4.4
out of 5
4.2K Ratings
Gem-matching meets card-based strategy in this addictive blend of fast-paced puzzling and role-playing combat. There’s an instant thrill every time you match gems to summon creatures, cast spells, and release devastating special attacks. Managing your deck requires savvy forethought—whether you’re battling computer-controlled foes or testing your mettle against opponents online.
I thoroughly enjoyed playing early on. After a couple weeks i noticed that every game, from beginning to end, I literally draw the same two cards. At first i thought it was a bug. But it kept happening consistently and became even more egregious against Event Bots. I hate the idea of predetermined outcomes disguised as “Random”. 3 stars because this is still one of the few mobile games i enjoy. Even though the system/bugs handicap me ‘every’ battle.
I’ve been playing this game for over a year now and have noticed some great changes (rewards for events, boosters contain a good mix of common - mythic, and boaster crafting), but there are two main things wrong with the game that stand out to me. 1. There are times where I’ll be grinding out a match in an event that only has (for sake of argument) 4 open slots until the slots renew (every “x” amount of hours) and the app will crash, resulting in the use of a slot and the loss of a match. This can be frustrating but I will admit, it has gotten better with time and updates.2. Booster crafting. This is really frustrating to me because I have “purchased” multiple 300 gold crystal booster bundles, and the duplicate cards show that they are being converted to crafting points or whatever they’re called. However, when I go to craft a rare or mythic that I need/want with said points, they are nowhere to be found... I got the bundles with the knowledge that I would get duplicates, and those duplicates would convert to points that I could use to get what I need, but there seems to be an issue in the coding regarding this. If these two issues would be addressed in the next update or two then I would give this game a 5/5 stars, because in all honesty, it’s the only game I find challenging and fun enough to play for this loge, AND also has the Magic lore with it. I trust it will get better but for now I would give it 3/5
We are very thankful for you taking the time to provide us with your feedback, and we will be sure discuss your concerns with the rest of the team. Regarding the issue you have experienced with your duplicate conversions, if you encounter this issue in the future, please contact our Customer Support team, and they would be happy to investigate and ensure that you are properly credited for any missing Mana Orbs from your duplicate conversions. You can reach out to our Customer Support team using the following link: MTGPQSupport@d3go.com
Hi there,I’ve been a long time MTG player and fan, and I love this concept of the game. I also love the rewards system you have in place. It keeps the game fresh and urges one to try new combinations all the time. The only thing that bothers me is that there is no restriction on the amount of mythic or masterpiece cards one can have in a deck. Why is this not a thing? That’s a rule in the card game because otherwise the people with the most money will just unfairly dominate, and I’ve experienced this multiple times now on the app. It’s really unfair for someone to be trying to raise their tier by using cards to “master” them and come across a deck that has six masterpiece/mythic cards in it and the game ends in under two minutes. What’s the point to me trying new cards now? There’s no competition or strategy, just pay to get the best cards and win, which this game takes pride on claiming not to be, and it wasn’t for a long time which is why I play. Maybe have an events that are for people who have/want to play masterpiece/mythic heavy decks? I implore you to implement a rule on having only one, maybe two masterpiece/mythic cards in a deck so the playing field evens out for all of us who love your game, but maybe don’t have the lineup to dump into it all the time to stock up on those amazing cards. Thanks for your consideration.
Thank you for taking the time to provide us with your feedback. We are always happy to receive feedback from our players, and we will relay your suggestions regarding a new event type and potential Mythic/Masterpiece restrictions to the team for future consideration.
So I've played this game since just after it was released and I still enjoy the mechanics of all the cards. Creature, spell, and support cards have very interesting effects and pairing effects. What I appreciate is the way it looks: some things are shiny, some glow, some sparkle and the artwork is very high quality. I have earned and occasionally paid for exclusive cards, a few mythics, a few masterpieces but mostly just playing the game has easily earned the majority of the decks and upgrades I've earned. I haven't tried the vip yet as it was just added over a month since it became available when I wrote this. Obviously if you can and are willing to pay an app directly you can expect the best rewards, if not the road ahead is longer for sure. I don't really have anything I'd complain about except sometimes during a battle, I slide open my deck, try to move one up or down and it occasionally gets stuck for quite a few minutes. Some days I'm patient and the card eventually becomes free again, other days after 10 minutes I quit my battle, which it allows, but then I loose everything that battle would have earned. I don't know that to be a symptom of any other app so I'm guessing it's a programming glitch but I'm no tech savant. Thank you developers!
Thank you for the review. We are working on a fix with Liliana's second power and will have it fixed soon. Thanks for playing!
I’ve loved the game and still love the game, but now that I’m running on platinum level, I have begun to run into decks that have seemingly infinite cycling chain reactions. I don’t mind losing… but what’s ridiculous is the ten minutes of card play after card play, with multiple reactions triggering one after another, seemingly to infinity. I actually timed a turn that lasted ten minutes (when one of the chain reactions finally stopped, I still had over 100 life points, but the cpu player had six extra swaps to go, so that turn wasn’t going to end) when I decided to finally concede and quit, just so I could actually play the game again. It would seem to make sense that some of these decks set ups should have limits on the amount of times they can trigger per turn, if for no other reason that the games don’t last forever. Even if I had the cards to construct such decks, I’d become bored very quickly to watch my turn last that long. As I’ve said, I still generally enjoy the game, and I’ve spent more money on it than I’d like to admit. But it’s frustrating to have to bail on a game because the turns sometimes last so long I feel compelled to quit or put the phone down and walk away a while. Just my two cents.
Thank you for the feedback, it's very important for us. We're always trying to provide the best game for our players.
If you're familiar with the paper Magic game, some things will seem very familiar yet you will still likely have a difficult time picking up on the complete reinvention of the rules to fit a match 3 puzzle game. This game is much more swingy because there's no mana base build up over time... you can cast the most expensive creature in the game and completely empty your hand in one turn if you get super lucky with gem match cascades! However, this isn't as frustrating as it seems because the AI (btw, you only play against the AI using other players' decks) is just plain bad and will mystify you with absurd plays like killing all of its own creatures for you. Despite that, you can have a lot of fun trying out different decks. The main problem is that, at some point recently, the developers reduced the drop rate of rare and mythic cards to a small fraction of what it was for the first two months. They did this without letting anyone know and without giving any explanation for this. They have also started adding individual cards that you can buy through the in game shop with costs as high as $50! Keep in mind you cannot trade cards in this game, so if you were to get a duplicate of this card later, you basically get screwed. Still, the core game isn't as crappy as most freemium card based games.