Build your criminal empire across multiple cities, manage heat, businesses, safehouses, weapons and vehicles, and return stronger with every new life.
Urban Drug Empire 2 is a crime strategy roguelite where every move matters. Start small, trade across shifting city markets, expand into new cities, and grow your empire one life at a time.
Make smart choices, build your operation, and manage the risks that come with every move. The further you push in a life, the more dangerous things become. Knowing when to expand, when to hold back, and when to take a risk is key to survival.
Features:
Dynamic Markets
Trade across shifting city markets where prices and opportunities constantly change.
City-Based Expansion
Expand across multiple cities, each with its own risks, challenges, and opportunities.
Heat & Risk System
Every move has consequences as pressure rises and danger builds.
Long-Term Progression
Push your empire further across multiple lives, unlocking more with every run.
Start Small, Build Big
Begin each life with limited cash and resources, then turn smart decisions into real power.
Buy, Sell, and Survive
Balance profit, expansion, and risk as you fight to stay ahead.
Urban Drug Empire 2 is built around strategy, progression, and survival. Every life matters, and every run pushes your empire further.
Really like it so far although I do feel empire progression is a little slow. Maybe it’s intended or I just ran a poorly optimized operation or something but it took me like 2 or 3 lives just to be able to go to any other city. I like the idea of levels unlocking new products and places to go and what not but I just think that the grind should be shortened or you need to add to the gameplay cycle to make it not as repetitive. Also a way to reduce police heat other than passing multiple months or just in general more depth to the police and how you gain heat. Production labs would be great like the first game too although I’d like to see some improvements to them? Maybe instead of yearly product it can function like a real lab where you pay overhead for supplies and flip it? Could add more risk with getting raided too. Idk that ones kinda spitball anyways great game though love to see the updates.
Developer Response
Thanks, really appreciate the feedback. The game has only just launched, so there’s still a lot more depth and improved systems coming. We’re already working on expanding empire progression and the overall gameplay loop, and there’s plenty more planned.
Game is missing a lot but very early still
_Joesph_
Firstly gameplay is simpler than the first and lacks many options in attacking and more detailed breakdown. The game is also missing customization per life and other different things to do. Even if you buy the Starter Pack gets some gold and no adds you will lacks ability to keep empire per life and need to buy gold constantly. Instead need to constantly start over again and again for Empire XP which barely makes a difference and is very stale as little difference in new lives. Lives are very stale except when in combat or fleeting stage where you can pass very low or low can fail very high as well feel like probability is rough. Rng takes a lot out of detailed choices from first game. Lastly didn't receive any legacy rewards as specified online even though bought premium last game and linked on same account. Hopeful they flesh out the game as currently plays like a shell of the last one. Honestly feels a bit of a cash grab with how many lives need and rapid gold usage when lives are wasted by rng no matter the odds just to keep empire wealth.
Developer Response
Thanks for the detailed feedback. UDE2 is designed around multiple lives and building Empire progression, rather than keeping one character forever. Gold isn’t required to progress or start new lives. We’re continuing to add more variety and content, and legacy rewards are still coming in a future update.
Interesting
They robbed me twice
Curious as to why I can’t get my heat level down. Got arrested and had nothing on me and had to do 4 years. They had no proof of anything but still sentenced me . Should be more realistic. I’m just going to go to jail regardless if I have anything or not. No lawyers to protect me , can’t bribe cops, I just started the game so I’m hoping there’s more to it. But i definitely did not appreciate serving 4 years for no reason. Going to continue playing . I really enjoyed the first one. Hoping to enjoy this one a lot more
Developer Response
Thanks for the detailed feedback. We’re already working on expanding encounters and adding more depth to heat, arrests and police interactions. We’re also reviewing situations where you’re caught with nothing on you. The game has only just released, so these systems will continue to grow through updates. Really appreciate you sticking with it!
It’s an okay game
Ghozttt
Okay so yes it’s a good game and the trade stock market value is a little predictable but that’s great the only problem with this game which makes it to easy is the fact that you can’t join a gang or work for the mafia or stuff like that like you have to do tasks which will help you build your empire that would make plenty of sense and maybe a casino or a form of gambling like let this game be played almost like but life and honestly you need a house to buy instead of just cars, storage, and businesses like I’m bored and a millionaire a 57 and that’s young. I want more stuff to do add a manifold like let people gamble on sports and stuff and you can meet new people like add more stuff and you can meet criminals by choices throughout the game but random games but make it cost money
• Added new Life Encounters with random situations, opportunities and choices.
• Added a new Street Hideout.
• You can now switch between buying and selling directly from the trade screen.
• Improved new life and save transitions.
• Fixed weapon and vehicle dealership condition issues.
• Additional balancing, fixes and polish.
Version 1.0.1
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Information
Seller
Vantier Group Ltd
Size
163.8 MB
Category
Strategy
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.