Norman Lives
4-Player Apocalypse Survival
Free · In‑App Purchases
Survive the apocalypse as Norman — level up to unleash devastating shockwaves, battle scaling bosses, and climb the in-game leaderboards. How long can you stay alive?
Norman Lives is a top-down pixel art survival RPG set in a post-apocalyptic world. Every death is permanent — there are no second chances.
EXPLORE AN ENDLESS WORLD
Venture into a procedurally-generated wasteland with 8 unique biomes: Dense Forest, Forest Ruins, Ruins, Ruined City, Desert, Seaside, Winter, and Volcanic. The further you go, the more dangerous it gets.
FIGHT TO SURVIVE
Battle over 20 enemy types including mutant wolves, giant scorpions, war drones, sand worms, ice golems, and more. Face 4 epic multi-phase bosses with unique AI and devastating attacks.
ARM YOURSELF
Choose from 16 weapons across melee and ranged categories — from a lead pipe to a plasma sword, from a pistol to a railgun. Each weapon has unique damage types, attack speeds, and rarity tiers.
LEVEL UP AND UNLOCK
Earn XP to unlock new abilities: sprint, ranged weapons, dodge roll, armor, quick swap, and passive health regeneration. Expand your inventory and customize your loadout.
CUSTOMIZE YOUR LOOK
Collect character skins from the coin shop or grab premium cosmetics. All skins are purely visual — no pay-to-win.
PLAY WITH FRIENDS
Team up with up to 4 players in real-time cooperative multiplayer. Share the same procedural world and survive together.
COMPETE GLOBALLY
Climb the Game Center leaderboards and earn achievements. Compare your survival stats with friends.
FEATURES
- Permadeath roguelike — every run is high stakes
- Infinite procedurally-generated world
- 8 distinct biomes with unique enemies and terrain
- 16 weapons with 6 damage types
- 20+ enemy types and 4 epic bosses
- Real-time co-op multiplayer (2-4 players)
- 11 character skins
- Game Center leaderboards and achievements
- Retro pixel art aesthetic
- No ads, no pay-to-win
more Takes me back to the 90’s where we installed computer games on the computers in computer lab. Love the surplus of weapons and the ability to duck in cover in shelters and avoid enemies to get a breather. Definitely be careful of dangerous enemies that may pop up when chest raiding. Definitely recommend!!
Developer Response Thank you so much for taking the time to review our game! We appreciate you.
Takes me back to the 90’s where we installed computer games on the computers in computer lab. Love the surplus of weapons and the ability to duck in cover in shelters and avoid enemies to get a breather. Definitely be careful of dangerous enemies that may pop up when chest raiding. Definitely recommend!!
Thank you so much for taking the time to review our game! We appreciate you.
It’s a survival rpg, and there is so many ways to play and things to find that I find myself playing for several hours before I realize how much time has past. Really loving the game!
Developer Response Thank you for the positive review! We are glad that you are enjoying the game!
It’s a survival rpg, and there is so many ways to play and things to find that I find myself playing for several hours before I realize how much time has past. Really loving the game!
Thank you for the positive review! We are glad that you are enjoying the game!
