped me to 10/70 and will not increase even if I do an event, and there’s a couple other tasks it affected too. I hope this can get fixed and I won’t have to restart everything in order to be fixed because I’ve spent money on your game and if it goes to waste then I’d like to be refunded because I just wasted money on a save slot that I can’t continue playing on. That also leads into my next suggestion, I think there should be a mode where you don’t have to progress and just start at global or at least make some of the challenges easier, because it’s too long to complete and some people could get bored and stop playing.
Users can now unlock custom fighter generation
Bug fixes
Version 1.0.10
The developer, MCR Partners LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
MCR Partners LLC
Size
130.5 MB
Category
Sports
Compatibility
Requires iOS 15.1 or later.
iPhone Requires iOS 15.1 or later.
iPad Requires iPadOS 15.1 or later.
iPod touch Requires iOS 15.1 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.