CO-OP MULTIPLAYER LOBBY
- Custom multiplayer lobby replaces the old matchmaking screen
- Browse public games or create your own (public or private)
- Invite specific players to private games
- Waiting room shows player slots with host controls
- Games are automatically cleaned up when sessions end
FRIENDLY FIRE DISABLED
- Norman can no longer harm other players in co-op
- Melee swings and projectiles pass through teammates
SURVIVOR RESCUE SYSTEM
- Discover caged survivors scattered across the world
- Break the cage, escort the survivor to a nearby base camp
- Protect them from enemies along the way — they can take damage and die
- Each of the 8 survivors grants a unique permanent bonus:
Marcus (Blacksmith) — +1 weapon rarity on drops
Elena (Medic) — +20% potion effectiveness
Jin (Scout) — 2x minimap enemy range
Rosa (Engineer) — +1 item from supply crates
Dex (Smuggler) — +15% coin drops
Ava (Armorer) — +5 starting armor per run
Kai (Tactician) — Enemies deal 10% less damage
Nora (Herbalist) — Passive HP regen (1 HP/10s)
- In Casual Mode, survivor bonuses last for that session only
- A direction arrow guides you to the base camp during escorts
WORLD IMPROVEMENTS
- Suburban ruins neighborhoods with multi-room houses in the forest ruins biome
- Destroyed cars and trucks scattered along overgrown roads
- Damaged road networks with barriers and intersections in ruins areas
- Lava pools in volcanic biome deal 100 damage per second
BOSS OVERHAULS
- Every boss now has unique mechanics instead of generic rat minions:
Sentinel Core — deploys energy barriers and turrets
Hive Queen — flies above terrain, spawns attack drones, spits acid
War Machine — cycles between attack phase and invincible shield phase
Sand Pharaoh — summons sandstone pillars and desert warriors
Tidal Leviathan — acidic water attacks (no more rats)
Magma Titan — drops lava puddles that persist and burn
Frost Warden — solo ice attacks (no minions)
FLYING ENEMY SYSTEM
- Flying enemies soar above rooftops with ground shadows for depth
- They can shoot over obstacles but cannot attack Norman inside roofed buildings
- Roof protection adds a new layer of tactical cover
NEW MISSIONS (19-41)
- 23 new missions including armory tutorials, boss hunts, specific enemy kills, and weapon merging
- New lore journal entries for every mission
- Pulsing button indicators guide you through tutorial missions
ENEMY SPAWNING IMPROVEMENTS
- More aggressive enemy swarms from level 10 onward
- Spawn caps scale up to 40 enemies at higher levels
- Enemies despawn at reduced range (600 units) at level 10+
BUG FIXES
- Fixed double kill counting on boss deaths
- Fixed journal discovery crash from recursive call
- Fixed casual mode inventory not clearing on fresh start
- Fixed death drops disappearing too quickly in casual mode
- Fixed publishing-during-view-updates warnings
- Fixed flying enemy shadows rotating with the enemy sprite
- Fixed lava damage not ticking correctly
- Fixed boss journal entries missing "boss_" prefix
1.1.9 17h ago
Flying Enemy Combat Upgrade
- Drones, insect swarms, and mutant birds now fire projectiles through
walls and obstacles — they're flying above, so ground cover won't save you
anymore
- Take shelter inside a roofed building to break their line of sight
- All flying enemies now cast a realistic ground shadow that stays fixed
on the ground beneath them as they move
Journal Lore Unlocks
- Over 40 lore entries are now discoverable through gameplay — complete
missions, hit kill milestones, find rare weapons, survive long runs, and
more
- Track your progress: level milestones, first death, shield breaks, dodge
unlocks, crate counts, potion usage, and damage dealt all unlock unique
lore entries
- Story mission completions (1-18) each unlock their own lore page
Bug Fixes
- Fixed a freeze that could occur when flying enemies spawned
- Fixed flying enemy shadows rotating and orbiting when the enemy changed
direction
1.1.8 Mar 29
What's New in Version 1.1.7
Boss Overhauls — Every Boss Gets Unique Mechanics
- Hive Queen now flies over obstacles, spits corrosive acid, and spawns
Drones instead of rats. Hide inside roofed buildings to break her line of
sight!
- War Machine cycles between deadly bombardment and an invincible shield
phase — time your attacks between shields
- Sentinel Core deploys energy barriers and turrets to fortify its position
- Sand Pharaoh hurls sandstones and summons desert warrior archers
- Magma Titan drops burning lava puddles that persist on the battlefield
- Tidal Leviathan and Frost Warden now fight solo — no more out-of-place rad
rat spawns
Suburban Ruins Neighborhoods
- Discover abandoned neighborhoods in the Forest Ruins with multi-room
houses along overgrown roads
- Each home has 3-5 connected rooms with doorways to navigate — but beware,
rad rats infest every room
- Roofs fade when you enter and follow the shape of each house
- Destroyed cars and trucks line the roads in various colors and states of
decay
Ruins Road Network
- Highways, freeways, and damaged roads now crisscross the Ruins and Ruined
City biomes
- Intersections, T-junctions, forks, and wide highways with guardrails
- Abandoned vehicles scattered on and off the roads — sedans, pickups, box
trucks, semis, and tractor trailers
Volcanic Lava Pools
- Rounded lava pools dot the Volcanic biome — step in and take 100 fire
damage per second
- Equip the Fireproof Cloak for immunity
Flying Enemy Improvements
- Drones, insect swarms, and mutant birds now render above rooftops where
they belong
- Flying enemies can no longer attack Norman inside roofed buildings
- Hive Queen casts a ground shadow for visual depth
Quality of Life
- Norman is removed from the scene on death so enemies stop firing at his
corpse
- Boss kills now correctly unlock all 8 bosses in Norman's Journal
1.1.7 Mar 27
Survivor Rescue
- Find caged survivors in the wasteland and escort them to safety
- 8 unique survivors, each with a permanent passive bonus
- Protect them from enemies — they can't fight back
Skill Tree & Milestones
- Spend coins on permanent upgrades that survive permadeath
- Unlock powerful abilities at level milestones — auto-targeting, rapid
fire, and more
Norman's Journal
- Bestiary, weapon catalog, biome log, and 50 lore entries
- 77 weapon variants to discover across 4 rarity tiers
- Entries unlock as you explore — collect them all
Smarter Enemies
- Rad rats swarm in packs and call for backup when attacked
- Scorpion venom slows you by 25% for 5 seconds
- Insect swarms, birds, and drones fly through walls
- Mines explode on proximity — destroy them from a distance
- Thorn slingers fire wooden thorns instead of acid
Walking Animation
- Norman's arms and legs now swing naturally while moving
5 Languages
- Fully localized in Spanish, Portuguese, French, and German
1.1.6 Mar 26
Level-Up Explosion
- Unleash a powerful shockwave when leveling up that kills nearby enemies
- Explosion color evolves with your level
Boss Spawning Overhaul
- More bosses at higher levels — up to 4 at once
- Bosses appear more frequently as you grow stronger
In-Game Leaderboards
- View player rankings directly from the main menu
- #1 player featured on a gold trophy
Supply Crate Improvements
- Crates now show health bars and always drop loot
- All crates defended by guard enemies
Mission Fixes
- Fixed kill and crate counters
- Distance missions now track properly
- Skip button added to mission dialogue
Mac Support
- Keyboard controls reference in pause menu
- Dodge roll hint at level 5
1.1.5 Mar 24
Level-Up Explosion
- Norman now unleashes a powerful shockwave when leveling up, killing all
nearby enemies caught in the blast
- The explosion color evolves as you grow stronger — green at early levels,
shifting to yellow, orange, red, and finally purple at extreme levels
Boss Spawning Overhaul
- Bosses now scale with your level — more frequent spawns and multiple active
bosses at higher levels
- Fixed a bug where bosses stopped appearing after level 10
Quality of Life
- The game now pauses during story dialogue and tutorial overlays
- Keyboard controls reference added to the pause menu on Mac
- Dodge roll unlock hint shown at level 5 with platform-specific instructions
1.1.4 Mar 21
In-Game Leaderboards
- View player rankings directly from the main menu — no more leaving the game
- Browse four categories: Highest Level, Survival Time, Most Kills, and Bosses
Defeated
- The #1 player is featured on a gold trophy above the game title
Supply Crate Overhaul
- Crates now always drop loot when destroyed
- Health bars and damage numbers show when attacking crates
- All crates are defended by guard enemies
Mission System Fixes
- Fixed kill and crate counters not tracking correctly
- Distance missions now properly measure how far you've traveled
- Mission progress saves between sessions
- Added skip button to mission dialogue
Bug Fixes
- Fixed enemy spawning being blocked near supply crates
- Fixed boss kills inflating the enemy kill counter
- Improved game state reliability across sessions
1.1.3 Mar 20
Mission Fixes & Improvements
- Fixed mission counters not tracking correctly for kill, crate, and distance
objectives
- Distance traveled missions now work properly
- Mission progress is saved and restored between sessions
Supply Crate Overhaul
- Crates now show health bars and damage numbers when attacked
- Crates reliably drop loot when destroyed
- All supply crates are now defended by guard enemies
Quality of Life
- Added skip button to mission dialogue for returning players
- Improved enemy spawning balance
1.1.2 Mar 19
NORMAN HAS A STORY NOW.
18-Mission Story Mode
Norman wakes up alone. The sky is wrong. The world is wrong. Everything
wants him dead. Play through 18 missions that follow Norman's desperate
fight to survive — from his first terrified kill to becoming the
wasteland's apex predator. Each mission unfolds through cinematic
dialogue panels with Norman's own words as he pieces together what
happened to the world. Complete missions to earn exclusive weapons,
shields, and gear you can't get anywhere else.
Die? Start over. This is permadeath. Norman's story resets with him.
Supply Crates & Building Loot
Destructible supply crates now spawn across the wasteland, guarded by
2-4 enemies. At level 5+, bosses guard them too. Smash them open for 1-3
high-value drops. Roofed buildings now contain hidden loot on the floor
inside — enter to find weapons, potions, and gear.
Biome Ambient Soundscapes
Put on headphones. Every biome now has its own procedural ambient
soundscape. Howling desert wind. Bubbling volcanic lava. Dripping water
in the ruins. Distant explosions echoing through the ruined city. Ice
cracking in the winter wastes. Sounds crossfade as you move between
biomes.
Combat & Survival Upgrades
- Enemy health bars appear when you hit them — watch their HP drain
- Shield auto-regenerates when health is full and you're standing still
- Void Blade melee attacks now have a purple slash effect
- Turrets no longer destroy themselves with their own projectiles
8 New Enemies + 4 Endgame Weapons
- One new enemy per biome, each with unique pixel art and projectiles
- Gauss Cannon (L30), Void Blade (L40), Plasma Cannon (L50), Annihilator
(L90)
Norman Is 3x Harder to Kill
300 base HP. +30 per level. +3 armor every 3 levels. You'll need it.
1.1.1 Mar 19
THE BIGGEST UPDATE YET. THE WASTELAND WILL NEVER BE THE SAME.
8 New Enemies — Every Biome Has a New Threat
The wasteland just got more dangerous. Every biome now spawns a terrifying new
enemy with its own signature weapon. Dodge corrosive vine barbs from Thorn
Slingers lurking in the Dense Forest. Run from the Scrap Bandit's jagged pipe
wrench in the Mixed Ruins. Survive concrete hurled by Rubble Hurlers, electric
stun bolts from Shock Troopers, venom spit from Desert Dust Vipers, harpoons
from Seaside fishermen, ice arrows from Frost Archers, and fireballs launched
by Volcanic Flame Spitters. 40 enemies now roam the world — and they're all
hunting you.
Norman Is Now a TANK
We tripled Norman's survivability. 3x base health. 3x HP growth per level. 3x
armor scaling. You're going to need it.
4 Devastating New Weapons — Endgame Arsenal Unlocked
The Railgun was just the beginning. Push past level 20 and unlock firepower
that will make bosses tremble:
- Gauss Cannon (Level 30) — Electromagnetic slug. Massive range. One shot says
it all.
- Void Blade (Level 40) — A corrosive blade that dissolves anything it
touches. Fast. Lethal. Up close.
- Plasma Cannon (Level 50) — Explosive plasma burst cone. Nothing survives the
spray.
- Annihilator (Level 90) — The ultimate beam weapon. 600 range. 200 damage.
Total obliteration.
Equippable Immunity Gear
Insulated Vest, Hazmat Suit, Blast Shield, Fireproof Cloak — equip protective
gear to become immune to specific damage types. Deflect what used to destroy
you.
Bug Fixes
- Fixed ammo boxes not stacking into existing non-full inventory slots
1.1.0 Mar 16
Equippable Immunity Gear
Immunity gear can now be equipped directly from your inventory. Carry multiple pieces and swap between them on the fly. An active protection shows a colored energy overlay on Norman with a periodic shimmer, and blocking a matching attack triggers a directional shield deflection effect.
Enemy Electric Attacks
Drones, Turrets, and the Sentinel Core now fire deep blue energy projectiles with a glowing trail, making their electric attacks easier to read and visually distinct from the player's Railgun.
Bug Fixes
Fixed ammo boxes not stacking properly in inventory — pickups now correctly fill existing stacks to 50 before using a new slot
1.0.9 Mar 14
Multiplayer Spectator Mode — Watch your friends play from the lobby or
spectate your teammates after you die. Cycle between players with on-screen
controls.
Settings Persistence — Audio settings now properly save between app launches.
Your music and sound effect preferences stick.
1.0.8 Mar 12
Visible Enemy Projectiles — Ranged enemies and bosses now fire unique,
visible projectiles. Each enemy type has a distinct projectile so you can
tell what's shooting at you and react accordingly.
Enemy Sound Effects — Enemies now have 16-bit synthesized sounds. Wildlife
growls and stomps, machines whir and clank. You'll hear them coming before
you see them.
Improved Item Drops — Enemy drops now glow and last 10 seconds with a flash
warning before disappearing, giving you time to grab your loot. World items
stay until you pick them up.
In-App Purchase Fixes — Inventory expansion, XP boosts, and skins now
deliver reliably. Permanent purchases survive permadeath. Restore Purchases
works correctly.
Visual Effects — Fire and explosive projectiles leave flame trails.
Explosions on impact for rockets and fire attacks.
1.0.7 Mar 11
Balanced Early Game Experience
- New players now start with a Light Shield, Lead Pipe, Machete, and 3 Health
Potions — giving you a fighting chance from the start
- Enemies deal reduced damage during your first few levels, scaling up as you
grow stronger
- Fewer and slower enemy spawns below level 5 so you can learn the ropes
- Shields now get tougher as you level up — each shield absorbs more damage at
higher levels
1.0.6 Mar 9
What's New in 1.0.5
Unique Weapon Effects
Every weapon now has its own visual identity. The Acid Gun fires toxic green blobs that drip
and leave puddles on impact. The Rocket Launcher fires missiles with flame exhaust trails and
fiery explosions. The Railgun shoots lightning bolts. The Flamethrower blasts a directional
cone of fire. The Katana and Plasma Sword slash with distinct arc effects, and the Fire Axe
swings with ember particles.
Shield Protection Buff
Shields are now 3x more effective. Each point of shield HP absorbs multiple hits of incoming
damage. Higher-tier shields offer even greater protection — from 3x on the Light Shield up to
6x on the Titan Shield.
Mac Controls
Press 3 to load ammo on Mac.
Bug Fixes
- Fixed invisible barriers that could block movement near chunk borders
- Fixed railgun not firing correctly
1.0.5 Mar 7
What's New in 1.0.4
Shields Reworked
Shields are now permanent! Once you pick one up, it stays equipped and absorbs damage until
depleted. Pick up more shields to replenish HP or boost your shield's power when it's already
full.
Drop Weapons
Don't need that Lead Pipe anymore? You can now drop weapons from your inventory or the weapon
switch menu. A confirmation prompt keeps you from accidentally tossing your best gear.
Loot Cleanup
Enemy drops now despawn after 5 seconds, keeping the battlefield clean. Watch for the flashing
warning — grab what you want before it's gone.
Multiplayer Fixes
- Other players now move correctly on your screen (and you on theirs)
- Game Center invite links now properly open the multiplayer lobby
- Inviting friends directly from Game Center now works
Stability
- Fixed UI rendering issues that could cause undefined behavior during gameplay
1.0.4 Mar 6
WEAPON RARITY SYSTEM
Every weapon now drops in 4 rarity tiers: Common, Uncommon, Rare, and Epic — each with boosted damage, speed, and value.
BETTER LOOT THE FURTHER YOU GO
The deeper you explore, the better your chances of finding rare and epic gear.
WEAPON LAB REDESIGN
Spend coins to upgrade any weapon's rarity tier while keeping your enhancement level.
AMMO IMPROVEMENTS
Ammo boxes now stack up to 50 per slot. Overflow automatically splits into a new stack.
BUG FIXES
- Fixed weapons staying stuck on the ground after failed pickups
- Stability improvements
1.0.3 Mar 4
What's New
- Boss Encounters — Powerful bosses now emerge after you've proven yourself in combat.
Each biome has its own fearsome boss with multi-phase attacks. Reach level 5 and fight
your way there.
- Ammo System — Ranged weapons now consume ammo. Pick up Ammo Boxes from fallen enemies to
resupply. Keep an eye on your ammo count in the HUD — when you're out, you're out.
- Health Potion Limits — Carry up to 10 health potions early on. As you level up, your
carrying capacity grows — rewarding long survival runs.
- Bug fixes and balance improvements
1.0.2 Mar 2
Version 1.0.1
- SMG Overhaul — The SMG is now a true rapid-fire weapon. It fires
a 3-round burst with each attack, spraying bullets at close range
with wild spread. Get in close and hold the trigger.
- Leaderboard Updates — Your scores are now submitted to Game
Center leaderboards at the end of every run. Highest level,
survival time, total kills, and bosses defeated are all tracked.
Achievements for level milestones and survival time are reported
too.
1.0.1 Feb 25
CO-OP MULTIPLAYER LOBBY
- Custom multiplayer lobby replaces the old matchmaking screen
- Browse public games or create your own (public or private)
- Invite specific players to private games
- Waiting room shows player slots with host controls
- Games are automatically cleaned up when sessions end
FRIENDLY FIRE DISABLED
- Norman can no longer harm other players in co-op
- Melee swings and projectiles pass through teammates
SURVIVOR RESCUE SYSTEM
- Discover caged survivors scattered across the world
- Break the cage, escort the survivor to a nearby base camp
- Protect them from enemies along the way — they can take damage and die
- Each of the 8 survivors grants a unique permanent bonus:
Marcus (Blacksmith) — +1 weapon rarity on drops
Elena (Medic) — +20% potion effectiveness
Jin (Scout) — 2x minimap enemy range
Rosa (Engineer) — +1 item from supply crates
Dex (Smuggler) — +15% coin drops
Ava (Armorer) — +5 starting armor per run
Kai (Tactician) — Enemies deal 10% less damage
Nora (Herbalist) — Passive HP regen (1 HP/10s)
- In Casual Mode, survivor bonuses last for that session only
- A direction arrow guides you to the base camp during escorts
WORLD IMPROVEMENTS
- Suburban ruins neighborhoods with multi-room houses in the forest ruins biome
- Destroyed cars and trucks scattered along overgrown roads
- Damaged road networks with barriers and intersections in ruins areas
- Lava pools in volcanic biome deal 100 damage per second
BOSS OVERHAULS
- Every boss now has unique mechanics instead of generic rat minions:
Sentinel Core — deploys energy barriers and turrets
Hive Queen — flies above terrain, spawns attack drones, spits acid
War Machine — cycles between attack phase and invincible shield phase
Sand Pharaoh — summons sandstone pillars and desert warriors
Tidal Leviathan — acidic water attacks (no more rats)
Magma Titan — drops lava puddles that persist and burn
Frost Warden — solo ice attacks (no minions)
FLYING ENEMY SYSTEM
- Flying enemies soar above rooftops with ground shadows for depth
- They can shoot over obstacles but cannot attack Norman inside roofed buildings
- Roof protection adds a new layer of tactical cover
NEW MISSIONS (19-41)
- 23 new missions including armory tutorials, boss hunts, specific enemy kills, and weapon merging
- New lore journal entries for every mission
- Pulsing button indicators guide you through tutorial missions
ENEMY SPAWNING IMPROVEMENTS
- More aggressive enemy swarms from level 10 onward
- Spawn caps scale up to 40 enemies at higher levels
- Enemies despawn at reduced range (600 units) at level 10+
BUG FIXES
- Fixed double kill counting on boss deaths
- Fixed journal discovery crash from recursive call
- Fixed casual mode inventory not clearing on fresh start
- Fixed death drops disappearing too quickly in casual mode
- Fixed publishing-during-view-updates warnings
- Fixed flying enemy shadows rotating with the enemy sprite
- Fixed lava damage not ticking correctly
- Fixed boss journal entries missing "boss_" prefix
more Version 1.1.9 17h ago
Data Not Collected The developer does not collect any data from this app.